20% more damage from Scoundrel?
#1
Posted 11 October 2012 - 09:31 PM
My thought is that the slow from the scoundrel is categorized as a "chill" effect
If it is, is it then possible using the passive "Cold blooded" which gives 20% more damage to chilled targets, or do the wizard have to apply the chill itself?
Any thoughts or knowledge about this?
#2
Posted 11 October 2012 - 09:47 PM
Regarding the passive, any mob that is chilled, regardless of how it got slowed, should take 20% more damage. I'm not 100% sure but I think it even applies to damage done by other party members, and should apply to slows applied by other players or your follower, in addition to your chills.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#3
Posted 11 October 2012 - 10:48 PM
Loroese, on 11 October 2012 - 09:47 PM, said:
He isn't referring to any scoundrel ability, he's talking about giving the scoundrel a bow that deals a portion of frost damage which does indeed chill anything he hits with it. So yes if stuff lives long enough for your scoundrel to land a hit on, it will interact with the cold blooded passive.
http://us.battle.net...8/hero/13397595 (Witch Doctor)
Both share the same gearset
#4
Posted 12 October 2012 - 01:36 PM
I find the Windforce useful because mobs running to me I don't mind too much, but annoying casters (moloks, occultist etc) get chain interrupted and I find this much better. He's also saved me from those exploding suicidal Maniacs countless times with it!
#5
Posted 12 October 2012 - 04:48 PM
Adameus, on 12 October 2012 - 01:36 PM, said:
I find the Windforce useful because mobs running to me I don't mind too much, but annoying casters (moloks, occultist etc) get chain interrupted and I find this much better. He's also saved me from those exploding suicidal Maniacs countless times with it!
I'll have to try that.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#6
Posted 12 October 2012 - 11:18 PM

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#7
Posted 13 October 2012 - 01:17 AM
Loroese, on 12 October 2012 - 04:48 PM, said:
Adameus, on 12 October 2012 - 01:36 PM, said:
I find the Windforce useful because mobs running to me I don't mind too much, but annoying casters (moloks, occultist etc) get chain interrupted and I find this much better. He's also saved me from those exploding suicidal Maniacs countless times with it!
I'll have to try that.
I vouch the Cold-Blooded bonus working with a Scoundrel equipped with a cold bow. That's what I ran with back when I had less DPS and wanted to anything I could to increase damage output. Of course, you're better at running tests than most of us here, so what you find can maybe open more eyes.
P.S. Too bad my Scoundrel will be on the bench until my MF caps out via Paragon. Good ol' Enchantress MF Buddy.

« U.S. Wizard Profile - Wizard DiabloProgress »
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#8
Posted 16 October 2012 - 05:13 PM
#9
Posted 16 October 2012 - 05:21 PM
Nightmare13, on 16 October 2012 - 05:13 PM, said:
I hadn't thought about that, but it's a neat idea for sure. Worth a test.
Edited by BDF2000, 16 October 2012 - 05:22 PM.
http://us.battle.net...8/hero/13397595 (Witch Doctor)
Both share the same gearset
#10
Posted 16 October 2012 - 06:15 PM
Nightmare13, on 16 October 2012 - 05:13 PM, said:
Yes, that should work.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#11
Posted 16 October 2012 - 11:11 PM
By the way, this is bound to be a lot more efficient in 1.0.5 as now all mobs start at 0% CC reduction instead of 65% (which I think apply to KB), and snare reduction is also affected.
Edited by kraal, 16 October 2012 - 11:23 PM.
#12
Posted 17 October 2012 - 02:34 AM
#13
Posted 18 October 2012 - 04:41 PM
#14
Posted 05 November 2012 - 04:22 PM
unReality, on 12 October 2012 - 11:18 PM, said:
That's really an interesting idea! I'm gonna visit the AH and grab one and try it out next time I play. Thanks!
Also the other posts here are very useful too. I hadn't thought about using my scoundrel to chill mobs allowing me to use Cold Blooded instead of Glass Cannon
#15
Posted 06 November 2012 - 03:29 AM
Does the Tal's set bonus work with Cold Blooded? It should, right?
#16
Posted 06 November 2012 - 04:11 AM
Venaliter, on 06 November 2012 - 03:29 AM, said:
Does the Tal's set bonus work with Cold Blooded? It should, right?
I'm not really sure what you mean. The Tal set bonus only applies to skills that deal that type of damage. Cold blooded applies to any mob that is chilled or frozen, which can occur from cold skills or some effects like Scoundrel attacks with a cold bow. Just because a mob is chilled doesn't mean the tal cold set bonus applies though.
Was that what you meant? If not, can you elaborate?
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#17
Posted 06 November 2012 - 04:16 AM
Loroese, on 06 November 2012 - 04:11 AM, said:
Venaliter, on 06 November 2012 - 03:29 AM, said:
Does the Tal's set bonus work with Cold Blooded? It should, right?
I'm not really sure what you mean. The Tal set bonus only applies to skills that deal that type of damage. Cold blooded applies to any mob that is chilled or frozen, which can occur from cold skills or some effects like Scoundrel attacks with a cold bow. Just because a mob is chilled doesn't mean the tal cold set bonus applies though.
Was that what you meant? If not, can you elaborate?
It is my understanding that the Tal 4-set bonus works EXACTLY like the Stone of Jordan bonus; adding 5-6% (In Tal's case, 3%) of weapon damage as Cold; which WOULD trigger Cold Blooded.
Edited by Venaliter, 06 November 2012 - 04:17 AM.
#18
Posted 06 November 2012 - 04:43 AM
Venaliter, on 06 November 2012 - 04:16 AM, said:
Loroese, on 06 November 2012 - 04:11 AM, said:
Venaliter, on 06 November 2012 - 03:29 AM, said:
Does the Tal's set bonus work with Cold Blooded? It should, right?
I'm not really sure what you mean. The Tal set bonus only applies to skills that deal that type of damage. Cold blooded applies to any mob that is chilled or frozen, which can occur from cold skills or some effects like Scoundrel attacks with a cold bow. Just because a mob is chilled doesn't mean the tal cold set bonus applies though.
Was that what you meant? If not, can you elaborate?
It is my understanding that the Tal 4-set bonus works EXACTLY like the Stone of Jordan bonus; adding 5-6% (In Tal's case, 3%) of weapon damage as Cold; which WOULD trigger Cold Blooded.
Only for the legacy Tal Rasha set. The most recent iteration explicitly states "Cold skills deal 3% more damage", very underwhelming esp in comparison to the other sets
Where's the love for wiz, Blizz?
Edited by shadowbane, 06 November 2012 - 04:54 AM.
#19
Posted 06 November 2012 - 04:51 AM
Venaliter, on 06 November 2012 - 04:16 AM, said:
Loroese, on 06 November 2012 - 04:11 AM, said:
Venaliter, on 06 November 2012 - 03:29 AM, said:
Does the Tal's set bonus work with Cold Blooded? It should, right?
I'm not really sure what you mean. The Tal set bonus only applies to skills that deal that type of damage. Cold blooded applies to any mob that is chilled or frozen, which can occur from cold skills or some effects like Scoundrel attacks with a cold bow. Just because a mob is chilled doesn't mean the tal cold set bonus applies though.
Was that what you meant? If not, can you elaborate?
It is my understanding that the Tal 4-set bonus works EXACTLY like the Stone of Jordan bonus; adding 5-6% (In Tal's case, 3%) of weapon damage as Cold; which WOULD trigger Cold Blooded.
Only the legacy Tal Rasha's set does this. The new set has a significantly worse set bonus (unfortunately), as it improves elemental skills by 3%. So all the four piece bonus does is add 3% damage to your Ray of Frost / Comet / Frost Hydra / etc.
#20
Posted 06 November 2012 - 05:07 AM
shadowbane, on 06 November 2012 - 04:43 AM, said:
Venaliter, on 06 November 2012 - 04:16 AM, said:
Loroese, on 06 November 2012 - 04:11 AM, said:
Venaliter, on 06 November 2012 - 03:29 AM, said:
Does the Tal's set bonus work with Cold Blooded? It should, right?
I'm not really sure what you mean. The Tal set bonus only applies to skills that deal that type of damage. Cold blooded applies to any mob that is chilled or frozen, which can occur from cold skills or some effects like Scoundrel attacks with a cold bow. Just because a mob is chilled doesn't mean the tal cold set bonus applies though.
Was that what you meant? If not, can you elaborate?
It is my understanding that the Tal 4-set bonus works EXACTLY like the Stone of Jordan bonus; adding 5-6% (In Tal's case, 3%) of weapon damage as Cold; which WOULD trigger Cold Blooded.
Only for the legacy Tal Rasha set. The most recent iteration explicitly states "Cold skills deal 3% more damage", very underwhelming esp in comparison to the other sets
Where's the love for wiz, Blizz?
Yes indeed, you are correct. The wording is different. Best way is to invest in a Tal's with Cold Damage in order to utilized Cold Blooded as one of your passives (and, you should.)
Edited by Venaliter, 06 November 2012 - 05:31 AM.
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