Alright, so after searching for a good calculation of the native speed of spirit generator attacks, I decided to make one of my own.
What I did: I limited the frame rate of the game to 30 frames per second, and then used video capture software to record my character performing attacks (at 30 frames per second too, of course). I then counted the amount of frames it takes to perform certain attacks or combos. To avoid the character performing starting/ending animations, I always recorded at least 3 full combos chain casted, and only looked at the 'middle' combo. I used a 1.0 attack speed staff and my total attack speed was 1.0 attacks per second. I did all tests without any runes. I also stared at the fps counter whenever recording to make sure it's stuck at 30 - if it changed at any point, I would re-do the recording. It was very easy to find where one attack ends and when the other one starts because there is always 1 frame where the weapon is sheathed between attacks (on the back of the character in the case of a staff).
Normal attack: 87 frames, 29 frames per attack. The reason I looked at normal attacks is to make sure this method is accurate, and to compare the other attacks versus this value rather than assuming it's 90 (3 attacks at 30 frames per second and 1.0 attack speed should be 90). So, I guess even this method is not going to be completely accurate, but very close.
Fists of Thunder: 1st attack: 19 frames, 2nd attack: 19 frames, 3rd attack: 22 frames. 60 frames total. This makes FoT 45% faster.
Deadly Reach: 1st attack: 20 frames, 2nd attack: 20 frames, 3rd attack: 35 frames. 75 frames total. This makes DR 16% faster.
Way of the Hundred Fists: 80 frames total. This makes WotHF 8.75% faster. I couldn't break this by attacks here because the animation is just too smooth (and there's no sheathed weapon frame, no stance change, it just looks like one smooth attack).
IMPORTANT EDIT: I changed the numbers a bit. Instead of counting how much time less each combo takes (i.e. dividing total frames by 87), I count how much faster the attacks are (i.e. dividing 87 by total frames). This makes all other calculations much easier, so if you want to know how much damage per second FoT does, for example, you only need to do 110*speed, instead of 110*(1-speed).
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What I did: I limited the frame rate of the game to 30 frames per second, and then used video capture software to record my character performing attacks (at 30 frames per second too, of course). I then counted the amount of frames it takes to perform certain attacks or combos. To avoid the character performing starting/ending animations, I always recorded at least 3 full combos chain casted, and only looked at the 'middle' combo. I used a 1.0 attack speed staff and my total attack speed was 1.0 attacks per second. I did all tests without any runes. I also stared at the fps counter whenever recording to make sure it's stuck at 30 - if it changed at any point, I would re-do the recording. It was very easy to find where one attack ends and when the other one starts because there is always 1 frame where the weapon is sheathed between attacks (on the back of the character in the case of a staff).
Normal attack: 87 frames, 29 frames per attack. The reason I looked at normal attacks is to make sure this method is accurate, and to compare the other attacks versus this value rather than assuming it's 90 (3 attacks at 30 frames per second and 1.0 attack speed should be 90). So, I guess even this method is not going to be completely accurate, but very close.
Fists of Thunder: 1st attack: 19 frames, 2nd attack: 19 frames, 3rd attack: 22 frames. 60 frames total. This makes FoT 45% faster.
Deadly Reach: 1st attack: 20 frames, 2nd attack: 20 frames, 3rd attack: 35 frames. 75 frames total. This makes DR 16% faster.
Crippling Wave: 1st attack: 24 frames, 2nd attack: 24 frames, 3rd attack: 30 frames. 78 frames total. This makes CW 11.5% faster.
Way of the Hundred Fists: 80 frames total. This makes WotHF 8.75% faster. I couldn't break this by attacks here because the animation is just too smooth (and there's no sheathed weapon frame, no stance change, it just looks like one smooth attack).
IMPORTANT EDIT: I changed the numbers a bit. Instead of counting how much time less each combo takes (i.e. dividing total frames by 87), I count how much faster the attacks are (i.e. dividing 87 by total frames). This makes all other calculations much easier, so if you want to know how much damage per second FoT does, for example, you only need to do 110*speed, instead of 110*(1-speed).