I am at 100k unbuffed dps with 30k life, 500 res, 5k armor, also 400 LoH, pickup radius and extra health globe heal. Standard cookie-cutter build without SSS. I usually do mp4-5 keyruns (could probably manage higher mp, but I prefer doing a couple more runs instead of spending a lot more time on one run), also I play with friends a lot.
I know my survivability might be a little low, but I can handle almost everything on these monster powers with ease, except reflect mobs. If I play alone, I can usually kill a couple in one serenity, or at least make some globes drop, but I kill myself so fast, its hard to just rely on the globes. Also coupled with other nasty stuff (electrified, molten, extra health!) or on hard enemy type with huge damage or much hp, or when playing in a team it becomes a pain, and I am forced to wait for serenity all the time.
I cannot affort a decent weapon with lifesteal at the moment, so I recently picked up a weak dps weapon with 3% lifesteal, 900 LoH and socket for additional LoH. I swap my weapon for reflect mobs, which makes me facetank most of them (and the occasional nasty molten/electrified/firechains/plagued combinations
It drops my dps by about 40% for the encounter, which is not a big deal, but its really annoying to do, and I would like to avoid doing that all the time. However, its stupidly effective right now, I basically never die anymore as opposed to the occasional 2-3 deaths per run to reflects; and it ups the killspeed a TON vs these mobs. Also, it would be ineffective to run that much recovery on my main weapon setup, knowing I don't need it 90% of the time, not to mention costing a fortune if you want it on a weapon with decent dps.
So, how do you deal with reflect damage? Do you have a better suggestion for me?











