and hope you guys enjoy.
I know im not that good but feel free to comment.
http://us.battle.net...76/hero/5744579 my tag
The kulle + siege was the hardest fight of all realm because you have to coordinate your hero and the boss in the same time. It's also a gear check boss too, as you can see I kill kulle+siege after siege enrage
Skeleton king + Magdha and Ghom + Rakanoth was easy and everyone who attemping to do it in MP10 knows it. those 2 realms was easy to mange.
Skeleton King : he's only summon adds and doing whirlwind , ww is so easy to dodge because there will be green aura come out from his weapon. the adds part was also easy too if u bring resolve you with and enought life steal or life on hit weapon.
Magdha: only annoying you and keep your health not stable with her long range attack also arcane sentry that you have to reposition your hero again and again. I feel like magdha skill is just for making this fight not a tank and spank so blizzard add arcane to her skill rotation.
Overall try to avoid SK WW and dodge arcane sentry, burn skeleton king down to stop SK from spawning more adds then kill magdha.
Ghom: Damage Over Time boss , low melee hit damage , summon slime. nothing to fear on this boss just enought resist and LOH or LS gear will be fine.
Rakanoth: hard hitting boss, has ability to AOE around his feets , blink strike. This boss is hard hitting one so you might wanna kill him first because he make alot of trouble than Ghom. His ability also do high damage but long time cooldown , so better keep your stun when he's about to use his ability then you should be fine.
Overall When I'm doing this I choose to kill Rakanoth first because he got very high damage ability and you should down him as fast as possible. If you letting him use his ability on you , then prepare to cast serenity or take a hugh amount of damage(that's why I keep my stun for him) and Ignore the adds because I can't stop punching or I'll die.
Zoltan Kulle and Siegebreaker : its a short burst damage fight on the first 10mins then burn siegebreaker down with tank and spank style. All you need to know in this fight is.
-For me it's A MUST to kill Kulle first because you can't let his slow dome being cast on you the whole fight thats the hugh DPS loss debuff (but someone manage to kill siegebreaker first but I cannot find his vdo yet)
-Gear check , DPS check , HP check , Resistance check.
-Some say Slow Dome from kulle cause a debuff 20% take more damage done to you.(not confirm)
-You might have a very badluck when you got Grab by SB and Kulle start raping you by his nados, fireball , slow dome, cave-in.
-my DPS was a little bit low, so I choose Scoundrel to buff me 3% crit and slow shot to make SB easier to kite
-Kulle always teleport out when he's got hit for amount of time.(better take burst damage build with you)
-Don't get surround in the cornor(serious) or you'll get rape by SB + Slow dome from Kulle and you won't be able to see the sunrise again.
-Sometimes(for me only) It's a must to dps in his slow dome because you just can't kite him out and take a chance to lost your dps while the enrage timer is so tight, So better keep punching him to make him scare and ran away from his own dome.
-Flash when SB and Kulle close togather to buy time.
-Keep reposition yourself and boss
-When you got grab by SB make sure you have heal and serenity up , you never know what's Kulle gonna do with you when he see this.
-SB grab has cooldown like 22 second
-You can dodge Kulle fireball
Kulle and Siegebreaker took me 10 hour of fighting until I gave up and start searching the other people fight on the youtube.
Skeleton King and Magdha I die only once because the first time I forget to Frap it.
Ghom and Rakanoth was 1 shot.
in case u guys missed it here another video I made
Edited by Kobrakai, 28 October 2012 - 03:51 PM.