Elemental damage on weapons.
#1
Posted 08 November 2012 - 10:18 PM
I got a 1k only physical ceremonial knife, no slot, no critical damage, nothing, just 1k physical damage and +200 int, thats all.
Then another one dropped, it had crit damage for 50 and a socket, it had 950 dps. Thing is, after putting a 60+ CD gem into it, my damage only goes up for 700, my CC is 20. But I noticed that this knife had 200-600 poison damage.
So my question is, how does the elemental damage works? its not considered in critical damage calculations or something?
#2
Posted 08 November 2012 - 10:22 PM
If you have one of those items, then a weapon with elemental damage actually is worse than an equivalent weapon with all physical damage because that affix basically adds that amount of damage to your physical damage only.
Edited by Loroese, 08 November 2012 - 10:22 PM.
My wizard, mostly useful for killing demons and collecting loot.
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#3
Posted 08 November 2012 - 10:25 PM
#4
Posted 08 November 2012 - 10:32 PM
Indimix, on 08 November 2012 - 10:25 PM, said:
For example, if you wear your Knife with poison damage, using the skill Firebomb won't proc the passive Bad Medicine (poison damage reduces enemy damage).
#5
Posted 08 November 2012 - 10:55 PM
#6
Posted 08 November 2012 - 11:31 PM
Revolutia, on 08 November 2012 - 10:55 PM, said:
It will increase your base weapon dmg (physical) by 7-8%, which will in turn increase the dmg done with any skill.

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#7
Posted 08 November 2012 - 11:54 PM
Revolutia, on 08 November 2012 - 10:55 PM, said:
I only mentioned Firebomb because it does fire damage (instead of poison), so it illustrates the point I was trying to make: elemental damage on weapons does not proc passives that rely on a specific element (like Bad Medicine, or the ones the Wizard has).
#8
Posted 09 November 2012 - 12:06 AM
#9
Posted 09 November 2012 - 02:38 AM
#10
Posted 09 November 2012 - 03:03 AM
Indimix, on 08 November 2012 - 10:25 PM, said:
Only if you have an item like the ones I mentioned. If you have no such items, then your weapon damage type makes no difference on your dps.
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#11
Posted 09 November 2012 - 11:05 AM
It is how it's calculated:
http: // eu.battle.net/ d3/ en/ forum/ topic/ 4903361857 [remove der spaces]
So, it's ze *some* dps, which ist not correct at all, basically since not all skills (unlike weapon) have der cooldown, and all skills modify dmg or dps (unexplained! but likely both, depending on having ze cooldown or not) for a percentage
This dps, therefore, is incorrect in nature, except if related to a one weapon melee with 100% damage modifier (i guess).
What needs to be done ist to change the 'yellow screen of lies' to list:
- damage and cooldown for each skill, and *then* dps (all of that in 'details' section)
If you *need* to know real dps, then calculate damage, ignore all attack speed modifiers if skill has cooldowns, add in der skill modificators and you're somewhere close. Dat is since you are WD, and not all skills rely on attack speed at all - and ones dat do, don't list it...
What I'm trying to say is that der dps listed is an approximation in crudest vay possible, and +-4.5k means nothing - you have to look at damage done numbers to draw a precise conclusion (and for all skills, unfortunately). Or decide to try ignoring reality and trust Blizzard arbitrary 'dps'.
This is my biggest complaint about data presentation in diablo 3, that's vay i vrote so much...
#12
Posted 09 November 2012 - 01:20 PM
Edited by Revolutia, 09 November 2012 - 02:49 PM.
#13
Posted 09 November 2012 - 02:16 PM
Revolutia, on 09 November 2012 - 01:20 PM, said:
According to a recent post that I can't find right now, it's additive, so "only" 24% increased damage. I had the example of a Triumverate (the wizard legendary offhand with 6% lightning, 6% fire and 6% arcane damage or so) and it's not 19% (1.06*1.06*1.06) but 18%.
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#14
Posted 09 November 2012 - 02:53 PM
so triumvirate, apart from 'virtual dps', increases only attacks/spell damage that convert to specific elemental-type damage - basically, damage is increased either by 6%, or nothing... making whole triumvirate or tal rasha thing pretty worthless, as 3% or 6% is same as +60 or +120 int points (for, say 2000 int wizard), only worse... nothing to hop about, anyway
#15
Posted 09 November 2012 - 04:29 PM
Baron_Underbheit, on 09 November 2012 - 02:53 PM, said:
so triumvirate, apart from 'virtual dps', increases only attacks/spell damage that convert to specific elemental-type damage - basically, damage is increased either by 6%, or nothing... making whole triumvirate or tal rasha thing pretty worthless, as 3% or 6% is same as +60 or +120 int points (for, say 2000 int wizard), only worse... nothing to hop about, anyway
Couldn't be more wrong.
There is a difference between the "Adds X% to [Element] Damage" (i.e. Triumvirate, Zuni Boots, Tal's Amulet), and "[Element] Skills Deal X% More Damage" (i.e. Tal Rasha's set bonus).
What you're describing applies only to the latter (i.e. increase damage for specific elemental skills, not reflected in DPS number), while the "Adds X% to [Element] Damage" applies to your physical weapon damage (i.e. reflected in DPS number, increases damage on all skills regardless of element).

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OFFENSIVE STATS: 126K Unbuffed DPS • 183K Buffed DPS • 2.25 APS • +24% Movement Speed
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#16
Posted 09 November 2012 - 05:12 PM
Indimix, on 08 November 2012 - 10:18 PM, said:
I got a 1k only physical ceremonial knife, no slot, no critical damage, nothing, just 1k physical damage and +200 int, thats all.
Then another one dropped, it had crit damage for 50 and a socket, it had 950 dps. Thing is, after putting a 60+ CD gem into it, my damage only goes up for 700, my CC is 20. But I noticed that this knife had 200-600 poison damage.
So my question is, how does the elemental damage works? its not considered in critical damage calculations or something?
Ok, so we have:
Weapon 1: 1000 dps and 200 int
Weapon 2: 950 dps and 110 crit damage bonus
I guess your crit chance is low (20% ish maybe?), and therefore the 200 int and the dps are better than the crit damage.
As mentioned correctly by Lorese, the only case when the damage type of the weapon makes a difference is when you have gear that gives +X% to elemental damage. Not many items have this affix, only a few legendaries like Zunimassa's boots and Tal Rashas amulet. Since you are playing self-found, I doubt that you have any of those.
#17
Posted 09 November 2012 - 05:16 PM
If I have an equal weapon-DPS one-hander like Chantodo's Will which does fire damage, I would be royally screwed.
Edited by Jaetch, 09 November 2012 - 05:19 PM.

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#18
Posted 09 November 2012 - 06:01 PM
#19
Posted 09 November 2012 - 06:18 PM
Jaetch, on 09 November 2012 - 05:16 PM, said:
You may want to compare your skill damage and not character sheet damage:
http://www.d3rawr.co...t3#set-1-skills
Set 1 is your current gear
Set 2 is without "adds x% to (arcane|fire|holy|poison|lightning|cold) damage"
Set 3 is without "(arcane|fire|holy|poison|lightning|cold) skills deal x% more damage"
#20
Posted 09 November 2012 - 07:06 PM
sssdrawr, on 09 November 2012 - 06:18 PM, said:
Jaetch, on 09 November 2012 - 05:16 PM, said:
You may want to compare your skill damage and not character sheet damage:
http://www.d3rawr.co...t3#set-1-skills
Set 1 is your current gear
Set 2 is without "adds x% to (arcane|fire|holy|poison|lightning|cold) damage"
Set 3 is without "(arcane|fire|holy|poison|lightning|cold) skills deal x% more damage"
I've compared results from calculators and in-game combat results a while ago. Between a Chantodo's Will + Triumvirate and Echoing Fury + Triumvirate, the average hit of the former is lower (min/max and attack speed is slightly varied), but maxing average hit is what I care about.
Edited by Jaetch, 09 November 2012 - 07:11 PM.

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