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Patch 1.0.3b Tomorrow - Official Patch Notes, ​Diablo III DPS Calculator, Diablo III PvP Matchmaking, Maintenance, Comic, Guild Wars 2 Beta Keys


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#1 Molster

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Posted 10 July 2012 - 01:07 AM

Posted Image 50,000 Guild Wars 2 Beta Keys Giveaway - US / EU (Curse Premium only on Monday, Everyone on Tuesday!) See below for more info!

Patch 1.0.3b Tomorrow - Official Patch Notes
It shouldn't be much of a surprise that patch 1.0.3b will be hitting servers tomorrow. You can view the official patch notes below.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Diablo III Patch 1.0.3b – v.1.0.3.10485

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.

Auction House
  • Bug Fixes
    • The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold
Bug Fixes
  • General
    • Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
    • Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
    • Fixed a rare crash with tutorials on item pickup




​Diablo III DPS Calculator
doondoon has been working on a all in one DPS Calculator for Diablo III. You are able to enter gear stats, skills , and in a future update mercenary information. You can also save profiles and compare them for easy gear comparison. Feel free to check out his thread and leave any feedback.
  • Single Hand
  • Duel Wield
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  • Item Compare

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Diablo III PvP Matchmaking
With the introduction to the RMAH, some players have wondered how it will effect PvP. Bashiok hits the forums giving some more information on the matchmaking system. The system will be using Elo system.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

More specifically, based off of your win/loss record. It's not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a 'skill rating', which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you'll find some equilibrium where you're facing off against players that you're about as likely to beat as you are to lose. If getting better gear raises your abilities then you're simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you're ultimately still netting around a 50/50 win/loss as you're always matching against similarly rated players.

Excellent...some attention to PvP. Hoping to pick your brain on further specifics, if you'll allow me.
- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?

- Just how far out are we? Is the team hopeful for a 2012 release?
I don't want to squash any excitement about PvP, because we think it's going to be a lot of fun, but a lot of the details are still in flux. We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.

Umm... that rating system wont work. You can't use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It's not a fair fight.
Oh no, it's not based on ratio. Look up the Elo system, I'm sure there's a wiki that can explain it better than I could.




Maintenance Reminder
Keep in mind, you will not be able to use global play on patch day until all regions have received the patch.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We will be performing scheduled maintenance for Diablo III starting tomorrow (7/10) at 6:00 a.m. PDT in order to deploy patch 1.0.3b. We anticipate that maintenance will conclude and that all services will be available by approximately 10:00 a.m. PDT.

Important: Please note that you will not be prompted to download patch 1.0.3b until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3b is live until those regions have also patched.

For reference, here are the scheduled maintenance times for each region:

The Americas: 6:00 a.m. PDT to 10:00 a.m. PDT
Asia: 1:00 p.m. PDT to 5:00 p.m. PDT
Europe: 8:00 p.m. PDT to 12:00 a.m. PDT

Please note that these times are estimated and subject to change. For time zone assistance, please visit:http://everytimezone.com




Diablo III Comic

Originally Posted by Bashiok

I knew it! All they want to do is say hello ...http://hellyeahcomics.com/kids/ (Source)

Posted Image





Guild Wars 2 Beta Key Giveaway
Need a quick vacation from the demons of Sanctuary? Well, you're in luck. Curse received 50,000 Guild Wars 2 beta keys (25,000 for North America, and 25,000 for Europe) for ArenaNet's final beta weekend, scheduled July 20-22. We will be giving out our keys - free! - from July 9th through July 11th. On July 9th, only Curse Premium members will be able to get beta keys; however, Curse will open up the giveaway to everyone on the 10th (12:01 am PDT).

Premium members get first shot at the codes, in addition to the usual benefits of Premium - an ad-free experience, Premium giveaways, discount programs, and more! Keep in mind, these keys will become available for anyone - Premium or not - to obtain on July 10th.

Do you live in North America? Click here to enter!

Do you live in Europe? Click here to enter!

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#2 UberMey

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Posted 10 July 2012 - 01:17 AM

lol?? Patch? Where? Where are the updates? stop kidding pls

#3 TiznaraN

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Posted 10 July 2012 - 01:40 AM

amazing patch..

#4 maka

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Posted 10 July 2012 - 02:02 AM

Good to see they're focusing on what matters :facepalm:

#5 overneathe

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Posted 10 July 2012 - 02:06 AM

All of those are bug fixes. What did you guys expect? It's just something they can release earlier instead of waiting to insert them into 1.0.4 which will likely take some time considering they're changing MF mechanics and revamping all Legendary items...

#6 Molster

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Posted 10 July 2012 - 02:09 AM

^ exactly

when a patch only changes a letter, it will simply be a very small patch that fixes bugs and maybe gets some small systems ready (like RMAH commodities for example)

#7 UberMey

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Posted 10 July 2012 - 03:06 AM

sad but true ...

anyways you know how stuff works, ppl always want more than a single letter in the patch ... the fact is that ppl are still waiting for something that didnt come even in 1.0.3 ...

Im still waiting until this turns playable ... Im not flamming, dont get me wrong, I rlly wanna play, but I have no fun atm

Edited by UberMey, 10 July 2012 - 03:07 AM.


#8 GonFreekz

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Posted 10 July 2012 - 03:29 AM

why no beta keys for south america :(

#9 TiznaraN

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Posted 10 July 2012 - 03:37 AM

there's plenty of things that can be changed without requiring a major patch or weeks of testing which apparently they don't bother doing

#10 Sojourna

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Posted 10 July 2012 - 04:21 AM

[quote name='TiznaraN' timestamp='1341891454' post='985495']there's plenty of things that can be changed without requiring a major patch or weeks of testing which apparently they don't bother doing[/quote]

I'd be more inclined to take your opinion seriously if you weren't being vague.

#11 Robzy

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Posted 10 July 2012 - 05:48 AM

4 hours for this.....

#12 TiznaraN

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Posted 10 July 2012 - 06:10 AM

[quote name='Sojourna' timestamp='1341894098' post='985546']
[quote name='TiznaraN' timestamp='1341891454' post='985495']there's plenty of things that can be changed without requiring a major patch or weeks of testing which apparently they don't bother doing[/quote]

I'd be more inclined to take your opinion seriously if you weren't being vague.
[/quote]

I don't need to write a list of problems this game has do I O_O there's plenty floating around, most are obvious if you play the game

#13 TriasZdrajca

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Posted 10 July 2012 - 07:25 AM

how about getting those missing achievements fixed? I'd think that 2 months was enough time...

#14 Maschinentrauma

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Posted 10 July 2012 - 08:01 AM

[blizzquote]I don't want to squash any excitement about PvP, because [u][b]we[/b][/u] think it's going to be a lot of fun, [b]but....[/b][/blizzquote]

Oooookay...

#15 Benegesserit

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Posted 10 July 2012 - 09:14 AM

these bug fixes aren't even worth the down time

#16 Doorsfan

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Posted 10 July 2012 - 10:59 AM

[quote name='Sojourna' timestamp='1341894098' post='985546']
[quote name='TiznaraN' timestamp='1341891454' post='985495']there's plenty of things that can be changed without requiring a major patch or weeks of testing which apparently they don't bother doing[/quote]

I'd be more inclined to take your opinion seriously if you weren't being vague.
[/quote]

Interface changes to the AH ; they had this in development before, and i can hardly imagine it requiring weeks of testing to add one more option of searching or what not.

The 99% sure to come in 1.0.3 of being able to compare shit on AH - Did not make it. Just hotfix that in? If it's 99% sure, it can't be like they just can't put it in, and it's not something you need to ULTRA TEST before either.

Speaking of Bugs - How about hot-fixing the waller bug? Where mortar still shoot at Melee in strange curves because of Walls being recognized as you are far out of range, hmm?

These are things that are actually really f'cking annoying, don't require weeks of testing and really does break the immersion of the game, and further more just serve to be rage inducing because it's such small issues that i repeat, DO NOT REQUIRE weeks of testing, just a f'cking fix.

#17 Scrabbyrtl

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Posted 10 July 2012 - 11:45 AM

mhh... get more "all res" ... fixes the problem of dying to mortar ;)

#18 Ruppgu

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Posted 10 July 2012 - 01:17 PM

[quote name='Doorsfan' timestamp='1341917954' post='985821']
[quote name='Sojourna' timestamp='1341894098' post='985546']
[quote name='TiznaraN' timestamp='1341891454' post='985495']there's plenty of things that can be changed without requiring a major patch or weeks of testing which apparently they don't bother doing[/quote]

I'd be more inclined to take your opinion seriously if you weren't being vague.
[/quote]

Interface changes to the AH ; they had this in development before, and i can hardly imagine it requiring weeks of testing to add one more option of searching or what not.

The 99% sure to come in 1.0.3 of being able to compare shit on AH - Did not make it. Just hotfix that in? If it's 99% sure, it can't be like they just can't put it in, and it's not something you need to ULTRA TEST before either.

Speaking of Bugs - How about hot-fixing the waller bug? Where mortar still shoot at Melee in strange curves because of Walls being recognized as you are far out of range, hmm?

These are things that are actually really f'cking annoying, don't require weeks of testing and really does break the immersion of the game, and further more just serve to be rage inducing because it's such small issues that i repeat, DO NOT REQUIRE weeks of testing, just a f'cking fix.
[/quote]

No joke. There's nothing wrong with bug fix patches but how about they actually fix the bugs that matter then?

#19 maka

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Posted 10 July 2012 - 01:58 PM

[quote name='overneathe' timestamp='1341885989' post='985437']
All of those are bug fixes. What did you guys expect?[/quote]

Well...

[quote name='Ruppgu' timestamp='1341926232' post='985990']
There's nothing wrong with bug fix patches but how about they actually fix the bugs that matter then?
[/quote]

...this.

#20 ebs2002

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Posted 10 July 2012 - 03:38 PM

[quote name='Doorsfan' timestamp='1341917954' post='985821']
[quote name='Sojourna' timestamp='1341894098' post='985546']
[quote name='TiznaraN' timestamp='1341891454' post='985495']there's plenty of things that can be changed without requiring a major patch or weeks of testing which apparently they don't bother doing[/quote]

I'd be more inclined to take your opinion seriously if you weren't being vague.
[/quote]

Interface changes to the AH ; they had this in development before, and i can hardly imagine it requiring weeks of testing to add one more option of searching or what not.

The 99% sure to come in 1.0.3 of being able to compare shit on AH - Did not make it. Just hotfix that in? If it's 99% sure, it can't be like they just can't put it in, and it's not something you need to ULTRA TEST before either.

Speaking of Bugs - How about hot-fixing the waller bug? Where mortar still shoot at Melee in strange curves because of Walls being recognized as you are far out of range, hmm?

These are things that are actually really f'cking annoying, don't require weeks of testing and really does break the immersion of the game, and further more just serve to be rage inducing because it's such small issues that i repeat, DO NOT REQUIRE weeks of testing, just a f'cking fix.
[/quote]

Are you a game developer? Do you manage complex systems? How on earth do you think that a change to the collision detection system (waller fix) doesn't require extensive regression testing? How do you think that a change to the interface which requires a totally new UI to be built doesn't require a regression pass on all Pri-1/Pri-2 Auction House test cases, as well as usability and accessibility tests because it's a UI change.

Don't talk with such authority if you don't really know what you're talking about.

Edited by ebs2002, 10 July 2012 - 03:42 PM.





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