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Skill Proc Coefficients [Complete List]

life on hit loh skill effect procs maximus knockback

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#21 Nubtro

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Posted 20 November 2012 - 07:57 AM

Yes confirming the 2.0 proc coefficient on some WD skills. I was also worried after seeing that, so I tested it. Snake to the Face returned double the LoH. I remembered Entangling Shot Shock Collar having more than 1.0 when I tested DH skills months ago (1.6 now), so it´s not a WD only thing.

#22 ZzEzZ

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Posted 20 November 2012 - 09:04 PM

Update: 11/20/12

-- Demon Hunter, Impale -> Chemical Burn. Updated proc coefficient to reflect the bi-proc mechanic of the skill. (bleed)
-- Wizard, Spectral Blades -> Deep Cuts. Fixed proc coefficient due to unexpected 4th proc of the skill's bleed (changed to 0.140 from 0.187)



Note: All skills with bleed effects may have an extra trigger of their proc coefficient that isn't listed on the spreadsheet. I will recheck all bleed inducing skills after Thanksgiving. Happy vacation everyone, eat lots :)

Edited by ZzEzZ, 20 November 2012 - 09:14 PM.


#23 thormond

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Posted 23 November 2012 - 05:06 PM

thanks bro

keep up with a great work

#24 DrKran

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Posted 01 December 2012 - 10:54 PM

Storm armor???  can somebody explain...

#25 maka

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Posted 01 December 2012 - 11:03 PM

View PostDrKran, on 01 December 2012 - 10:54 PM, said:

Storm armor???  can somebody explain...

Explain what, exactly?

#26 Bagstone

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Posted 01 December 2012 - 11:07 PM

Looking at his other posts, it looks like he was just trying to reach 10+ posts in order to be able to post his Hellfire Rings... don't really know what his question is, if any. Storm Armor's proc coefficient is zero, it's clearly visible from the table.

Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?

Answers to these and many other questions in the Wizard Gear Guide.


#27 ZzEzZ

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Posted 06 December 2012 - 01:18 PM

:D

Updated: 12/6/12

-- Added (PP) (Practical Proc*) pages for each class. These give LoH & Skill/Effect procs per second instead of per hit/tick. (Tested at 1.00 "Attacks per second" Vs. a single, stationary target)
-- Monk, Way of the Hundred Fists -> Fists of Fury. Fixed Proc coefficient (to 0.750 from 1.50)
-- DH, Hungering Arrow -> Cinder Arrow. Fixed Proc coefficient (to 0.650 from 1.300)
-- DH, Grenades -> Cluster Grenades. Added "DoT Proc coefficient" (It's really just 2 hits after the initial, not a DoT). (0.125)
-- DH, Strafe -> Emberstrafe. Fixed DoT Proc coefficient (to 0.50 from 1.50)

older update:
11/25/2012
--Monk, Fists of Thunder -> Thunderclap. Fixed proc coefficient (to 0.750 from 1.50)



*Practical Proc pages were added since they give more realistic values of Life on Hit and the chance to proc skill or item effects while out farming, messing around, (or PvP'ing). These pages give the per second amount of Life on Hit you would gain hitting a single target, or the chance you would have to proc a special effect hitting that single target over one second. These numbers are based on the number of hits each skill does when the character has exactly 1.00 "Attacks Per Second."

Also, some skills are a little weird. Check the bottom of that character's page for notes on 'special' skills.

& last, I found it sort've interesting after playing with all these numbers that Strafe might actually be a decent skill for farming based on these huge LoH numbers o.o
Posted Image
Gonna have to try it.

Edited by ZzEzZ, 06 December 2012 - 01:18 PM.


#28 ZzEzZ

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Posted 09 December 2012 - 06:18 AM

Update: 12/8/2012

-- Witch Doctor, Hex -> Angry Chicken. Fixed proc coefficient (to 0.333 from 0.000)

#29 inkcheese

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Posted 07 February 2013 - 05:29 AM

Storm Armor doesn't proc anything? :(

#30 Loroese

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Posted 07 February 2013 - 11:18 PM

View Postinkcheese, on 07 February 2013 - 05:29 AM, said:

Storm Armor doesn't proc anything? :(

It procs Life Steal :D  But only from a weapon and not from Blood Magic :S
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#31 inkcheese

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Posted 08 February 2013 - 12:17 AM

That's sucks. None of the runes proc anything either then. So much for my funky Paralysis build. I got no independent source of dps that can proc other than the signature spells.


Hey, I just tested again and Lightning Hydra does indeed proc stun. Storm armor is still a dud though.

Edited by inkcheese, 09 February 2013 - 02:33 AM.


#32 sssdrawr

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Posted 11 February 2013 - 07:46 PM

I'm confused about some of the numbers. For example Seven-Sided Strike:

No Rune (7 Hits) 0.174
Several-Sided Strike (9 Hits) 0.084

2 more hits = 50% less procs ?
www.d3rawr.com/d detailed dps / ehp / skill damage calculations for all classes

#33 Turtel

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Posted 11 February 2013 - 07:56 PM

View Postsssdrawr, on 11 February 2013 - 07:46 PM, said:

I'm confused about some of the numbers. For example Seven-Sided Strike:

No Rune (7 Hits) 0.174
Several-Sided Strike (9 Hits) 0.084

2 more hits = 50% less procs ?

The amount of hits doesn't increase the coef. Logically it should decrease it, just by a smaller amount. Some runes simply have their own proc coefficients. Not all of them make sense, it's just the way they are made up by Blizzard.

Edited by Turtel, 11 February 2013 - 08:00 PM.


#34 ZzEzZ

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Posted 13 February 2013 - 05:57 AM

Updated: 2/12/2012

-- Updated Wizard (per hit/tick) proc coefficients to reflect patch changes
-- Updated per second proc rates. It turns out some skills are literally faster/slower than others. Ie: (47/60) on Seismic Slam would denote 47 Seismic Slams in 60 seconds.
---- Barb: Seismic Slam, Weapon throw
---- Monk: Fists of Thunder, Deadly Reach, Crippling Wave, Way of 100 Fists, Cyclone Strike, Dashing Strike
---- Witch Doctor: Plague of Toads (Rain of Toads), Firebats (Hungry Bats)

Note: All proc coefficients are exactly the same in PvE and PvP

#35 ZzEzZ

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Posted 26 February 2013 - 11:50 AM

Updated: 2/26/13

-- Demon Hunter, Rapid Fire -> All except bombardment. Fixed number of hits per second (to 6 from 9). Affects (PP) only.

Edited by ZzEzZ, 26 February 2013 - 11:50 AM.





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