please we dontwanna those graphics like UnrealEngine2 did which is looks rubber mud everwhere!!!
I just wanna say something about the armor..Ive post it on another thread..

these armors above its looks so comfortable with a little lighting around the surface of the helmet(scalp?)..no exaggerated no big scrap
iron..

this is what we taking about..the game should be more realistic..about what?..not about ploygon but art style.
the polygon of punder's armors above are less than the grils of my sig bellow..we gota additional momery for the others just like
physics engine...

maybe someone would said that there have alot bulky armor in diablo2 too..
yes,if talking about the size I am agreed,but not about the style..please look at my the pic of sig very carefully..these exaggerated armors in diablo3 demo
are totally defferent compare with diablo2's.

in diablo2 we can see all these amazing armors details with this window..

but in the demo,all changed..why did they put the man in the middle?
show what kind of weapon he have?come on,anyone can see it outside...
we just want see these rare armors with this!!!!armor is a very important features of the game!!!!
puls!!!I think some of character design is wrong..
http://www.blizzard..../ss41-hires.jpg
just look this,the man is a knowledgeable master who experienced untold hardships but dressing like that funy..with a
gimmicky clothes and chain around his weak neck!!..how can they did this!!!
obviously, some of new of dev team is not understand diablo...kaen is a plain person in my mind...
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I think that the artist director needs to draw a clean line between Warcraft and Diablo. This game right now is more Warcraft - which is a bad thing. They need to bring back the gorey, brutal and dark world of Diablo. Yes i know its 20 years whit no evil, but still i dont think the world changes from a hellish place to a happy little fairyland whit purple zombies and rainbows in just 20 years. I doubt they painted all the places whit happy, warm, cartoonish Warcraft colors either. Almost all of those colors are just wrong, they seriously are just too cartoonish, and so are the models, Diablo used to be more realistic in graphical appearance than cartoonish.
So to put it straight IMO the current Art direction is very, very bad.
Elmo
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Its not about the latter levels being darker.... its about the graphical, visual, artistic, elements of the design.
We all know we will go to more evil areas later in the game.
But that doesnt stop characters consisting of 20 polygons 15 of which are the shoulders alone.
It doesnt stop the fact that the textures look like a water-coloured telly-tubbies trip-fest.
Natima
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It really saddens me looking at a screenshot of the successor's to one of my favorite games is almost unbearable. Like I was trying to identify individual zombie's in the witch doctor's zombie wall, and it was really hard. Everything looks blurry or something.
In fact, I also have some of this problem in Starcraft 2, but THEN I didn't complain. Because Starcraft is much more about the RTS and strategy than it is zooming into the action. That's just not a big deal in a game like that. Though some of the community spoke up, I didn't say a word.
But Diablo is different. I want to admire my armor and admire my character. If it looks fake and cartoonish and totally out of place, I won't care about the loot, meaning I won't care about leveling and mfing, meaning that after a few quick spin-throughs, the game becomes like those other games from lesser companies that just sit on your shelf, for rare weekends.
XanderV
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I agree with the OP, as stated countless times in these few days, the game needs to look more like previous Diablo games and less like WoW. Yes, the characters are more detailed, but they still look cartoony, and I will really miss realistic looking items from Diablo 2 inventory, they were really unique, beautiful, you had a feeling someone photographed them. These new itmes just don't look right, no metallic glare on armor and weapons, oversized shoulder pads etc..
Blacksmith
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=====PETITION=====
http://www.petitiono...t/petition.html
The final list with all the comments will be sent to Blizzard, when you sign please commen.
Thanks!
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Well, as some of you might have noticed, Blizzard changed the art style of the Diablo franchise, they made it cartoonish and less realistic, it dont feel as gothic, dark and evil as the two first games, instead it looks like a cartoon with vivid colors and hand drawn textures, just like World of Warcraft, what im proposing is a change of art style, something more dark, claustrophobic and cryptic, just what Diablo is all about.
Blizzard changed the art style of starcraft 2, it was too cartoonish too, with vivid colors, shields on marines and a lot of other visual elements that made the game look like Warcraft, the community didnt agree with that look and Blizzard accepted their opinion, Diablo 3 is going in the same way so I made 2 pictures to show what Diablo 3 should be about (in my opinion):
Light radius / Shadow:
And these made by others:
What we can do is just changing the colors but there's a lot more things (cartoon models, hand drawn textures, humour in the chat with Cane (this isnt Warcraft damn it!), character models that look taken straight away from World of Warcraft and much more), that just dont belong to Diablo, take a look at this statue, for example:
At first sight it would be a statue from World of Warcraft, right? But not, its in Diablo, it's cute, funny, fluffy, happy and cheerful, we dont want those things in Diablo!
Tell me what you think, i think it fits much better the Diablo world, ill make more pictures if i see that more people agree with me, maybe we can send them to Blizzard and make they know this.
Ultrameqazord
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