Add-Ons
#1
Posted 10 November 2012 - 12:25 AM
#2
Posted 10 November 2012 - 12:38 AM
Quote
In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.
Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.
Edited by Bagstone, 10 November 2012 - 12:39 AM.
Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?
Answers to these and many other questions in the Wizard Gear Guide.
#3
Posted 10 November 2012 - 01:01 AM
But then again, none of the above would even apply because we're not in an open world type situation like WoW
Edited by Ducha, 10 November 2012 - 01:02 AM.
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
#4
Posted 10 November 2012 - 01:11 AM
Bagstone, on 10 November 2012 - 12:38 AM, said:
Quote
In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.
Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.
#5
Posted 10 November 2012 - 09:50 AM
maka, on 10 November 2012 - 01:11 AM, said:
In SC2, all competitive games are played without mods. Remember: before you start a game, you decide if you want to play "classic" or "with a mod", i.e., a special kind of map.
The reason why they refrained from allowing mods for D3 is more or less their experience with WoW. A developer once mentioned in an interview that mod interface maintenance for WoW takes a huge amount of time and they have to monitor everything very closely, otherwise there may be huge balance issues. Unlike in WoW, D3 has a RMAH and therefore legal ways to earn real money. If there is even the slightest chance that a mod can give any player an unfair advantage, this leads to catastrophic results. It was probably a wise choice, seeing that even without mods and very closed game mechanics, people found a way to dupe gems/items recently.
Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?
Answers to these and many other questions in the Wizard Gear Guide.
#6
Posted 11 November 2012 - 12:24 AM
#7
#8
Posted 11 November 2012 - 12:44 AM
maka, on 10 November 2012 - 01:11 AM, said:
Bagstone, on 10 November 2012 - 12:38 AM, said:
Quote
In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.
Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.
Please see *RMAH.
It's very simple, mods means blizzard has to put out the entire games architecture so people can change games files to make mods. This in turn allows people to quickly find ways to hack / dupe / bot ect, please also see *D2.
So to keep the game as intact as possible, it's better to keep almost everything of D3 on blizzards side.
#9
Posted 11 November 2012 - 04:14 AM
to afraid of getting banned to acctually use one tho
#10
Posted 11 November 2012 - 10:58 AM
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