A possible solution to too many crap rares dropping:
Increase the minimum item drop level drops in Inferno as monster power increases. Something like this:
Maximum item level is obviously always 63 in Inferno, but at higher MP lvls, lower quality items should no longer drop. This would mean, overall, that substantially less rares would drop in MP10 than in MP0. However MP10 rares would have much higher chances of being good.
Also, revert item rolls back to being based on ilvl. Basing them on monster level is completely pointless because in Inferno, at MP1 and higher, all monsters are lvl 63.
With this in place, you SHOULDN'T get ilvl 63 rare weapons dropping with 250DPS. The current system is absurd.
ballon, on 05 November 2012 - 02:59 PM, said:
With a decent speed you can get 100 and more rares per hour, decreasing that rate by only 10-20% and making them "better" won't solve anything.
Umm, I don't see where he said "decrease the rate by 10-20%". I saw him post this:
Indimix, on 05 November 2012 - 02:51 PM, said:
Reduce the amount of rares dropping by 1/10-20, but make them better.
1/10 means one tenth. That means for current 100 rare drops per hour, it would be reduced to 10 rare drops per hour. That's a 900% reduction, not 10-20%.
I think he's right about the 1/20 reduction though. Rares are supposed to be rare. If I only get 5 rare drops per hour instead of 100, but those 5 rare drops are 20x more likely to be good, then I'll be very pleased with that change. In fact, rares should only be dropping about 3x to 5x more often than Legendaries.
Of course with the current system, rares are fairly valuable (to me), as they vendor for roughly 2000 gold each. This forces me to pick them up and vendor them all. Since I make most of my gold this way, if a change were to be made and rares drop rate were to be decreased 20 times over, then I'd need ~2000 gold piles to randomly drop instead of the rares, so I don't lose out on income.
This system would make rares worthy of being identified again. I pick up any blues above 1000 gold sell value, and currently I end up with more rares than blues in my inventory just before vendoring. This means 60% of the items need to be identified before being sold, meaning massive time wasted.
Edited by Crateme, 06 November 2012 - 09:59 AM.