Diablo 3 Damage Meter (Proof of Concept)
#1
Posted 27 October 2012 - 08:31 PM
(fixed a bug that would cause the counter to always show 0, just redownload)
There have been a great deal of requests for a Damage Meter for Diablo 3 to find the best damage output for class build experimentation.
Back in the Diablo 3 beta, there was a hidden debug UI with a great deal of game data, including a DPS meter (worked just like the FPS meter in the current game). In beta patch 0.10.0.9183 this debug label was removed. However the data from the label is still loaded into the game client, though not used (yet).
Just as a proof of concept i have created a little addon that will grap the Damage Per Second (updated per second) and display it as current and maximum damage.
I was originally working on a median display as well but the imminent WoW Machinima Tool release have eaten the rest of my time.
Do you think Blizzard should bring back their own DPS meter (just like the FPS meter?)
Link is in the youtube description.
#2
Posted 27 October 2012 - 08:41 PM
They should definitely have their own damage meter, available just as the FPS counter is.
#4
Posted 27 October 2012 - 08:49 PM
thundersteele, on 27 October 2012 - 08:41 PM, said:
In WoW, yes. In D3 perhaps not. Max dps isn't always what's most important... and even if it is, max sustained? max burst? Max single target? Max AoE? If you're talking about a single build that doesn't lose valor stacks you can't be swapping around your abilities too much so whatever you run with has to be able to keep you alive and take on whatever you run in to.
Besides, unlike WoW there isn't a persistent online world in D3. You can always choose to play on your own, and even if you play with others there's no guarantee they'll want you to run a dps meter and post the results to make sure you're "keeping up" (some people will, but then there are always idiots).
In WoW, if you're a dps you need a dps meter because that's all you're responsible for. There are other things to worry about in D3... and unlike WoW's dungeons and raids, it is perfectly viable at times in D3 to run away and wait for your cooldowns to be ready before attacking. *shrug* there are a lot more variables, because you can't have so many people that you can ignore all but one aspect of your character.
#5
Posted 27 October 2012 - 10:07 PM
thundersteele, on 27 October 2012 - 08:41 PM, said:
Well its not about who does the most damage, but about how to make the best of your builds.
Say you are a wizzard and have a run and gun build and need to figure if meteor or bomb would be best for you.
You could look into many factors, DPS being one of them (sadly the x% weapon damage doesn't say much about how much damage a skill actually does over time).
Right now you have to count how long it takes to down a enemy to figure what does the most damage over time rather than just having the raw stats (along with all the other stats that is available for the different runes.)
#6
Posted 27 October 2012 - 10:29 PM
Malu05, on 27 October 2012 - 10:07 PM, said:
thundersteele, on 27 October 2012 - 08:41 PM, said:
Well its not about who does the most damage, but about how to make the best of your builds.
Say you are a wizzard and have a run and gun build and need to figure if meteor or bomb would be best for you.
You could look into many factors, DPS being one of them (sadly the x% weapon damage doesn't say much about how much damage a skill actually does over time).
Right now you have to count how long it takes to down a enemy to figure what does the most damage over time rather than just having the raw stats (along with all the other stats that is available for the different runes.)
Edited by Gnarf, 27 October 2012 - 11:11 PM.
DiabloProgress: http://www.diablopro...766/Gnarf/30205
#7
Posted 27 October 2012 - 11:03 PM
#8
Posted 28 October 2012 - 12:00 AM
Edited by Huminator, 28 October 2012 - 12:01 AM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#9
Posted 28 October 2012 - 12:04 AM
thundersteele, on 27 October 2012 - 08:41 PM, said:
#10
Posted 28 October 2012 - 12:13 AM
Edited by Molster, 28 October 2012 - 12:17 AM.
typo
#11
Posted 28 October 2012 - 04:42 AM
#12
Posted 28 October 2012 - 05:05 AM
darkwarrior42, on 27 October 2012 - 08:49 PM, said:
thundersteele, on 27 October 2012 - 08:41 PM, said:
In WoW, yes. In D3 perhaps not. Max dps isn't always what's most important... and even if it is, max sustained? max burst? Max single target? Max AoE? If you're talking about a single build that doesn't lose valor stacks you can't be swapping around your abilities too much so whatever you run with has to be able to keep you alive and take on whatever you run in to.
Besides, unlike WoW there isn't a persistent online world in D3. You can always choose to play on your own, and even if you play with others there's no guarantee they'll want you to run a dps meter and post the results to make sure you're "keeping up" (some people will, but then there are always idiots).
In WoW, if you're a dps you need a dps meter because that's all you're responsible for. There are other things to worry about in D3... and unlike WoW's dungeons and raids, it is perfectly viable at times in D3 to run away and wait for your cooldowns to be ready before attacking. *shrug* there are a lot more variables, because you can't have so many people that you can ignore all but one aspect of your character.
well said!
I'd love a damage meter myself, as lately ive been more interested in improving my "real dps" rather than the number on the character sheet. That number can't track things like time spent chasing mobs, time spent running away, time spent regenerating resources, time spent charging up skills to full potential (many builds need several buffs going before really dealing the mega numbers).
IMO a dps meter would be great.
#13
Posted 28 October 2012 - 05:16 AM
Bilge, on 28 October 2012 - 12:04 AM, said:
Zrana, on 28 October 2012 - 05:05 AM, said:
#14
Posted 28 October 2012 - 05:42 AM
Edited by Speaker, 28 October 2012 - 05:43 AM.
#15
Posted 28 October 2012 - 08:15 AM
Edited by Huminator, 28 October 2012 - 08:19 AM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#17
Posted 28 October 2012 - 11:38 AM
Just redownload the app and it should work.
#18
Posted 28 October 2012 - 02:48 PM
#19
Posted 28 October 2012 - 06:39 PM
It'd be nice to leave the program open and later analyze how your character performs in speed farm runs or uber fights or whatever.
#20
Posted 28 October 2012 - 06:45 PM
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