Wizard DPS / EHP Calculator
#1
Posted 07 November 2012 - 01:58 PM
I'm a programmer have done a lot of Blizzard calcualtors. I did a CTC and a Haste Breakpoint calculator for WOW and have been working on a DPS/ EHP Calc for D3 that will do both at once and give some nice information breakdowns. I think I have finished Wizard section of it, including talents. I was wondering if anyone would mind testing it out. It has been updated for 1.0.5 so EHP will be lower than you saw before, and monster levels are 63 automatically so that will lower your EHP slightly too. Check it out let me know if you have any C&C, anything is helpful.
http://www.unyieldin...D3/calcTool.php
Instructions for use:
Type in your battle tag, hit load heroes.
Select your hero and click Submit Hero.
You will now see breakdowns of your DPS and EHP.
The benefits of this over other calculators:
You can compare multiple items at once.
You can see EHP and DPS increases at once.
You can view non-regular buffs.
Breakdowns that aren't on most sites.
#2
Posted 07 November 2012 - 03:24 PM
This is fantastic!, thank you for your work.
#4
Posted 07 November 2012 - 08:12 PM
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#5
Posted 07 November 2012 - 08:14 PM
Loroese, on 07 November 2012 - 08:12 PM, said:
This number actually isn't needed at all. Using physical dmg/elemental damage and total damage, you can find out all you need to know to get DPS values and EHP values. Since the Dmg % is just considered black dmg.
Edit: However, thanks, I guess I could add it in, I just didn't see the need to as it provides no difference to the overall scheme of things. And edit again where i saw that you said it's not needed too
Edited by Kieble, 07 November 2012 - 08:37 PM.
#6
Posted 07 November 2012 - 08:40 PM
Quick example, if your weapon damage is 100-200 with 35% damage, the base damage is round(100/1.35,0) = 74 to round(200/1.35,0) = 148. The actual damage range is 100*1.35 = 99.9 to 200*1.35 = 199.8. I.e., the tooltip says 100-200 but it's actually 99.9 - 199.8
EDIT: that calculation assumes an all physical damage weapon. The calculation is similar for weapons with elemental affixes, but the bonus damage only applies to the physical portion.
Edited by Loroese, 07 November 2012 - 08:42 PM.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#7
Posted 07 November 2012 - 09:26 PM
but either way, the way blizzard does rounding it is actually not needed to do that as they do their rounding prior to Attacks per Second multiplication.
#8
Posted 07 November 2012 - 09:38 PM
The point is that tooltips only show so many decimals but when calculating the in game damage number, they use the actual values, including all decimals. It's pretty easy to compare by looking at a couple weapons in game with the +damage % affix. If you just use the values on the tooltip you'll be off by a bit but if you use the method I outlined above it should be pretty much spot on with the in game number.
Edited by Loroese, 07 November 2012 - 09:38 PM.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#9
Posted 07 November 2012 - 10:50 PM
Otherwise everything looks like it works fine, though I'd prefer to have 2 different EHP values, one with and one without dodge (actually, I only care about the one without dodge, but I imagine lots of people would like to know the value with).
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#10
Posted 08 November 2012 - 02:06 PM
As for the EHP values, it seems kind of silly for people not to want dodge, as it's not like you can turn dodge off. I'm not sure why other calculators are showing EHP without dodge as it's very misleading, but so far everyone who has asked why mine was higher has ended up agreeing that EHP should include dodge due to the fact that you can't remove it / turn it off.
#11
Posted 08 November 2012 - 07:25 PM
Weapon IaS is being imported into the "Bonus Attack Percent:" box, not sure if it's being calculated correctly or not.
Whenever I import my char the region reverts to US, would be nice if the tool remembered my region.
As for dodge/non-dodge EHP, I have to say I like to be able to see my non-dodge EHP too, as EHP from dodge (and block) is somewhat inconsistant and based on chance.
Also for those of us less serios players that might not be so up to speed on what skills our followers should be using it would be nice if the scoundrel/enchantress box included what assumptions you are making about skills.
Edited by Maffia, 08 November 2012 - 07:37 PM.
#12
Posted 08 November 2012 - 07:45 PM
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#13
Posted 08 November 2012 - 07:55 PM
#14
Posted 08 November 2012 - 08:05 PM
Ie:
Armor taken into account
Res All taken into account
Class taken into account
Dodge taken into account
Nothing else. There however, is an extra column for Elite Dmg Reduction. I may add extra columns for ranged and melee, but there hasn't been much request for it on the other thread on the D3 forums.
"Weapon IaS is being imported into the "Bonus Attack Percent:" box, not sure if it's being calculated correctly or not."
Yeah, that is IAS, i just have funny wording, i should fix that.
As for the region not saving, i can update that too! Thanks for that.
Edited by Kieble, 08 November 2012 - 08:13 PM.
#15
Posted 21 November 2012 - 12:15 AM
http://www.unyieldin...ta/calcTool.php
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