Results are quite interesting. You are supposed to get 30% chance to respawn killed enemy as zombie dog. But if you pick also zombie dogs active skill, then passive respawns dogs depending on selected rune. Final gift gives us a chance (15%) per dog to drop health globe when they die.
When we kill enemies, passive respawns dogs, and if we already have 3, new dogs still spawn, and existing dogs die to make room for new dogs. And they drop health globes, just like they were recasted with 0cd, or killed by mobs.
Return in health globes per enemy should be 30% * 15% = 4,5%
So roughly 1 extra globe per 20 killed monsters. Doesn't seem like much.
Now where it gets weird. It seems there is much more of these health globes, or just spawn rate from white monsters is so low, that even that 5% given very fast killing speed of acid rain build, makes such big difference.
I feel like with this combo it is much easier to sustain charged up to max gruesome feast, which results in massive damage boost. Not to mention increased mana regeneration from same passive.
Anyone has experience with these skills? It seems to have really significant impact on run speeds, having that 5x gruesome feast stack, with good gear means about 350-400k dps, and really one shotting everything with acid rain.
Edited by aerialus, 12 November 2012 - 12:03 AM.









