ID of rares still not fast enough
#1
Posted 04 November 2012 - 03:27 AM
discuss, agree, disagree, rage at me.
#2
Posted 04 November 2012 - 05:09 AM
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
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#3
Posted 04 November 2012 - 05:29 AM
~And we'll march... along, with our blindfolds on
And we'll ride... the rails, with our pistols drawn
Can the Lord... above, forgive what we've done?
Can we fight to save our souls?
#4
Posted 04 November 2012 - 05:54 AM
Coho, on 04 November 2012 - 05:29 AM, said:
Thank you.
Killing off Cain was arrogant and it sorta turned off a lot of core fans. Not a wise move. Not only were his services appreciated, but his presence was crucial to the feel of a Diablo game.
Please visit this thread to help add a /nopickup to D3. Comment and 'like' so that it gets attention
#5
Posted 04 November 2012 - 10:00 AM
NeutroNova, on 04 November 2012 - 03:27 AM, said:
discuss, agree, disagree, rage at me.
Not to be nitpicking... but it's 4 seconds for legendaries, afaik. And about the ID process - it's always been part of Diablo. Won't happen.
Coho, on 04 November 2012 - 05:29 AM, said:
THIS!
Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?
Answers to these and many other questions in the Wizard Gear Guide.
#6
Posted 04 November 2012 - 11:15 AM
ruksak, on 04 November 2012 - 05:54 AM, said:
Killing off Cain was arrogant and it sorta turned off a lot of core fans. Not a wise move. Not only were his services appreciated, but his presence was crucial to the feel of a Diablo game.
I still couldn't avoid feeling that immense grudge towards Maghda and that sad (almost tear dropping) void right after I realized that one of the video-game characters that I loved the most was dead
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