Disclaimer: always to be updated and always welcome input for oft-used phrases or fun-facts.
Also can be seen on the official website: http://us.battle.net...nary-12_13_2012
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0-9
Spoiler
1: short for "elite." Less often used than "e" (see: 'e'), the short-hand "1" originated from players that do not use an English keyboard and will hit 1 as a universal notification to alert party members of elite and champion packs.
1H & 2H: refers to one-handed and two-handed weapons, respectively.
unReality, on 09 November 2012 - 10:55 PM, said:
Another tidbit: "1" is pronounced exactly the same as "E" in mandarin, so you often see it used by those with Chinese character hero names.
1H & 2H: refers to one-handed and two-handed weapons, respectively.
A-B
Spoiler
AC: short for "Acid Cloud," a witch doctor ability.
Affix: a term that refers to properties that are assigned to a given object, which can include magical properties on items or abilities on in-game monsters. It is usually associated with the latter. Monster affixes include: Avenger, Desecrator, Electrified, Extra Health, Fast, Fire Chains, Horde, Missile Dampening, Molten, Mortar, Plagued, Reflect Damage, Shielding, Teleporter, Vampiric, Vortex, Waller.
Alkaizer Run: or "Alk Run," which refers to a set route a player can take in Act III Inferno to gain the highest amount of experience for his character in the shortest time. Named after "Alkaizer," a barbarian (See 'WW Barb') that became the world's first paragon 100 character in Diablo III. The route consists of going from the Core of the Arreat checkpoint south to the waypoint, a full circle around Tower of the Damned level 1, then to Arreat Creater 2's waypoint through the end, then teleport to Keep level 2 and do as full a clear as possible, then teleport to Bridge of Korsikk's waypoint and do a full circle around Fields of Slaughter. Then the run is repeated indefinitely until the player either loses sanity or simply becomes too bored or too tired to continue (or simply hits paragon level 100). Other variations include clearing Arreat Crater 1, Keep level 3, Stonefort and/or Rakkis Crossing.
Alt: short for "alternate" character or any character a player uses second to his/her main character. See: 'Main.' Usually receives less love or hand-me-down gear. See: 'Twink.'
Ammy: short for "amulet," a type of gear that falls in the neck category. Can also sometimes be abbreviated as "amu."
AOE: short for "area of effect." Refers to spells that influence targets over an area rather than a single target.
AP: short for "Arcane Power," the primary resource used by the wizard class. See: 'Resource.'
APoC: short for "Arcane Power on Critical Hits" or "AP on crit," a stat that is specific to the wizard class. See: 'AP' and 'crit.'
APS: short for "attacks per second," which refers to the rate at which a character launches attacks, e.g. "1.93 APS," "2.01 APS," "3.0 APS," etc. Can also refer to a weapon's swing speed (for example, a standard crossbow is 1.10 APS).
AR: short for "resistance to all elements" or most commonly "all resistance" or just "resist." It's a highly desired stat that boosts a character's survivability. See: 'EHP.'
Aren't You Thankful!?: a sarcastic remark made by players when responding to comments that center around complaints and gripes. It is a nod to a forum post made by Blizzard Community Manager Bashiok:
See: 'QQ.'
Ball of Death: a nickname used for the wizard's Archon form, based on the character's transformation into a ball that can usually promptly melt most or all enemy mobs with a single click.
Barb: short for "Barbarian," a melee strength-based class in D3. Will sometimes also be referred to as "bar," "barbar," or "baba."
Barblo:
BIN: short for "Buy it Now," a phrase specifically used for auction items that have the option to be sold immediately (without going through the bidding process). See: 'BO.'
BIS: short for "Best in Slot," a term that is used to define certain items that cannot be beat in terms of stats. Examples are properly rolled Immortal King's set items for barbarians (see: 'IK'), Mempo of Twilight for virtually all classes (see: 'Mempo'), and many others. See: 'Affix' and 'Roll.'
BK's: short for the "Bul-Kathos" set items, which include the one-handed mighty weapons Bul-Kathos's Solemn Vow and Bul-Kathos's Warrior Blood, items exlusive to the barbarian class.
Black Weapon: specifically weapons that have no bonus elemental effects, e.g. +X min and +Y max damage, and not +X/Y holy damage, +X/Y poison damage, etc. Black weapons are important because of their customization potential, as they benefit from the "+X% to [Elemental] damage" properties.
Blue: refers to the Community Managers of Blizzard Entertainment, who are heavily responsible for moderating the official forums of Blizzard games, acting as a bridge of communication between the player base and the developers, in addition to providing a constant stream of information regarding such games via company employees and sources, on top of many social media and public relations tasks. Nicknamed "blue" because of the blue-colored font that is used in each forum post or thread, a privelege exclusive to the Community Managers. Current Diablo III Community Managers are Lylirra, Vaeflare and Grimiku.
BO: or "b/o," short for "buyout." Refers to items being sold or up for auction with an X amount of gold or currency as its immediate purchase price. See: 'BIN.'
BoA: short for "Bind on Account," specifically referring to items that cannot be sold or traded to other players and are "bound" to a single player's account. Notable examples are Hellfire Rings and the Staff of Herding. Not to be confused with Korean musician BoA or Bank of America.
BP: short for "breakpoint," or hidden numbers associated with various skills in Diablo III that are often tied to attack speed stats. When a player reaches a certain breakpoint, he or she usually experiences a higher level of effectiveness for his or her character (though it isn't always the case). Examples include how many times a barbarian's Dust Devil hits for damage per second, or the same for a wizard's Energy Twister.
BS: short for "Banner Safe," referring to the act of or mentioning of placing a player's banner in a safe location for teammates to rally on (usually by foot). This is primarily done to save teammates the embarrassment of jumping directly to their deaths from the town. Be aware players cannot teleport to the banner, but rather be notified that the coast is clear to teleport to the player. Can also stand for "Blacksmith."
BT: short for the "Blackthorne" set, a set of gear that is mainly used for raising survivability for characters.
Buffed: stands for a character's enhanced statistics after applying effects from auras, self-cast abiltiies and passive abiltiies. See: 'Unbuffed.'
Build: often refers to the skill set that a particular player assigns to his/her character at a given time. May sometimes refer to the "gear build" that a player equips for his/her character.
BYOM: stands for "bring your own machine," referring to the Infernal Machines that are required to unlock Uber bosses (see: 'Machine' and 'Uber'). Originated from the phrase "BYOB," which stands for "bring your own beer."
Affix: a term that refers to properties that are assigned to a given object, which can include magical properties on items or abilities on in-game monsters. It is usually associated with the latter. Monster affixes include: Avenger, Desecrator, Electrified, Extra Health, Fast, Fire Chains, Horde, Missile Dampening, Molten, Mortar, Plagued, Reflect Damage, Shielding, Teleporter, Vampiric, Vortex, Waller.
Alkaizer Run: or "Alk Run," which refers to a set route a player can take in Act III Inferno to gain the highest amount of experience for his character in the shortest time. Named after "Alkaizer," a barbarian (See 'WW Barb') that became the world's first paragon 100 character in Diablo III. The route consists of going from the Core of the Arreat checkpoint south to the waypoint, a full circle around Tower of the Damned level 1, then to Arreat Creater 2's waypoint through the end, then teleport to Keep level 2 and do as full a clear as possible, then teleport to Bridge of Korsikk's waypoint and do a full circle around Fields of Slaughter. Then the run is repeated indefinitely until the player either loses sanity or simply becomes too bored or too tired to continue (or simply hits paragon level 100). Other variations include clearing Arreat Crater 1, Keep level 3, Stonefort and/or Rakkis Crossing.
Alt: short for "alternate" character or any character a player uses second to his/her main character. See: 'Main.' Usually receives less love or hand-me-down gear. See: 'Twink.'
Ammy: short for "amulet," a type of gear that falls in the neck category. Can also sometimes be abbreviated as "amu."
AOE: short for "area of effect." Refers to spells that influence targets over an area rather than a single target.
AP: short for "Arcane Power," the primary resource used by the wizard class. See: 'Resource.'
APoC: short for "Arcane Power on Critical Hits" or "AP on crit," a stat that is specific to the wizard class. See: 'AP' and 'crit.'
APS: short for "attacks per second," which refers to the rate at which a character launches attacks, e.g. "1.93 APS," "2.01 APS," "3.0 APS," etc. Can also refer to a weapon's swing speed (for example, a standard crossbow is 1.10 APS).
AR: short for "resistance to all elements" or most commonly "all resistance" or just "resist." It's a highly desired stat that boosts a character's survivability. See: 'EHP.'
Aren't You Thankful!?: a sarcastic remark made by players when responding to comments that center around complaints and gripes. It is a nod to a forum post made by Blizzard Community Manager Bashiok:
Quote
“We don't want people to be afraid of nerfs, and ... I guess maybe I can try to get that across by saying we could have nerfed a bunch of stats that probably deserve it to some degree, but we didn't (aren't you thankful!?), because we don't believe our design approach should be constantly noodling with really important things, like stats. It should only be when we have an extreme situation developing, and we felt that was the case with IAS.”
Ball of Death: a nickname used for the wizard's Archon form, based on the character's transformation into a ball that can usually promptly melt most or all enemy mobs with a single click.
Barb: short for "Barbarian," a melee strength-based class in D3. Will sometimes also be referred to as "bar," "barbar," or "baba."
Barblo:
Speaker, on 06 December 2012 - 11:09 PM, said:
an amalgamation of the words barbarian and Diablo, referencing the idea that the game is built entirely around the one and only barbarian class, while completely neglecting all other classes.
BIN: short for "Buy it Now," a phrase specifically used for auction items that have the option to be sold immediately (without going through the bidding process). See: 'BO.'
BIS: short for "Best in Slot," a term that is used to define certain items that cannot be beat in terms of stats. Examples are properly rolled Immortal King's set items for barbarians (see: 'IK'), Mempo of Twilight for virtually all classes (see: 'Mempo'), and many others. See: 'Affix' and 'Roll.'
BK's: short for the "Bul-Kathos" set items, which include the one-handed mighty weapons Bul-Kathos's Solemn Vow and Bul-Kathos's Warrior Blood, items exlusive to the barbarian class.
Black Weapon: specifically weapons that have no bonus elemental effects, e.g. +X min and +Y max damage, and not +X/Y holy damage, +X/Y poison damage, etc. Black weapons are important because of their customization potential, as they benefit from the "+X% to [Elemental] damage" properties.
Blue: refers to the Community Managers of Blizzard Entertainment, who are heavily responsible for moderating the official forums of Blizzard games, acting as a bridge of communication between the player base and the developers, in addition to providing a constant stream of information regarding such games via company employees and sources, on top of many social media and public relations tasks. Nicknamed "blue" because of the blue-colored font that is used in each forum post or thread, a privelege exclusive to the Community Managers. Current Diablo III Community Managers are Lylirra, Vaeflare and Grimiku.
BO: or "b/o," short for "buyout." Refers to items being sold or up for auction with an X amount of gold or currency as its immediate purchase price. See: 'BIN.'
BoA: short for "Bind on Account," specifically referring to items that cannot be sold or traded to other players and are "bound" to a single player's account. Notable examples are Hellfire Rings and the Staff of Herding. Not to be confused with Korean musician BoA or Bank of America.
BP: short for "breakpoint," or hidden numbers associated with various skills in Diablo III that are often tied to attack speed stats. When a player reaches a certain breakpoint, he or she usually experiences a higher level of effectiveness for his or her character (though it isn't always the case). Examples include how many times a barbarian's Dust Devil hits for damage per second, or the same for a wizard's Energy Twister.
BS: short for "Banner Safe," referring to the act of or mentioning of placing a player's banner in a safe location for teammates to rally on (usually by foot). This is primarily done to save teammates the embarrassment of jumping directly to their deaths from the town. Be aware players cannot teleport to the banner, but rather be notified that the coast is clear to teleport to the player. Can also stand for "Blacksmith."
BT: short for the "Blackthorne" set, a set of gear that is mainly used for raising survivability for characters.
Buffed: stands for a character's enhanced statistics after applying effects from auras, self-cast abiltiies and passive abiltiies. See: 'Unbuffed.'
Build: often refers to the skill set that a particular player assigns to his/her character at a given time. May sometimes refer to the "gear build" that a player equips for his/her character.
BYOM: stands for "bring your own machine," referring to the Infernal Machines that are required to unlock Uber bosses (see: 'Machine' and 'Uber'). Originated from the phrase "BYOB," which stands for "bring your own beer."
C-F
Spoiler
CC: short for either "critical hit chance" or "crowd control." The former is a stat found on various pieces of gear that is usually combined with cirtical hit damage, and is a very important stat for improving character damage (see: 'CHC'). The latter refers to abilities that disable or debuff enemies either by single target or area (see: 'AOE').
CD: short for either "critical hit damage" or "cooldown." The former is a stat found on various peices of gear and is usually paired hand-in-hand with critical hit chance (see: 'CHD'). The latter refers to a period of time when spells or abilities are inactive after use and "cooling down."
CE: short for "Collector's Edition," a premium version of Diablo III that comes with a variety of limited supply goods such as a game soundtrack, art book, behind-the-scenes DVD, and the collector's only items Angel Wings (fancy aesthetic bonus for player characters), Bottled Cloud dye and Bottled Smoke dye.
Chant's: or "Chanto's," short for the "Chantodo" set of items that involve the Chantodo's Will wand and Chantodo's Force source, items exclusive to the wizard class.
CHC: short for "critical hit chance," though not as often used as "CC." See: 'CC.'
CHD: short for "critical hit damage," though not as often used as "CD." See: 'CD.'
Commodity: items that usually come in bulk (especially when sold on the auction houses), such as tomes and gems.
Cookie Cutter: a term used for character skill builds that are overused and proven to be generally very reliable for most game situations.
COTA: short for "Crypt of the Ancients," a dungeon in Act I that always spawns with numerous skeletons and one champion pack. It's well-known for its small space and easily killable mobs.
Crit: short for "critical hit chance" or "critical hit damage." See: 'CC' and 'CD.'
CM: short for "Critical Mass," a passive ability that is specific for the wizard class. It is primarily used to significantly reduce spell cooldowns via critical hits. See: 'CC' and 'CD.' Can sometimes also be used to refer to the Community Managers of Blizzard Entertainment (see: 'blue').
CP: short for "checkpoint," an in-game location that marks a spot for players to resume action whenever they restart the game or die in battle.
C/O: short for "current offer," a term used when dealing with auctions and item selling. Refers to the offer currently made by a player to the seller. See: 'OBO.'
Danetta's: short for the "Danetta" set items, which include the one-handed crossbows Danetta's Spite and Danetta's Revenge, items exclusive to the demon hunter class.
DE: short for "Demonic Essence," a bind-on-account (see: 'BoA') crafting material that randomly drops off of elite and boss enemies on Inferno difficulties. It is used to craft specific BoA items that are notoriously expensive and potentially strong.
DH: short for "Demon Hunter," a dexterity-based ranged class in D3.
Ding: sound effect for when a character levels up, usually for paragon levels. Can sometimes be used as a sound effect for when unique items drop on the ground.
Disc: short for "Discipline," one of two resources used by demon hunters with the other being Hatred. See: 'Resource.'
DM: short for "Dead Man's Legacy," a high-tier legendary quiver item specifically for the demon hunter class.
DOT: short for "damage over time," referring to skills or abilities that deal X damage over Y period of time.
Doubled It: a phrase that originated from Diablo III's ex-game director Jay Wilson's interview with IGN:
For the general player population, the phrase is now predominantly used as the base of harmless or truly bitter jokes, such as "I went to McDonald's and ordered a cheeseburger... and they doubled it." or "The AH fee is only supposed to be 7.5%, but Blizzard doubled it" (See: 'Tinfoil hat').
DPS: short for "damage per second." This usually is tied hand-in-hand with topics regarding a character's overall offensive capabilities, generally speaking. See: 'EDPS' and 'Sheet DPS.'
DS: short for "Diamond Skin" or "Dashing Strike," the former a wizard spell and the latter a monk spell.
DW: short for "dual-wield," meaning characters that base their weaponry around equipping two one-handed weapons.
e: short for "elite." Players within co-op games will usually type "e" to notify their party members of elite packs. Also applies for champions and rares. See: '1.'
EA: short for "Energy Armor," an ability specific to the wizard class. See: 'FA' and 'PA.' Not to be confused with Electronic Arts.
EDPS: short for "effective damage per second," or the realistic total damage done per second by a character. This is calculated simply by taking the total damage done by a character to one target (usually of high health total) and dividing it over a set period of time, usually 60 seconds. See: 'DPS' and 'Sheet DPS.'
EF: short for "Echoing Fury," a legendary one-handed mace that is considered one of the strongest weapons available. See: 'BIS.'
EHP: short for "effective hit points" or "effective health pool." This usually is tied hand-in-hand with topics regarding a character's overall defensive capabilities. In more detail:
EHP = HP / (1 - armor mitigation/100) * (1 - resistance mitigation/100) * (1 - other mitigation/100)
Epeen: stands for "electronic penis." This term is usually paired with verbs like "flaunting," "bragging" or "showing off" when referring to players that boast about their prowess or competency over the internet, usually in a condescending way.
Epic fail: when a player or party experiences disaster because of lack of game-sense or miscellaneous in-game factors; oftentimes results in death, occasionally results in side-splitting laughter (except in cases of Hardcore deaths). See: 'Fail.'
FA: short for "Force Armor," a rune for the Energy Armor ability that is specific to the wizard class. See: 'EA' and 'PA.'
Fail: when a player or party experiences lapses in game-sense and does not succeed in their endeavors; usually results in death. See: 'Epic fail.'
Farm: the act of actively killing enemies in order to obtain items and loot. See: 'Gear,' 'Loot' and 'Run.'
Flip: a term that refers to the act of [successfully] reselling an item in the auction house at a higher price than the original purchase price.
FOT: short for "Fist of Thunder," a signature ability specific for the monk class.
FT: short for "for trade," essentially any item that is offered by a player to trade for a desired counterpart. See: 'ISO,' 'WTS,' 'WTB,' 'WTT' and 'WUG.'
CD: short for either "critical hit damage" or "cooldown." The former is a stat found on various peices of gear and is usually paired hand-in-hand with critical hit chance (see: 'CHD'). The latter refers to a period of time when spells or abilities are inactive after use and "cooling down."
CE: short for "Collector's Edition," a premium version of Diablo III that comes with a variety of limited supply goods such as a game soundtrack, art book, behind-the-scenes DVD, and the collector's only items Angel Wings (fancy aesthetic bonus for player characters), Bottled Cloud dye and Bottled Smoke dye.
Chant's: or "Chanto's," short for the "Chantodo" set of items that involve the Chantodo's Will wand and Chantodo's Force source, items exclusive to the wizard class.
CHC: short for "critical hit chance," though not as often used as "CC." See: 'CC.'
CHD: short for "critical hit damage," though not as often used as "CD." See: 'CD.'
Commodity: items that usually come in bulk (especially when sold on the auction houses), such as tomes and gems.
Cookie Cutter: a term used for character skill builds that are overused and proven to be generally very reliable for most game situations.
COTA: short for "Crypt of the Ancients," a dungeon in Act I that always spawns with numerous skeletons and one champion pack. It's well-known for its small space and easily killable mobs.
Crit: short for "critical hit chance" or "critical hit damage." See: 'CC' and 'CD.'
CM: short for "Critical Mass," a passive ability that is specific for the wizard class. It is primarily used to significantly reduce spell cooldowns via critical hits. See: 'CC' and 'CD.' Can sometimes also be used to refer to the Community Managers of Blizzard Entertainment (see: 'blue').
CP: short for "checkpoint," an in-game location that marks a spot for players to resume action whenever they restart the game or die in battle.
C/O: short for "current offer," a term used when dealing with auctions and item selling. Refers to the offer currently made by a player to the seller. See: 'OBO.'
Danetta's: short for the "Danetta" set items, which include the one-handed crossbows Danetta's Spite and Danetta's Revenge, items exclusive to the demon hunter class.
DE: short for "Demonic Essence," a bind-on-account (see: 'BoA') crafting material that randomly drops off of elite and boss enemies on Inferno difficulties. It is used to craft specific BoA items that are notoriously expensive and potentially strong.
DH: short for "Demon Hunter," a dexterity-based ranged class in D3.
Ding: sound effect for when a character levels up, usually for paragon levels. Can sometimes be used as a sound effect for when unique items drop on the ground.
Disc: short for "Discipline," one of two resources used by demon hunters with the other being Hatred. See: 'Resource.'
DM: short for "Dead Man's Legacy," a high-tier legendary quiver item specifically for the demon hunter class.
DOT: short for "damage over time," referring to skills or abilities that deal X damage over Y period of time.
Doubled It: a phrase that originated from Diablo III's ex-game director Jay Wilson's interview with IGN:
Quote
“Internally, we had this super hardcore test group – we’ve got a lot of hardcore players at Blizzard – that tested Inferno, and we got it to the point where they thought it was challenging enough,” Blizzard’s Jay Wilson told IGN. “Then we doubled it. Because we knew, no matter how good we are, our players are gonna be better. We focused on making that as difficult as we could make it.”
DPS: short for "damage per second." This usually is tied hand-in-hand with topics regarding a character's overall offensive capabilities, generally speaking. See: 'EDPS' and 'Sheet DPS.'
DS: short for "Diamond Skin" or "Dashing Strike," the former a wizard spell and the latter a monk spell.
DW: short for "dual-wield," meaning characters that base their weaponry around equipping two one-handed weapons.
e: short for "elite." Players within co-op games will usually type "e" to notify their party members of elite packs. Also applies for champions and rares. See: '1.'
EA: short for "Energy Armor," an ability specific to the wizard class. See: 'FA' and 'PA.' Not to be confused with Electronic Arts.
EDPS: short for "effective damage per second," or the realistic total damage done per second by a character. This is calculated simply by taking the total damage done by a character to one target (usually of high health total) and dividing it over a set period of time, usually 60 seconds. See: 'DPS' and 'Sheet DPS.'
EF: short for "Echoing Fury," a legendary one-handed mace that is considered one of the strongest weapons available. See: 'BIS.'
EHP: short for "effective hit points" or "effective health pool." This usually is tied hand-in-hand with topics regarding a character's overall defensive capabilities. In more detail:
EHP = HP / (1 - armor mitigation/100) * (1 - resistance mitigation/100) * (1 - other mitigation/100)
Epeen: stands for "electronic penis." This term is usually paired with verbs like "flaunting," "bragging" or "showing off" when referring to players that boast about their prowess or competency over the internet, usually in a condescending way.
Epic fail: when a player or party experiences disaster because of lack of game-sense or miscellaneous in-game factors; oftentimes results in death, occasionally results in side-splitting laughter (except in cases of Hardcore deaths). See: 'Fail.'
FA: short for "Force Armor," a rune for the Energy Armor ability that is specific to the wizard class. See: 'EA' and 'PA.'
Fail: when a player or party experiences lapses in game-sense and does not succeed in their endeavors; usually results in death. See: 'Epic fail.'
Farm: the act of actively killing enemies in order to obtain items and loot. See: 'Gear,' 'Loot' and 'Run.'
Flip: a term that refers to the act of [successfully] reselling an item in the auction house at a higher price than the original purchase price.
FOT: short for "Fist of Thunder," a signature ability specific for the monk class.
FT: short for "for trade," essentially any item that is offered by a player to trade for a desired counterpart. See: 'ISO,' 'WTS,' 'WTB,' 'WTT' and 'WUG.'
G-L
Spoiler
g: short for "goblin," sometimes extended to "gob," as well. Players in co-op games will use this short-hand to alert party members of a Treasure Goblin, Pygmy or Bandit within their vicinity.
GAH: short for "gold auction house." This is the default auction house available in the game that serves as a trading junction for players. All sorts of items can be bought here for in-game gold. See: 'RMAH.'
Gear: items used to equip Diablo characters; the backbone of the game.
GF: short for "gold find," a type of stat in the Diablo series that passively increases the quantity of gold dropped within the game. Gold find is capped at 300% via gear and Fortune Shrine, but can extend up to 625%, coming from 15% per Nephalem Valor stack (up to 75%) and an additional 25% per Monster Power level (up to 250%; see: 'MP'). Not to be confused with girlfriend or goldfish.
GG: short for "good game." Primarily used as a courteous way to end competitions or collaborations, sometimes horribly incorrectly used to describe high-tier items, such as "GG monk boots for sale!" (see: 'Godly') Will also sometimes be seen as "GFG," with a classy expletive inserted in between the two G's.
Glass Cannon: a term used to describe characters that forego survivability stats in favor of maximizing their offensive capabilities (see: 'tank'). Also the name of a passive ability specific to wizards.
Glorious!: a phrase that players often use when expressing genuine surprise, admiration, or in most cases, total sarcastic remarks, that is a nod toward the Templar follower's lines upon defeating elite enemies.
Godly: describes players, characters, items, or anything that's strong enough to be considered out of this world or simply divine.
GW: short for "Galvanizing Ward," a passive ability specific to wizards.
HC: short for "hardcore." Characters running in Hardcore mode will always have the Grim Reaper lurking behind their backs, given that death is permanent. See: 'SC.'
HOTA: short for "Hammer of the Ancients," a skill specific to barbarians, occasionally will be abbreviated as "HOA," though that can sometimes be confused with "Halls of Agony," a series of dungeons in Act I.
HP: short for "hit points" or "health pool" and refers to the total amount of damage a character can sustain before facing death. Not to be confused with Hewlett-Packard or horsepower.
IAS: short for "increase attack speed," sometimes abbreviated to just "AS." It is a stat found on many types of gear and is responsible for contributing to a character's overall damage output. See: 'DPS.'
IGG: short for "in-game gold." When players say IGG, they are usually looking for gold that can be used within the game.
IK: short for the "Immortal King" set, which is a set of items designed specifically for the barbarian class.
ilvl: stands for "item level," a property that is associated with all items levels 60 to 63.
Imba: short for "imbalanced." Players tend to refer to something as "imba" when they think something is overpowered or clearly not in proper use. See: 'OP' and 'UP.'
Instabrim: portmanteau of "instant" and "Brimstone," referring to legendary and set items that are taken directly to the Blacksmith for salvaging into Fiery Brimstones. This usually occurs when the items hold no additional value (e.g. poorly rolled stats) other than the Brimstone itself, and oftentimes happens before the item in question is even identified due to predetermined undesirable properties.
ISO: short for "in search of." Oftentimes paired with items, such as "ISO ____ with [stats]" or "ISO group for Act 3." See: 'LFG,' 'WTB,' 'WTT,' and 'WUG.'
jsp: short for "d2jsp," a popular third-party website that has served as an out-of-game trading hub since the days of Diablo II. Players usually list their offers on the website to gain increased publicity and then sell to interested buyers in-game after contact. Jsp stands for "Java Script Parser," which originated when d2jsp was primarily used as an illegal way to manipulate Diablo II's gameplay and/or files. Today, it's a harmless trading hub for Diablo players.
JW: short for "Jay Wilson," the original game director of Diablo III (has since stepped down to pursue other endeavors). Opinions are widely divided about the man's gaming industry accomplishments.
KD#: or just "K#," which is short for "Keep Depths" followed by level 1, 2 or 3. For example, when players mention KD1, they mean Keep Depths level 1; or K2 as in Keep Depths level 2. These are areas in Diablo III's Act III, which, especially for Keep Depths level 2, are notorious for being packed with a ton of mobs, which directly leads players to take advantage of the extra experience and loot that could be accumulated over a shorter period of time than in lesser-dense areas. As of patch 1.08, other areas besides the Keep Depths have been buffed to balance out mob densities.
Kulle Story, Bro: a reference to the oft-used line, "Cool story, bro." This variation is a tribute to the Diablo character Zoltun Kulle.
Lag: a term that is sometimes used to describe a connection problem between a player's network and Diablo III's servers. However the more common use is as an excuse to explain a player's sub-par in-game performances, e.g. dying (and potentially sabotaging the party's farming efforts). Can occasionally be a legitimate reason.
LAK: short for "life after kill," a stat that returns X amount of life to a character per enemy killed. Often incorrectly abbreviated as "LOK" (life on kill).
Leg: short for "legendary," a quality of item. Not to be confused with the appendages that enable organisms to walk and/or run.
Legacy: refers to legendary and set items that existed before the "legendary patch" (1.04), which rendered nearly all the original legendary and set items useless, other than the Natalya set (see: 'Legacy Nat's). Many of these items still come at a premium price during trades simply because they are no longer available via in-ga,me drops, and thus are in a limited supply.
Legacy Nat's: namely the Natalya's Wrath set, the original Natalya's set until it was replaced by the Natalya's Solace set (see: "Nat"). The set is still widely used because of the unique bonus Discipline regeneration (see: 'Disc') that is not found through any other set of items or abilities in the game.
LFG: short for "looking for group," a phrase that represents a player who is in search of a party. See: 'ISO.'
LOH: short for "life on hit," a stat that returns X amount of life to a character per instance of a hit, depending on a spell's hidden coefficient.
Look! More Hidden Footprints!: generally used as a snide remark by players whenever they uncover hidden details or mechanics about the game that tend to be in their disfavor or disadvantage. It is a nod to the Enchantress follower's lines...
Loot: any item (gear, gold, potions, tomes, gems, etc.) that drops within the game and can be picked up by the player.
LS: short for "life steal," a stat that returns X% of total damage dealt by a character per instance of damage.
GAH: short for "gold auction house." This is the default auction house available in the game that serves as a trading junction for players. All sorts of items can be bought here for in-game gold. See: 'RMAH.'
Gear: items used to equip Diablo characters; the backbone of the game.
GF: short for "gold find," a type of stat in the Diablo series that passively increases the quantity of gold dropped within the game. Gold find is capped at 300% via gear and Fortune Shrine, but can extend up to 625%, coming from 15% per Nephalem Valor stack (up to 75%) and an additional 25% per Monster Power level (up to 250%; see: 'MP'). Not to be confused with girlfriend or goldfish.
GG: short for "good game." Primarily used as a courteous way to end competitions or collaborations, sometimes horribly incorrectly used to describe high-tier items, such as "GG monk boots for sale!" (see: 'Godly') Will also sometimes be seen as "GFG," with a classy expletive inserted in between the two G's.
Glass Cannon: a term used to describe characters that forego survivability stats in favor of maximizing their offensive capabilities (see: 'tank'). Also the name of a passive ability specific to wizards.
Glorious!: a phrase that players often use when expressing genuine surprise, admiration, or in most cases, total sarcastic remarks, that is a nod toward the Templar follower's lines upon defeating elite enemies.
Godly: describes players, characters, items, or anything that's strong enough to be considered out of this world or simply divine.
GW: short for "Galvanizing Ward," a passive ability specific to wizards.
HC: short for "hardcore." Characters running in Hardcore mode will always have the Grim Reaper lurking behind their backs, given that death is permanent. See: 'SC.'
HOTA: short for "Hammer of the Ancients," a skill specific to barbarians, occasionally will be abbreviated as "HOA," though that can sometimes be confused with "Halls of Agony," a series of dungeons in Act I.
HP: short for "hit points" or "health pool" and refers to the total amount of damage a character can sustain before facing death. Not to be confused with Hewlett-Packard or horsepower.
IAS: short for "increase attack speed," sometimes abbreviated to just "AS." It is a stat found on many types of gear and is responsible for contributing to a character's overall damage output. See: 'DPS.'
IGG: short for "in-game gold." When players say IGG, they are usually looking for gold that can be used within the game.
IK: short for the "Immortal King" set, which is a set of items designed specifically for the barbarian class.
ilvl: stands for "item level," a property that is associated with all items levels 60 to 63.
Imba: short for "imbalanced." Players tend to refer to something as "imba" when they think something is overpowered or clearly not in proper use. See: 'OP' and 'UP.'
Instabrim: portmanteau of "instant" and "Brimstone," referring to legendary and set items that are taken directly to the Blacksmith for salvaging into Fiery Brimstones. This usually occurs when the items hold no additional value (e.g. poorly rolled stats) other than the Brimstone itself, and oftentimes happens before the item in question is even identified due to predetermined undesirable properties.
ISO: short for "in search of." Oftentimes paired with items, such as "ISO ____ with [stats]" or "ISO group for Act 3." See: 'LFG,' 'WTB,' 'WTT,' and 'WUG.'
jsp: short for "d2jsp," a popular third-party website that has served as an out-of-game trading hub since the days of Diablo II. Players usually list their offers on the website to gain increased publicity and then sell to interested buyers in-game after contact. Jsp stands for "Java Script Parser," which originated when d2jsp was primarily used as an illegal way to manipulate Diablo II's gameplay and/or files. Today, it's a harmless trading hub for Diablo players.
JW: short for "Jay Wilson," the original game director of Diablo III (has since stepped down to pursue other endeavors). Opinions are widely divided about the man's gaming industry accomplishments.
KD#: or just "K#," which is short for "Keep Depths" followed by level 1, 2 or 3. For example, when players mention KD1, they mean Keep Depths level 1; or K2 as in Keep Depths level 2. These are areas in Diablo III's Act III, which, especially for Keep Depths level 2, are notorious for being packed with a ton of mobs, which directly leads players to take advantage of the extra experience and loot that could be accumulated over a shorter period of time than in lesser-dense areas. As of patch 1.08, other areas besides the Keep Depths have been buffed to balance out mob densities.
Kulle Story, Bro: a reference to the oft-used line, "Cool story, bro." This variation is a tribute to the Diablo character Zoltun Kulle.
Lag: a term that is sometimes used to describe a connection problem between a player's network and Diablo III's servers. However the more common use is as an excuse to explain a player's sub-par in-game performances, e.g. dying (and potentially sabotaging the party's farming efforts). Can occasionally be a legitimate reason.
LAK: short for "life after kill," a stat that returns X amount of life to a character per enemy killed. Often incorrectly abbreviated as "LOK" (life on kill).
Leg: short for "legendary," a quality of item. Not to be confused with the appendages that enable organisms to walk and/or run.
Legacy: refers to legendary and set items that existed before the "legendary patch" (1.04), which rendered nearly all the original legendary and set items useless, other than the Natalya set (see: 'Legacy Nat's). Many of these items still come at a premium price during trades simply because they are no longer available via in-ga,me drops, and thus are in a limited supply.
Legacy Nat's: namely the Natalya's Wrath set, the original Natalya's set until it was replaced by the Natalya's Solace set (see: "Nat"). The set is still widely used because of the unique bonus Discipline regeneration (see: 'Disc') that is not found through any other set of items or abilities in the game.
LFG: short for "looking for group," a phrase that represents a player who is in search of a party. See: 'ISO.'
LOH: short for "life on hit," a stat that returns X amount of life to a character per instance of a hit, depending on a spell's hidden coefficient.
Look! More Hidden Footprints!: generally used as a snide remark by players whenever they uncover hidden details or mechanics about the game that tend to be in their disfavor or disadvantage. It is a nod to the Enchantress follower's lines...
Spoiler
in Act II: Shadows in the Desert when the player seeks out the hidden cultist outposts.
Loot: any item (gear, gold, potions, tomes, gems, etc.) that drops within the game and can be picked up by the player.
LS: short for "life steal," a stat that returns X% of total damage dealt by a character per instance of damage.
M-Q
Spoiler
Machine: refers to the Infernal Machine, a craftable device used to allow players to confront uber variations of D3 bosses. See: 'Uber.'
Main: the player's primary character. Most of the hours spent, blood, sweat, tears, and sometimes money will be poured into the main character. See: 'Alt.'
Manti: short for "Manticore," a high-tier legendary crossbow notorious for being the only weapon in the game that can spawn with two sockets. Most often used by demon hunters.
Mempo: short for "Mempo of Twilight," a high-end helm item that is arguably the best helm for boosting both DPS and EHP for all classes. See: 'BIS,' 'DPS' and 'EHP.'
MF: short for "magic find," a type of stat in the Diablo series that passively improves the chances of a rarer item to drop within the game. Magic find is capped at 300% via gear and Fortune Shrine, but can extend up to 625%, coming from 15% per Nephalem Valor stack (up to 75%) and an additional 25% per Monster Power level (up to 250%; see: 'MP').
Mit: short for "mitigation," or more accurately, "total damage reduction," a type of stat that is determined by a player's armor and resistances to elements. It plays heavily in determining a player's defensive prowess. See: 'EHP.'
MJ's: short for the "Manajuma" set items—though a seldom used term—which include ceremonial knife Manajuma's Carving Knife and the Manajuma's Gory Fetch mojo, items exclusive to the witch doctor class.
Mobs: essentially describes the different types of monsters and enemies the player encounters in the world of Diablo III. These can range from standard weak monsters to elite and champion varieties. See: 'e' and 'Trash mobs.'
Monk: a melee dexterity-based class in D3.
MP: short for "monster power," an in-game option that allows players to adjust game difficulty by raising or lowering monster health and damage. Ranges from 0 to 10, with 10 being the most difficult.
MS: short for "movement speed," a stat that is used by characters to gain faster mobility across the game world. Not to be confused with Microsoft.
MW: short for "Magic Weapon," an ability specific to wizards.
Nat: short for the "Natalya" set items, more specifically the Natalya's Solace set, which mostly benefit dexterity-based classes. See: "Legacy Nat's."
Nerf: the act of reducing the effectiveness of a certain spell, stat or mechanic. Usually occurs when the consensus is that one of the aforementioned aspects is far stronger or more effective than intended. See: 'OP.'
OBO: short for "or best offer," a term paired with selling items or auctioning items. Usually included by the seller in order to negotiate buyout prices with potential buyers. See: 'BO' and 'C/O.'
OP: short for "overpowered" or "original post/poster." The former refers to anything that players believe are too strong to be fair (see: 'Imba,' 'Nerf' and 'UP'). The latter refers to forums and people who start topics or threads.
OS: stands for "open socket," an item property that can roll on most helms, chest armor, pants, weapons, off-hands, and jewelry. Can also roll on unique items, such as Ice Climbers and Tasker and Theo, which normally will be unable to roll sockets.
OWE: short for "One With Everything," a passive ability specific to the monk class.
P#: refers to Paragon level. Examples include "P12" for Paragon level 12, "P100" for Paragon 100, etc. See: 'Paragon.'
PA: short for "Prismatic Armor," a rune for the Energy Armor ability specific to wizards. Not to be confused with the Pinpoint Armor rune that is less often used. See: 'EA' and 'FA.'
Paragon: or Paragon levels, is a system that extends beyond the level cap of 60 for player characters. A total of 100 paragon levels exist, with each level granting the basic +3 to primary stats (see: 'primary stat'), +2 to vitality, and +1 to each secondary stat, in addition a bonus permanent 3% magic find and 3% gold find (see: 'MF' and 'GF').
Perma-: a prefix that is attached to various builds that indicate a "permanent" or near permanent effect. Examples include "permafreeze," which involves wizards using Critical Mass to constantly remove Frost Nova's cooldown, "permastun," which a variety of classes can use, notably monks wielding the Sledge Fist weapon, "perma-Vault," which involves demon hunters running the legacy Natalya's set bonus which enable them to cast Vault without worrying about running out of Discipline.
Pets: refers to summonable entities that serve the player's character. Most often affiliated with witch doctors, but can also be found with other classes like demon hunters and wizards.
PK: short for "player kill" or "player killer," which refers to the act of a player-controlled character killing or directly causing the death of another player-controlled character. See: 'PVP.'
PM: short for "private message," a messaging system often used within games or in online forums.
Primary Stat: umbrella term for dexterity (demon hunters and monks), intelligence (witch doctors and wizards), and strength (barbarians).
Proc: a term meaning the chance for an effect to be "triggered" or take place, and in terms of Diablo III gameplay, this usually refers to the effects of skills and abilities and effects of passive stats like life on hit. For instance, abilities that read "X% chance to do Y effect" is based on a proc. Each ability also has a coefficient (hidden number) that further alters the overall chance of the proc. See: 'Proc Coefficient.'
Proc Coefficient: a term that refers to hidden numbers tied to every spell and ability in Diablo III. The coefficients determine how often a proc will take place in addition to any pre-existing effects of a spell. The lower the proc coefficient, the less likely the bonus effect will take place. See: 'Proc,' and visit http://www.diablofan...oc��coefficient for specific numbers.
Proxy Bidding: a method of bidding for online auctions that is not limited to the Diablo III auction house. This method of bidding relies on computer-generated bids rather than human bids that must be manually inputed. For proxy bidding, Player A simply has to place a bid higher than the current bid and let it sit in the system. Whenever another bidder, Player B, comes in to make an offer, if the bid is lower than Player A's, the proxy bid will automatically increase the current bid to just higher than Player B's. This will continue until someone comes along and bids higher than Player A's original bid. The goal for proxy bidding is to ensure that the bidding player does not pay more than he or she is willing to pay. If no one can match the proxy bid, then Player A will win at a price just higher than the second-highest bid. If someone overtakes the proxy bid, then Player A does not have to pay, but simply loses out on the auction item. See: 'Snipe.'
PTR: stands for "public test realm," an isolated game format where players can test new features of an upcoming content patch without interfering with the live state of the game. Nothing from the PTR server will transfer over to the live game. Developers are also free to manipulate the settings as the testing goes on in order to obtain more data.
PuY: short for "pickup yards" or in some cases, "pickup radius," an in-game property that can be boosted by items, which increases an invisible active area where players can automatically obtain gold and health globes. Witch Doctors in particular benefit from additional pickup yards given many of their abilities reach higher potentials with a higher pickup radius.
PVE: short for "players vs. environment," also commonly abbreviated as PVM or "players vs. monsters," which refers to the player combating articifial intelligence as the primary gameplay. See: 'PVP.'
PVP: short for "players vs. players," which refers to a combat system that revolves around players fighting other players as the primary gameplay. See: 'PK' and 'PVE.' (currently only available in 1v1, 3-way free-for-all and 4-way free-for-all formats)
QQ: originated from the emoticon "Q_Q," which appears much like two eyes with tears streaming down the sides. Represents crying or the act of complaining that seems like crying. Not to be confused with the Chinese instant messaging system.
Quadfecta: a term used to describe items that have primary stats, attack speed, critical hit chance, and critical hit damage. See: 'Trifecta' and 'Quintfecta.'
Quintfecta: sometimes just "quinfecta," a term used to describe items that have the combination of stats: for jewelry - average damage, primary stats, attack speed, critical hit chance, and critical hit damage. For gloves - primary stats, resist or vitality, attack speed, critical hit chance, and critical hit damage. See: 'Trifecta' and 'Quadfecta.'
Main: the player's primary character. Most of the hours spent, blood, sweat, tears, and sometimes money will be poured into the main character. See: 'Alt.'
Manti: short for "Manticore," a high-tier legendary crossbow notorious for being the only weapon in the game that can spawn with two sockets. Most often used by demon hunters.
Mempo: short for "Mempo of Twilight," a high-end helm item that is arguably the best helm for boosting both DPS and EHP for all classes. See: 'BIS,' 'DPS' and 'EHP.'
MF: short for "magic find," a type of stat in the Diablo series that passively improves the chances of a rarer item to drop within the game. Magic find is capped at 300% via gear and Fortune Shrine, but can extend up to 625%, coming from 15% per Nephalem Valor stack (up to 75%) and an additional 25% per Monster Power level (up to 250%; see: 'MP').
Mit: short for "mitigation," or more accurately, "total damage reduction," a type of stat that is determined by a player's armor and resistances to elements. It plays heavily in determining a player's defensive prowess. See: 'EHP.'
MJ's: short for the "Manajuma" set items—though a seldom used term—which include ceremonial knife Manajuma's Carving Knife and the Manajuma's Gory Fetch mojo, items exclusive to the witch doctor class.
Mobs: essentially describes the different types of monsters and enemies the player encounters in the world of Diablo III. These can range from standard weak monsters to elite and champion varieties. See: 'e' and 'Trash mobs.'
Monk: a melee dexterity-based class in D3.
MP: short for "monster power," an in-game option that allows players to adjust game difficulty by raising or lowering monster health and damage. Ranges from 0 to 10, with 10 being the most difficult.
MS: short for "movement speed," a stat that is used by characters to gain faster mobility across the game world. Not to be confused with Microsoft.
MW: short for "Magic Weapon," an ability specific to wizards.
Nat: short for the "Natalya" set items, more specifically the Natalya's Solace set, which mostly benefit dexterity-based classes. See: "Legacy Nat's."
Nerf: the act of reducing the effectiveness of a certain spell, stat or mechanic. Usually occurs when the consensus is that one of the aforementioned aspects is far stronger or more effective than intended. See: 'OP.'
OBO: short for "or best offer," a term paired with selling items or auctioning items. Usually included by the seller in order to negotiate buyout prices with potential buyers. See: 'BO' and 'C/O.'
OP: short for "overpowered" or "original post/poster." The former refers to anything that players believe are too strong to be fair (see: 'Imba,' 'Nerf' and 'UP'). The latter refers to forums and people who start topics or threads.
OS: stands for "open socket," an item property that can roll on most helms, chest armor, pants, weapons, off-hands, and jewelry. Can also roll on unique items, such as Ice Climbers and Tasker and Theo, which normally will be unable to roll sockets.
OWE: short for "One With Everything," a passive ability specific to the monk class.
P#: refers to Paragon level. Examples include "P12" for Paragon level 12, "P100" for Paragon 100, etc. See: 'Paragon.'
PA: short for "Prismatic Armor," a rune for the Energy Armor ability specific to wizards. Not to be confused with the Pinpoint Armor rune that is less often used. See: 'EA' and 'FA.'
Paragon: or Paragon levels, is a system that extends beyond the level cap of 60 for player characters. A total of 100 paragon levels exist, with each level granting the basic +3 to primary stats (see: 'primary stat'), +2 to vitality, and +1 to each secondary stat, in addition a bonus permanent 3% magic find and 3% gold find (see: 'MF' and 'GF').
Perma-: a prefix that is attached to various builds that indicate a "permanent" or near permanent effect. Examples include "permafreeze," which involves wizards using Critical Mass to constantly remove Frost Nova's cooldown, "permastun," which a variety of classes can use, notably monks wielding the Sledge Fist weapon, "perma-Vault," which involves demon hunters running the legacy Natalya's set bonus which enable them to cast Vault without worrying about running out of Discipline.
Pets: refers to summonable entities that serve the player's character. Most often affiliated with witch doctors, but can also be found with other classes like demon hunters and wizards.
PK: short for "player kill" or "player killer," which refers to the act of a player-controlled character killing or directly causing the death of another player-controlled character. See: 'PVP.'
PM: short for "private message," a messaging system often used within games or in online forums.
Primary Stat: umbrella term for dexterity (demon hunters and monks), intelligence (witch doctors and wizards), and strength (barbarians).
Proc: a term meaning the chance for an effect to be "triggered" or take place, and in terms of Diablo III gameplay, this usually refers to the effects of skills and abilities and effects of passive stats like life on hit. For instance, abilities that read "X% chance to do Y effect" is based on a proc. Each ability also has a coefficient (hidden number) that further alters the overall chance of the proc. See: 'Proc Coefficient.'
Proc Coefficient: a term that refers to hidden numbers tied to every spell and ability in Diablo III. The coefficients determine how often a proc will take place in addition to any pre-existing effects of a spell. The lower the proc coefficient, the less likely the bonus effect will take place. See: 'Proc,' and visit http://www.diablofan...oc��coefficient for specific numbers.
Proxy Bidding: a method of bidding for online auctions that is not limited to the Diablo III auction house. This method of bidding relies on computer-generated bids rather than human bids that must be manually inputed. For proxy bidding, Player A simply has to place a bid higher than the current bid and let it sit in the system. Whenever another bidder, Player B, comes in to make an offer, if the bid is lower than Player A's, the proxy bid will automatically increase the current bid to just higher than Player B's. This will continue until someone comes along and bids higher than Player A's original bid. The goal for proxy bidding is to ensure that the bidding player does not pay more than he or she is willing to pay. If no one can match the proxy bid, then Player A will win at a price just higher than the second-highest bid. If someone overtakes the proxy bid, then Player A does not have to pay, but simply loses out on the auction item. See: 'Snipe.'
PTR: stands for "public test realm," an isolated game format where players can test new features of an upcoming content patch without interfering with the live state of the game. Nothing from the PTR server will transfer over to the live game. Developers are also free to manipulate the settings as the testing goes on in order to obtain more data.
PuY: short for "pickup yards" or in some cases, "pickup radius," an in-game property that can be boosted by items, which increases an invisible active area where players can automatically obtain gold and health globes. Witch Doctors in particular benefit from additional pickup yards given many of their abilities reach higher potentials with a higher pickup radius.
PVE: short for "players vs. environment," also commonly abbreviated as PVM or "players vs. monsters," which refers to the player combating articifial intelligence as the primary gameplay. See: 'PVP.'
PVP: short for "players vs. players," which refers to a combat system that revolves around players fighting other players as the primary gameplay. See: 'PK' and 'PVE.' (currently only available in 1v1, 3-way free-for-all and 4-way free-for-all formats)
QQ: originated from the emoticon "Q_Q," which appears much like two eyes with tears streaming down the sides. Represents crying or the act of complaining that seems like crying. Not to be confused with the Chinese instant messaging system.
Quadfecta: a term used to describe items that have primary stats, attack speed, critical hit chance, and critical hit damage. See: 'Trifecta' and 'Quintfecta.'
Quintfecta: sometimes just "quinfecta," a term used to describe items that have the combination of stats: for jewelry - average damage, primary stats, attack speed, critical hit chance, and critical hit damage. For gloves - primary stats, resist or vitality, attack speed, critical hit chance, and critical hit damage. See: 'Trifecta' and 'Quadfecta.'
R-T
Spoiler
Rage: a phenomenon that occurs when a player generates enough anger or sadness to enter a temporary period of severe anxiety, despair and minor to intense insanity. Usually results in deflammatory comments online or, in worst cases, physical violence. See: 'Rage quit.'
Rage quit: an event that generally occurs after a player is overwhelmed with "rage" (see: 'Rage'). This usually involves yanking their phone line out of their wall or computer, or simply hitting the alt+F4 combination to leave a game. Sometimes, but not always, players will then isolate themselves in their real-life surroundings to either mope or, in the most severe cases, inflict mental or physical harm on themselves or others. See: 'QQ.'
RD: short for "Reflect Damage," an ability that is sometimes assigned to elite and champion mobs that redirect a percentage of the damage dealt by the character back to the character. See: 'Affix.'
Resource: term for the expendable "energy" required by D3 classes to cast spells or activate abilities. They are: Fury for barbarians, Hatred and Discipline for demon hunters, Spirit for monks, Mana for witch doctors, and Arcane Power for wizards.
RMAH: short for "real money auction house." Serves as a junction where players trade items and commodities (including gold) with real currency as the bartering chip.
RNG: short for "Random Number Generator" or generation, a system that many aspects of Diablo III follow, such as item affixes and quality, elite monster affixes, and dungeon map and pathing. See: 'Affix' and 'Roll.'
Roll: describes the process of generating random stats on a particular item. When an item is dropped upon defeating an enemy, the stats on the item are randomly "rolled" in order to determine the number of affixes on the item and the numerical quality of the affixes (i.e. 50 dexterity opposed to 200). See: 'Affix' and 'RNG.'
ROT: short for "Rain of Toads," a primary ability specific to witch doctors.
Rubberbanding: or just "rubberband," a phrase coined to describe the phenomenon when a player's character suddenly "bounces" back to a previous location. This is usually the result of in-game bugs or latency issues. The most horrific example would be a wizard using multiple instances of Wormhole Teleport across an entire map, only to suddenly "rubberband" back to the entrance of the map. Blizzard developers claim to fix rubberbanding issues in each patch, but actual gameplay reflects otherwise.
Run: the representation of a session of killing enemies to obtain rewards, be it items, experience, or just pleasure. See: 'Alkaizer Run' and 'Farm.'
SC: short for "softcore." Characters running in Softcore mode generally play for leisure given that they have no true restrictions to their playstyle. See: 'HC.' Can also refer to "Stormchaser," a rune for the Energy Twister ability specific to wizards.
SH: short for "Soul Harvest," an ability specific to the witch doctor class.
Sheablo: a portmanteau of "she" and "Diablo," referring to the possibility of Diablo being a female.
Sheet DPS: refers to the "Damage" section of a character's stat screen, usually just referred to as "DPS." See: 'DPS' and 'EDPS.'
Shenlong's: short for the "Shenlong" set of items, which involve the fist weapons Shenlong's Fist of Legend and Shenlong's Relentless Assault, items exlusive to the monk class.
Snipe: or "sniping," a term that refers to bidding on an online auction item (not limited to those of the Diablo III auction house) seconds or milliseconds before the auction expires. This is a strategy that many players use to beat out competitors, if his or her bid is high enough, of course. Usually this is done in order to try and win an auction item at a bargain price, or to win a highly desirable item by placing in a last moment "proxy bid" (see: 'Proxy Bidding') to overtake other last moment bids. This usually applies for auctions with no buyouts, but can also apply for auctions with buyouts that are significantly higher than what most players are willing to pay. On the other side of the spectrum, sniping also applies for buying out an item that has just been listed in the auction house, and the practice is often referred to as "BIN sniping" (see: 'BIN'). Usually this occurs when an item is priced significantly lower than the market value, thus players attempt to buy it before competitors see the opportunity.
SNS: stands for "Shock-Nado-Shards," a wizard build that uses the abilities "Storm Armor - Shocking Aspect," "Energy Twister" (tornado) and "Diamond Skin - Diamond Shards." See: 'CM.'
Soon™: a poke of good fun directed at Blizzard's policy of only releasing games, products, patches, features, etc. when "it's ready." The estimated date or time when something is ever ready, however, is often unknown, and the term "Soon™" is often used to determine the ETA.
SS: short for "Smokescreen" or "Sharpshooter," both abilities that are specific to the demon hunter class. Also stands for "Seismic Slam," an ability for barbarians. Also short for "Stormshield," a legendary shield that is known for being one of the strongest shields in the game. Can also mean "Screenshot," a built-in mechanic for Diablo III that involves hitting the PRT SCR button to capture the in-game screen, saving it to your Diablo III folder in your Documents.
SSS: short for "Seven-Sided Strike," an ability specific to monks.
STI: short for "Seize the Initiative," a passive ability belonging to monks. Not to be confused with sexually-transmitted infections.
SV: short for "Spirit Vessel," a passive ability for witch doctors.
SW: short for "Spirit Walk" or "Sweeping Wind," the former a witch doctor spell and the latter an ability for monks.
Sword & Board: refers to a player's choice of wielding a sword as a main-hand weapon (sword) and a shield as the off-hand (board). Originally supposed to consist of a sword and shield, but now can refer to any one-handed weapon in combination with a shield.
T4T: stands for "thanks for trade," a courtesy statement delivered after two players complete an in-game trade.
Tal: short for the "Tal Rasha" set items, a set of gear that mainly benefits intelligence-based classes.
Tank: a term used to describe characters that focus mainly on survivability and often choose to skip on offensive prowess (see: 'Glass Cannon').
Throw-barb: refers to barbarians that build around the "Weapon Throw" ability, essentially transforming the standard melee class into a ranged one. More often than not, they will also equip the legendary spear "The Three-Hundredth Spear" to further enhance the skill.
Tinfoil Hat: a phrase that originated from the science fiction story, "The Tissue-Culture King," which has then been tied to extreme symptoms of paranoia as well as belief of conspiracy theories. In essence, it is claimed that a tinfoil hat can prevent radio frequency waves or telepathic signals from invading a person's brain, thereby preventing higher powers from taking control over their minds or having their brains explode into hazardous waste products. In Diablo III, tinfoil hats are usually placed on those who believe various mechanics of the game are all the results of an elaborate conspiracy put in place by the game's developers (predominantly loot drop rates and quality). Most people laugh at those who don tinfoil hats.
TOC: short for "Trail of Cinders," a rune found on the Vault ability, which is specific to the demon hunter.
TP: short for "town portal," an ability all classes can use to warp back to the safety of their town. Sometimes incorrectly used to refer to general teleport-based abilities. Not to be confused with toilet paper.
TR: short for "Tempest Rush," an ability specific to the monk class. It's often a skill that is paired with the Tailwind rune in order to provide temporary bursts of high movement speed.
Trash Mobs: refers to regular monsters that continuously appear throughout the overworld and dungeons of Diablo III. These monsters are the common enemies that a player's character will have to fight in the game. Their stronger counterparts are the elite and champion packs (See: 'e' and 'Mobs').
Tricross: stands for "Trifecta Blackthorne's Duncraig Cross." Blackthorne's Duncraig Cross is a set amulet from the Blackthorne's set (see: 'BT'), and these in particular have attack speed, critical hit damage and critical hit chance as properties. See: 'Trifecta.'
Trifecta: a term used to describe items that have attack speed, critical hit chance, and critical hit damage. See: 'Quadfecta' and 'Quintfecta.'
Twink: the act of equipping a lower level character with items that it will not normally be able to find until in higher difficulties with the intent of making the character perform at a higher level than intended. Rewards for "twinking" include faster clear time for quests, faster net experience gains, and faster rate of defeating monsters. See: 'Alt.'
Rage quit: an event that generally occurs after a player is overwhelmed with "rage" (see: 'Rage'). This usually involves yanking their phone line out of their wall or computer, or simply hitting the alt+F4 combination to leave a game. Sometimes, but not always, players will then isolate themselves in their real-life surroundings to either mope or, in the most severe cases, inflict mental or physical harm on themselves or others. See: 'QQ.'
RD: short for "Reflect Damage," an ability that is sometimes assigned to elite and champion mobs that redirect a percentage of the damage dealt by the character back to the character. See: 'Affix.'
Resource: term for the expendable "energy" required by D3 classes to cast spells or activate abilities. They are: Fury for barbarians, Hatred and Discipline for demon hunters, Spirit for monks, Mana for witch doctors, and Arcane Power for wizards.
RMAH: short for "real money auction house." Serves as a junction where players trade items and commodities (including gold) with real currency as the bartering chip.
RNG: short for "Random Number Generator" or generation, a system that many aspects of Diablo III follow, such as item affixes and quality, elite monster affixes, and dungeon map and pathing. See: 'Affix' and 'Roll.'
Roll: describes the process of generating random stats on a particular item. When an item is dropped upon defeating an enemy, the stats on the item are randomly "rolled" in order to determine the number of affixes on the item and the numerical quality of the affixes (i.e. 50 dexterity opposed to 200). See: 'Affix' and 'RNG.'
ROT: short for "Rain of Toads," a primary ability specific to witch doctors.
Rubberbanding: or just "rubberband," a phrase coined to describe the phenomenon when a player's character suddenly "bounces" back to a previous location. This is usually the result of in-game bugs or latency issues. The most horrific example would be a wizard using multiple instances of Wormhole Teleport across an entire map, only to suddenly "rubberband" back to the entrance of the map. Blizzard developers claim to fix rubberbanding issues in each patch, but actual gameplay reflects otherwise.
Run: the representation of a session of killing enemies to obtain rewards, be it items, experience, or just pleasure. See: 'Alkaizer Run' and 'Farm.'
SC: short for "softcore." Characters running in Softcore mode generally play for leisure given that they have no true restrictions to their playstyle. See: 'HC.' Can also refer to "Stormchaser," a rune for the Energy Twister ability specific to wizards.
SH: short for "Soul Harvest," an ability specific to the witch doctor class.
Sheablo: a portmanteau of "she" and "Diablo," referring to the possibility of Diablo being a female.
Spoiler
After fusing with Leah. And according to the behind-the-scenes interviews with Diablo III's developers, it is confirmed that Diablo is a female in this particular installment in the series.
Sheet DPS: refers to the "Damage" section of a character's stat screen, usually just referred to as "DPS." See: 'DPS' and 'EDPS.'
Shenlong's: short for the "Shenlong" set of items, which involve the fist weapons Shenlong's Fist of Legend and Shenlong's Relentless Assault, items exlusive to the monk class.
Snipe: or "sniping," a term that refers to bidding on an online auction item (not limited to those of the Diablo III auction house) seconds or milliseconds before the auction expires. This is a strategy that many players use to beat out competitors, if his or her bid is high enough, of course. Usually this is done in order to try and win an auction item at a bargain price, or to win a highly desirable item by placing in a last moment "proxy bid" (see: 'Proxy Bidding') to overtake other last moment bids. This usually applies for auctions with no buyouts, but can also apply for auctions with buyouts that are significantly higher than what most players are willing to pay. On the other side of the spectrum, sniping also applies for buying out an item that has just been listed in the auction house, and the practice is often referred to as "BIN sniping" (see: 'BIN'). Usually this occurs when an item is priced significantly lower than the market value, thus players attempt to buy it before competitors see the opportunity.
SNS: stands for "Shock-Nado-Shards," a wizard build that uses the abilities "Storm Armor - Shocking Aspect," "Energy Twister" (tornado) and "Diamond Skin - Diamond Shards." See: 'CM.'
Soon™: a poke of good fun directed at Blizzard's policy of only releasing games, products, patches, features, etc. when "it's ready." The estimated date or time when something is ever ready, however, is often unknown, and the term "Soon™" is often used to determine the ETA.
SS: short for "Smokescreen" or "Sharpshooter," both abilities that are specific to the demon hunter class. Also stands for "Seismic Slam," an ability for barbarians. Also short for "Stormshield," a legendary shield that is known for being one of the strongest shields in the game. Can also mean "Screenshot," a built-in mechanic for Diablo III that involves hitting the PRT SCR button to capture the in-game screen, saving it to your Diablo III folder in your Documents.
SSS: short for "Seven-Sided Strike," an ability specific to monks.
STI: short for "Seize the Initiative," a passive ability belonging to monks. Not to be confused with sexually-transmitted infections.
SV: short for "Spirit Vessel," a passive ability for witch doctors.
SW: short for "Spirit Walk" or "Sweeping Wind," the former a witch doctor spell and the latter an ability for monks.
Sword & Board: refers to a player's choice of wielding a sword as a main-hand weapon (sword) and a shield as the off-hand (board). Originally supposed to consist of a sword and shield, but now can refer to any one-handed weapon in combination with a shield.
T4T: stands for "thanks for trade," a courtesy statement delivered after two players complete an in-game trade.
Tal: short for the "Tal Rasha" set items, a set of gear that mainly benefits intelligence-based classes.
Tank: a term used to describe characters that focus mainly on survivability and often choose to skip on offensive prowess (see: 'Glass Cannon').
Throw-barb: refers to barbarians that build around the "Weapon Throw" ability, essentially transforming the standard melee class into a ranged one. More often than not, they will also equip the legendary spear "The Three-Hundredth Spear" to further enhance the skill.
Tinfoil Hat: a phrase that originated from the science fiction story, "The Tissue-Culture King," which has then been tied to extreme symptoms of paranoia as well as belief of conspiracy theories. In essence, it is claimed that a tinfoil hat can prevent radio frequency waves or telepathic signals from invading a person's brain, thereby preventing higher powers from taking control over their minds or having their brains explode into hazardous waste products. In Diablo III, tinfoil hats are usually placed on those who believe various mechanics of the game are all the results of an elaborate conspiracy put in place by the game's developers (predominantly loot drop rates and quality). Most people laugh at those who don tinfoil hats.
TOC: short for "Trail of Cinders," a rune found on the Vault ability, which is specific to the demon hunter.
TP: short for "town portal," an ability all classes can use to warp back to the safety of their town. Sometimes incorrectly used to refer to general teleport-based abilities. Not to be confused with toilet paper.
TR: short for "Tempest Rush," an ability specific to the monk class. It's often a skill that is paired with the Tailwind rune in order to provide temporary bursts of high movement speed.
Trash Mobs: refers to regular monsters that continuously appear throughout the overworld and dungeons of Diablo III. These monsters are the common enemies that a player's character will have to fight in the game. Their stronger counterparts are the elite and champion packs (See: 'e' and 'Mobs').
Tricross: stands for "Trifecta Blackthorne's Duncraig Cross." Blackthorne's Duncraig Cross is a set amulet from the Blackthorne's set (see: 'BT'), and these in particular have attack speed, critical hit damage and critical hit chance as properties. See: 'Trifecta.'
Trifecta: a term used to describe items that have attack speed, critical hit chance, and critical hit damage. See: 'Quadfecta' and 'Quintfecta.'
Twink: the act of equipping a lower level character with items that it will not normally be able to find until in higher difficulties with the intent of making the character perform at a higher level than intended. Rewards for "twinking" include faster clear time for quests, faster net experience gains, and faster rate of defeating monsters. See: 'Alt.'
U-Z
Spoiler
Uber: an optional boss that can be challenged via the Infernal Machine in Act I: Return to New Tristram. Ubers come in pairs as, Leoric & Maghda, Ghom & Rakkanoth, and Zoltun Kulle & Siegebreaker. Ubers will drop valuable rewards when defeated at higher Monster Power levels. See: 'MP' and 'Machine.'
Unbuffed: stands for a character's base statistics without relying on any effects from auras or self-cast abiltiies or passive abilities. See: 'Buffed.'
UNID: short for "unidentified," referring to rare and unique items that have yet to be identified.
UP: short for "underpowered." This refers to anything players believe are underused or too weak by standards. See: 'Imba' and 'OP.'
VOTA: or "VoA," short for "Vault of the Assassin," a dungeon in Act II that is notorious for having a ton of mobs and elites in a relatively small space.
VQ: short for "Vision Quest," a passive ability belonging to witch doctors.
WC: short for "War Cry," an ability specific to the barbarian class.
WD: short for "Witch Doctor," a ranged intelligence-based class in D3 that specializes in summoning spells.
WF: short for "Windforce," a legendary bow that is best known for its high chance of knocking back enemies.
WH: short for "The Witching Hour," a high-tier belt that is notorious for dramatically boosting a character's damage potential because of attack speed and critical hit damage bonuses.
Wiz: short for "Wizard," a ranged intelligence-based class in D3 that specializes in elemental spells.
WKL: short for "Won Khim Lau," a legendary fist weapon (specific to monks) that specializes in bonus lightning effects.
WM: short for "Weapons Master," a passive ability specific to barbarians.
WOTB: short for "Wrath of the Berserker," a skill specific to the barbarian that transforms the character into a virtually unstoppable killing machine. Usually only held back by walls or iron doors.
WP: short for "waypoint," a device that allows players to instantly be transferred to another location. Not to be confused with the phrase "well-played."
WTB: short for "willing to buy," a phrase used by players when they publicly declare that they are searching for a particular item and will pay X amount of gold or real currency to obtain it. See: 'FT,' 'ISO,' 'WTS,' 'WTT' and 'WUG.'
WTS: short for "willing to sell," a phrase used by players when they publicly declare that they are selling a particular item for X amount of gold or real currency. See: 'FT,' 'WTB,' 'WTT' and 'WUG'
WTT: short for "willing to trade," a phrase used by players when they publicly declare that they are trading a particular item for another item or group of items. See: 'FT,' 'ISO,' 'WTB,' 'WTS' and 'WUG.'
WUG: short for "what you got?" a phrase used by players when seeking specific varieties of an item they are searching for. See: 'FT,' 'ISO,' 'WTB,' 'WTS' and 'WTT.'
WW: short for "Whirlwind" or "Wicked Wind," the former a barbarian spell and the latter a rune for the wizard's Energy Twister spell.
WW Barb: short for "Whirlwind barbarian," a type of build that features the abilities Whirlwind-Hurricane and Sprint-Run Like the Wind. Incorrectly named because the build relies more on the Sprint ability rather than the Whirlwind ability. Also oftentimes claimed to be OP, but that's a matter of opinion. See: 'OP.'
Xbow: short for two-handed crossbow weapons.
XP: short for "experience," sometimes abbreviated as "EXP." Player characters gain experience as they defeat monsters or complete quests. Experience is required to advance characters to higher levels, and only cease to apply after a character reaches maximum level (60) and paragon level (100). See: 'Paragon.'
ZB: short for "Zombie Bears" or just "Bears," a rune that is under the "Zombie Charger" ability for witch doctors.
ZD: short for "Zombie Dogs," summonable creatures that come from "Summon Zombie Dogs," an ability specific to the witch doctor class. Sometimes just referred to as "dogs." See: 'Pet.'
ZK: short for "Zoltun Kulle," a character in the Diablo franchise and a boss character in Diablo III.
Zuni: short for the "Zunimassa" set, a set of gear that mainly benefits intelligence-based classes.
Unbuffed: stands for a character's base statistics without relying on any effects from auras or self-cast abiltiies or passive abilities. See: 'Buffed.'
UNID: short for "unidentified," referring to rare and unique items that have yet to be identified.
UP: short for "underpowered." This refers to anything players believe are underused or too weak by standards. See: 'Imba' and 'OP.'
VOTA: or "VoA," short for "Vault of the Assassin," a dungeon in Act II that is notorious for having a ton of mobs and elites in a relatively small space.
VQ: short for "Vision Quest," a passive ability belonging to witch doctors.
WC: short for "War Cry," an ability specific to the barbarian class.
WD: short for "Witch Doctor," a ranged intelligence-based class in D3 that specializes in summoning spells.
WF: short for "Windforce," a legendary bow that is best known for its high chance of knocking back enemies.
WH: short for "The Witching Hour," a high-tier belt that is notorious for dramatically boosting a character's damage potential because of attack speed and critical hit damage bonuses.
Wiz: short for "Wizard," a ranged intelligence-based class in D3 that specializes in elemental spells.
WKL: short for "Won Khim Lau," a legendary fist weapon (specific to monks) that specializes in bonus lightning effects.
WM: short for "Weapons Master," a passive ability specific to barbarians.
WOTB: short for "Wrath of the Berserker," a skill specific to the barbarian that transforms the character into a virtually unstoppable killing machine. Usually only held back by walls or iron doors.
WP: short for "waypoint," a device that allows players to instantly be transferred to another location. Not to be confused with the phrase "well-played."
WTB: short for "willing to buy," a phrase used by players when they publicly declare that they are searching for a particular item and will pay X amount of gold or real currency to obtain it. See: 'FT,' 'ISO,' 'WTS,' 'WTT' and 'WUG.'
WTS: short for "willing to sell," a phrase used by players when they publicly declare that they are selling a particular item for X amount of gold or real currency. See: 'FT,' 'WTB,' 'WTT' and 'WUG'
WTT: short for "willing to trade," a phrase used by players when they publicly declare that they are trading a particular item for another item or group of items. See: 'FT,' 'ISO,' 'WTB,' 'WTS' and 'WUG.'
WUG: short for "what you got?" a phrase used by players when seeking specific varieties of an item they are searching for. See: 'FT,' 'ISO,' 'WTB,' 'WTS' and 'WTT.'
WW: short for "Whirlwind" or "Wicked Wind," the former a barbarian spell and the latter a rune for the wizard's Energy Twister spell.
WW Barb: short for "Whirlwind barbarian," a type of build that features the abilities Whirlwind-Hurricane and Sprint-Run Like the Wind. Incorrectly named because the build relies more on the Sprint ability rather than the Whirlwind ability. Also oftentimes claimed to be OP, but that's a matter of opinion. See: 'OP.'
Xbow: short for two-handed crossbow weapons.
XP: short for "experience," sometimes abbreviated as "EXP." Player characters gain experience as they defeat monsters or complete quests. Experience is required to advance characters to higher levels, and only cease to apply after a character reaches maximum level (60) and paragon level (100). See: 'Paragon.'
ZB: short for "Zombie Bears" or just "Bears," a rune that is under the "Zombie Charger" ability for witch doctors.
ZD: short for "Zombie Dogs," summonable creatures that come from "Summon Zombie Dogs," an ability specific to the witch doctor class. Sometimes just referred to as "dogs." See: 'Pet.'
ZK: short for "Zoltun Kulle," a character in the Diablo franchise and a boss character in Diablo III.
Zuni: short for the "Zunimassa" set, a set of gear that mainly benefits intelligence-based classes.
...
I know there's a hell of a lot more. Will add more later. Going back to work now. In the meantime, feel free to contribute!
Edited by Jaetch, 21 April 2013 - 09:18 PM.















