2hand WW barb speed build, 80+m/hour 6-7min clears
#41
Posted 27 November 2012 - 02:44 PM
That comes out to a little over 71m XP/hour. To get to 80m XP/hour you would need to shave the run time down 15-30 seconds and end up with 8.5mil XP. I think this is doable, but probably not consistently. My personal average is pretty close to 70, but I've been tracking it manually. I'm going to start using that tool you posted since it will be more accurate. Thanks for making that.
BTW here is the variant I use: http://us.battle.net...XSUR!ZYh!bZYZZY
Here's my profile: http://us.battle.net...5/hero/19237630
#42
Posted 27 November 2012 - 09:48 PM
#43
Posted 27 November 2012 - 10:05 PM
Morphos, on 27 November 2012 - 02:44 PM, said:
That comes out to a little over 71m XP/hour. To get to 80m XP/hour you would need to shave the run time down 15-30 seconds and end up with 8.5mil XP. I think this is doable, but probably not consistently. My personal average is pretty close to 70, but I've been tracking it manually. I'm going to start using that tool you posted since it will be more accurate. Thanks for making that.
BTW here is the variant I use: http://us.battle.net...XSUR!ZYh!bZYZZY
Here's my profile: http://us.battle.net...5/hero/19237630
well i was using OP's build without any modifications and this is "data.txt":
0:05:46 5,3 0:06:36 8,46000000000001 0:06:14 6,62 0:07:18 9,1 0:05:38 6,6 0:06:07 6,7 0:06:47 8,6 0:07:23 8,48 0:07:27 7,82 0:06:21 6,90000000000001due to statistics my average for now is 68,2mil XP/h and fastest run 5:46
but still top score was like 76,5 - cannot get close to 80+
tommorow im gonna release 1.0.2 version of this tool with more cool features, like putting paragon lvl and handling lvl ups, and then making statistics: "how much time it takes to paragon 100 with average/current speed" or "how much time it takes to next paragon with average/current speed"
#44
Posted 01 December 2012 - 12:33 PM
Few thoughts as for ops build. I don't think charge helps. From my tests, I found that charge animation lasts so long (the animation when charge finishes and barb does this weird pose, that lasts like 1s). You lose pretty much whole benifit of gaining speed while charging. It is like dh vault, but it froze character for one second after each use of the skill. It doesn't make me faster at all vs just using whirlwind.
I found that the key to efficient build, that can pull even 100m exp/h is to kill elites absolutely instantly. They should never take more than one hit to kill (by hit it can be combo with overpower, leap or ground stomp, just one short <2s sequence). They should also die or be stunned before they shield. This is crucial if you want to get past 80m/h.
If you manage to get enough damage to do this, it is possible to break even 100 million per hour. But requires good gear, and very specific gear.
For example increasing damage, via increasing crit bonus, is not always the case. At certain point, if hits crit, it alredy does the job. Having more powerful crits doesn't increase run speed. Because hits that don't crit, slow us down. Increasing crit chance helps. But you can't get it to 100%, so there will be always a random factor, that that one elite out of 3, will not get critically hit and takes much less damage than everything else.
Imo the direction should be to work on out minimal possible damage, to make it be strong enough. Not inflating dps by getting ridiculous amounts of crit bonus (what pretty much is done by skorn).
For reference, this is nice thread and build:
http://dd.reddit.com..._in_105_a_more/
Edited by aerialus, 01 December 2012 - 12:34 PM.
#45
Posted 04 December 2012 - 12:06 PM
aerialus, on 01 December 2012 - 12:33 PM, said:
Few thoughts as for ops build. I don't think charge helps. From my tests, I found that charge animation lasts so long (the animation when charge finishes and barb does this weird pose, that lasts like 1s). You lose pretty much whole benifit of gaining speed while charging. It is like dh vault, but it froze character for one second after each use of the skill. It doesn't make me faster at all vs just using whirlwind.
The thing about Charge is that it doesn't compete with WW, it does compete with Bash/instigation. And while it's debatable if it is faster or not than WW, I'm pretty sure it's faster than Bash
Charge allows you to get your rage bulb instantly filled, while killing 5-10 mobs and moving to the end of the run. Imho it's the best addition to the build. Yes, WW is the main weapon in your arsenal. But when you are low on rage, if you WW, you kill the mobs and probably get lower rage and you can't sprint after that group. If you charge through them, you fill your rage, and sprint to the next group of monsters.
#46
Posted 04 December 2012 - 12:20 PM
Toss in wotb instead of leap depending on your dps. Trash should should die to your tornados.
or
Wotb instead of leap and overpower with momentum instead of rend.
or
Wotb instead of rend, and change furious charge run to stamina.
There is many options. Pick the one that suits your needs best. Wotb needs 100% uptime. The movement speed it grants is essential for the efficiency.
my 5 cent.
Edited by Huminator, 04 December 2012 - 12:24 PM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#47
Posted 04 December 2012 - 01:00 PM
#48
Posted 04 December 2012 - 01:07 PM
Dual wield mp1 with 100% uptime on wotb and your above 80m xp per hour.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#49
Posted 04 December 2012 - 01:36 PM
Huminator, on 04 December 2012 - 01:07 PM, said:
Dual wield mp1 with 100% uptime on wotb and your above 80m xp per hour.
The problem for many of us is that our DPS is too high to maintain WOTB below MP 4, yet it takes more than a couple of passes to kill elites at this level and thus efficiency is lost.
#50
Posted 04 December 2012 - 01:39 PM
Bearbarian, on 04 December 2012 - 01:36 PM, said:
Huminator, on 04 December 2012 - 01:07 PM, said:
Dual wield mp1 with 100% uptime on wotb and your above 80m xp per hour.
The problem for many of us is that our DPS is too high to maintain WOTB below MP 4, yet it takes more than a couple of passes to kill elites at this level and thus efficiency is lost.
Your problem is because you play standard ww build on mp1... You need to rethink your build and use the extra fury generators the game offer. Furiois charge with stamina, overpower with momentum. Use the tools you have avaible and you will see your problems solved and your xp gain go up.
Edited by Huminator, 04 December 2012 - 01:40 PM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#51
Posted 04 December 2012 - 01:42 PM
Edited by Bearbarian, 04 December 2012 - 01:42 PM.
#52
Posted 04 December 2012 - 01:45 PM
Edited by Huminator, 04 December 2012 - 01:45 PM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#53
Posted 04 December 2012 - 01:46 PM
#54
Posted 04 December 2012 - 01:48 PM
Its more than posible to run mp1 with full uptime on wotb. I know first hand, since i did it for 44 paragon levels myself. WW with furious charge(stamina) and/or overpower(momentum) Animosity, unforgiven (both passives) and a templar.
Whatever you want to do it or not, is your choice. Just saying not doing it have its price. Lost efficiency.
Edited by Huminator, 04 December 2012 - 01:52 PM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#55
Posted 04 December 2012 - 03:40 PM
how much dps u had when u were farming on mp1 with 100% uptime?
if u run on low mp u lose uptime
if u run on higher mp u lose clearing speed
either way it has it's drawbacks
Edited by thormond, 04 December 2012 - 03:45 PM.
#56
Posted 04 December 2012 - 03:42 PM
thormond, on 04 December 2012 - 03:40 PM, said:
82m xp /hour. Sometimes 86m others 77m. Id say an average would be around 82m xp per hour.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#57
Posted 04 December 2012 - 03:51 PM
#58
Posted 04 December 2012 - 04:14 PM
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#59
Posted 04 December 2012 - 04:18 PM
ive got 73-75m/h speed right now using hota+ww+skorn barb, but ive got no leoric's and only 220k when i launch wotb (just for comparison)
im going for some 1400 dps+(mine is 1280 trash) skorn and mby some leorics, i think ill be able to check on similar level of gear soon enough
Edited by thormond, 04 December 2012 - 04:30 PM.
#60
Posted 04 December 2012 - 04:21 PM
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









