I found the whole Wizard 1.0.4 class preview they posted to be quite annoying. Part of it was the changes mentioned, and the other was how non-informative the post was. I understand that these are not full patch notes and that they're just trying to give us as much info as they can but...
Okay, so the dude starts off by talking about Hydra. Then he keeps talking about Hydra. Then I realize I have read half of the post... and it was still all about Hydra. I never even used Hydra. Was kinda ticked off; however then I just said to myself "calm down... maybe I don't use it but Hydra is very popular and tons of people favor it. Diablo doesn't revolve around me, and those who use Hydra deserve it addressed". However, that still doesn't change the fact that the whole Hydra portion could have been summed up by listing the specialties, then saying something like "...but Venom Hydra was still the best in all situations, so to compensate we are buffing damage of other types as well as increasing range on Frost Hydra". I also almost spit out my drink upon reading the category "best in hallways". He fixed it by later admitting it was a bad specialty. Then he ruined it again by saying that while they realize this, they won't be flat-out fixing it, but only that they were to "keep an eye on this one for now" and "find something cooler" somewhere "down the road".
In short: Half of the post about Hydra, announcing that they all get damage buffs, Frost gets range buff, and Mammoth is left in a hallway somewhere.
Then we get to the fourth segment of the post, about class diversity.While not about Hydra per se... still mentions and talks about Hydra more than any other spell. It makes the good point of how general class diversity cannot be approached in the same simple "buff the others" way as Hydra, then mysteriously ends without ever telling us exactly how it will be approached.
Fifth segment. Oh no! They're nerfing melee Wizard! I play melee Wizard! Let's be fair though. We had a nerf coming. The build was very OP in many situations. Things especially like perma-freezing Siege Breaker while he is chokeslamming an unsuspecting victim, causing him to never let go of that poor player now permanently stuck, held 100 feet up in the air by a giant demon robot, while you are simultaneously smashing your keyboard, laughing like a maniac, and sneaking in "AAAAHAHAHAHAHAHAHHAA" in party chat were quite entertaining... and ridiculous.
The nature of the nerf however, addresses none of that. Look at the nerf, people. It is NOT a Critical Mass nerf. The nerf is on proc coefficients on Energy Twister, which has NOTHING to do with Critical Mass. To be specific, it nerfs the Wizards ability to utilize Life on Hit through Energy Twister. By how much you say? Half. What does this result in? Well, those who can afford it will increase DPS elsewhere and lose the crit damage gem on their wand for a +600 LoH gem, and continue their melee Wizard lives as if nothing happened. Those who can't afford that, will have to quit playing this style, as a coefficient of 0.125 will not be able to heal through act 3 & 4 damage with 700-900 LoH. It's like trying to play it now with only 350-450 LoH. Just doesn't work. In the short times that neither Diamond Skin nor Frost Nova are up, you will be squashed, every time. So what is the summed up end result of this nerf? They've taken an OP build that was already gear dependent and just made it more gear dependent.
All of this though wasn't the part that annoyed me the most, what did was their reasoning for all of this. Legendaries. They mention that they weren't even going to do this nerf AT ALL, until they brought in Legendary procs which would be super OP at the current coefficient of Energy Twister. Seriously? If you wanted Legendary procs to not be OP with Energy Twister, well... don't let Energy Twister proc it? Problem solved? No. They said that it wouldn't be fun having Legendaries and not being able to proc them. Yes, that's all fine and dandy... if the only spell a melee Wizard ever used was Energy Twister. Don't know about you, but last I checked, melee Wizards were also using Spectral Blade, Explosive Blast, Meteor, Electrocute, and even Archon.
Then comes the sixth and closing segment, titled "Buffs, Buffs, and More Buffs". They talk a little more about "Hydra Philosophy" and applying it to signature spells, then tell you they're buffing damage on Meteor and Arcane Torrent... and it's just funny that those two tiny paragraphs at the end were probably more informative than the entirety of the rest of the post... even though it didn't exactly tell us what they're doing to signature spells other than.. um.. well.. Hydra Philosophy.
Edited by Forock, 16 August 2012 - 11:18 AM.