I'd like to start a discussion regarding future PvM (Player versus Monster) endgame content.
Paragon levels have recently been introduced in patch 1.0.4. A welcome and necessery addition for players that give solid benefits to character development and a long term goal to strive for perfection.
However, variation is lacking. Apart from doing your farming runs in whichever act you're most comfortable with, there aren't any more options of slaying monsters or getting (better) rewards.
Levelling other classes and trying out new builds is all fine and gives a welcome change, but only so much. For me personally, I want something harder, more rewarding, for my decked out characters.
What are your thoughts on the future PvM endgame content? I'd like to see suggestions, I've posted mine below.
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I've broken down my suggestions into 2 topics;
- Harder content, better rewards
- More customization
1. Harder content, better rewards.
We all strive for that insane rolled rare/legendary to get your character as close to perfection, or sell it for some profit at the AH. But even at 500k dps, you can only get so much ilvl 62/63s per hour or per run. RNG is RNG, there will always be that ilvl 52 rare dropping off an elite pack in act3. Fuck that. I didnt pimp my character this way to flatten that elite pack within seconds, only to get loot that isn't even worthy of being worn by my follower.
Got dps? Good. Some suggestions;
- Timed runs. Enter a dungeon, the timer starts. Gauntlet-esque corridor filled with elites, and some sort of boss at the end. Gold, Silver, Bronze times set and rewards accordingly. At the end you can even choose your reward; random high level gems, assortment of ilvl 62/63s or gold. Quick 20-30 mins runs.
- The /players8 command. Those who have played Diablo 2 extensively know what it means. For those who don't; monster health, damage and loot drops increases for each value between /players 2-8. This can be the ultimate gearcheck for a player. Enrage timers are reinstalled for values between 2 and 8. Percentages of ilvl 61/62/63 are adjusted each value. At players 8 only 62s and 63s drop.
Pimp your gear? Look below;
- Remember that talisman that they were planning on implementing? Yeah, didn't make it....yet. For those of you who have played the D2 mod called Median XL, the talisman can be your class charm. You get your talisman when you defeat Diablo on Inferno (incentive to kill Diablo, hi!). Upon defeating certain bosses, completing different dungeons or achievements, you can upgrade your talisman with class specific bonuses. Any idea's?
- Throughout the new dungeons and at certain /player levels you can find new recipes, such as the Socket Weapon or Socket Armor recipe. After learning, the blacksmith can now add a socket to any weapon or item in exchange of an affix of your choice on the item, for the fee of 1 million gold and Inferno crafting materials.
- Those new procs on the legendary items are pretty badass, amirite? New artisan is added, the Mystic. Rune recipes will drop from the new dungeons and at certain /player levels. Runes can be socketed into weapons and armor, and will have on hit character skills bonuses. Example; Rune of Fan of Knives - 5% chance on striking to cast Fan of Knives.
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TL;DR - gieb suggestions for PvM endgame.











