DH or Barb for speed farming Act 3 MP0?
#1
Posted 09 November 2012 - 08:14 PM
#2
Posted 09 November 2012 - 08:36 PM
#4
Posted 09 November 2012 - 09:02 PM
you asked what is best at speed farming .. I'm telling you it's WW barb.
#5
Posted 09 November 2012 - 09:07 PM
#6
Posted 09 November 2012 - 09:10 PM
#7
Posted 09 November 2012 - 10:34 PM
#8
Posted 10 November 2012 - 12:55 AM
That said, if you refuse to use sprint, DH's vault is the next best movement ability, so obviously that's what you should go with. But know you will spend more gold just so that you can farm slower than a barb, but at least you'll be faster than other classes (again, provided you spent enough gold to vault endlessly without losing the ability to never die and 1-shot almost everything).
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#9
Posted 10 November 2012 - 01:16 AM
-wizards with critical mass can teleport from group to group. (isnt very reliable if things die to fast)
-barbarians sprint and WOTB (isnt very reliable at MP0 because things die to fast, u cant keep wrath up even with overpower momentum)
-DH with old nat set and vaulting with tactical advantage (most reliable movement) and nightstalker
-witch doctor the passive which resets cooldowns when enemies die near you.. so u can spirit walk 3 seconds from pack to pack
-monk i donno and honestly dont care. teleport with thunderclap i guess
overall DH is the fastest with legacy nat set
barbarian can be super quick too but relies on rage generation and dense packs... so its faster then the dh but when there isnt any mobs around and u loose WOTB ur gunna get passed by a dh...
wizards are faster then both if ur playing high MP levels and have super fast attack speed and crit.. and dont care if u kill the mobs but want to teleport from elite pack to elite pack ignoring normal mobs... but u loose out on normal legendary drops and xp
i donno where monks stand
#10
Posted 10 November 2012 - 01:36 AM
With old nat you don't really need anything to vault around almost endlessly, though obviously some disc bonuses from passive(s) can help you vault completely non-stop.
WD, wizards and monks simply can't compete. While their damage can be just fine (though everyone can easily kill extremely fast in MP0 regardless of any imbalance between the classes), their movement abilities are simply no match. 1.0.3 wizards with teleport, wicked wind and critical mass could move pretty fast but couldn't kill any trash mobs while doing so, but since the wicked wind nerf and the need to kill normal monsters the build is pretty much dead in terms of fast paragon experience farming (it can still kill stuff, it's just quite slow at doing so).
DH might be faster than barb in the end, but must stop in order to attack, thus the barb ends up leveling faster overall. If you're skipping normal monsters and just want to find loot rather than XP, then that might tip the favor towards the DH (less monsters to actually kill means less stopping which reduces the disadvantage of the DH), but I'm still not too sure if it's enough to make the DH actually better at farming loot.
Edited by GalZohar, 10 November 2012 - 01:38 AM.
Youtube channel: http://www.youtube.com/galzohar
#11
Posted 10 November 2012 - 02:24 AM
#12
Posted 10 November 2012 - 02:52 AM
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#13
Posted 10 November 2012 - 03:49 AM
GalZohar, on 10 November 2012 - 02:52 AM, said:
You have to use a build/equip combination that generates at least 9 Spirit/Sec. so that you can spam Tempest Rush forever. Innas 4 pcs bonus is also helpful.
#14
Posted 10 November 2012 - 04:04 AM
us.battle.net/d3/en/calculator/demon-hunter#SgeXVh!fbX!cccZZZ
gear:
us.battle.net/d3/en/profile/Tenhi-2495/hero/1460431
#15
Posted 10 November 2012 - 04:26 AM
Archon

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#16
Posted 10 November 2012 - 04:27 AM
#17
Posted 10 November 2012 - 07:45 AM
until u get billions tho, ww barb. I run a ww/dash/leap barb, using ww mainly for unit walking and damage duruing cd's for farming. dont use perma zerk either.
#18
Posted 10 November 2012 - 11:06 AM
Edited by GalZohar, 10 November 2012 - 11:07 AM.
Youtube channel: http://www.youtube.com/galzohar
#19
Posted 10 November 2012 - 03:58 PM
I just felt like noting that, like everyone agrees "run speed" is very important.
However the time you need to take down champs/elite/bosses is important as well.
The second is for example a weakness of WW barbs.
#20
Posted 11 November 2012 - 01:12 AM
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