I'm not too familiar with the mechanics of the game, I'd just came back after patch 1.05 and noticed somethings which seems odd. I'm not sure if they are bugs, glitchess...etc or new changes to the game. I don't see anything in the patch notes that would explain it.
First question; when I used rend(blood lust) on a goblin it does not always apply the bleed dot, even if I'm literally face hugging that goblin more often then not, it takes about two Rend applications to see the bleed dot take affect. For the record, I use skorn, and I can tell the different between skorn bleed and Rend bleed. Would the skorn bleed be interfering with me applying the Rend bleed affect?
Second question; as I remembered, prior to patch 1.05, if you fight packs with health link, the monsters with periodically normalise their hp pool to even out, however what I've noticed now when I crit hit those same monsters, the damage figures that shows up is a third of what it should be. My normal crit hit of HotA(smash) is around 900k - 1.4mil-ish(avg around 1.1ish mil). But when fighting health link packs that number is reduced down to 300k - 400k ish. It doesn't matter if I hit 2 or 3 in the one swing, it doesn't seem to do the same full damage. So did Blizz do something new with health link??
Last question, whats the coefficient for life per sec? I have 571 and getting around 363 per tick, does that sound right?
Thanks in advance,
Edited by FrecXJr, 06 November 2012 - 05:07 AM.









