Magic Find and its efficiency: A statistical insight
#1101
Posted 25 December 2012 - 07:03 PM
However, there seems to be a problem sometimes where the variables for loot drop seem not to update probably. But that's not because of the PRNG itself.
#1102
Posted 25 December 2012 - 10:25 PM
Cyeron, on 25 December 2012 - 06:53 PM, said:
Bagstone, on 22 December 2012 - 11:22 PM, said:
I don't think I have ever mentioned the last part you say in the above quote, have I? If I somehow made it seem that way I apologize. That has never been of my interest.
Nope, you indeed never said that. In fact, I would agree to everything in your post. However, I felt that it could've been misinterpreted and lead to a discussion about the lack of true randomness and that this makes loot patterns emerge. You also mentioned the cache issue yourself - this is a bug, exactly. However, drops of similar items or "fishy" things are just a streak of (bad) luck and have nothing to do with PRNG. Basically, I wanted to avoid that people went ahead and make new tinfoil hats ;-)
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#1103
Posted 26 December 2012 - 01:22 AM
take d2 for example for me the top 3 fun things to do were pvp character building and farming rng played a big role in farming but i loved how things like ilevel(map/mob), maxrunedrop, mob density, bosses and magic find mingled into so many long short medium routes in d2 and in d3 i just dont feel that theres enough diversity to make it enjoyable so i go and seek it out and sometimes probably imagine it im sure im not the only one guilty of this i think this is a big flaw in the design
d3 has dumbed down magic find sooo much thers no good stuff for low magic find(runes,white items,socketed items,gold for gambling) theres ~half the difficulty+loot potential tradeoff even with mp10 theres no need to balance magic find at certain levels plus too easy to get with paragon too easy to be in max level areas yet limited to 1 act a game(how do you too much and too little content at once this is just ultra fail) game scaling feeling off for farming in many places due to 4player design in terms of level sizes and mob density just to name a few problems
Edited by omnom, 26 December 2012 - 01:35 AM.
#1104
Posted 26 December 2012 - 06:28 PM
m4st0d0n, on 24 December 2012 - 12:10 AM, said:
I don't think the economy is sensitive to issues of the RNG, unless it completely changes drop rates for items. If there is a bugged double drop every 100 legendary drops, we might get 1% more legendary items. So what.
JKlimek, on 24 December 2012 - 02:41 PM, said:
Edited by Lexikon, 26 December 2012 - 06:28 PM.
#1105
Posted 29 December 2012 - 09:46 PM
Here's some math with the approximation that when a mob drops something, it has a 1/3 chance each to drop either gear, gold, or pot/tome. The post is made by Shandlar on the official forums. The interesting conclusion is that MP8 becomes efficient if you only run MP0 3x as fast or less. So if MP8 takes you half the time, you're better off with MP8.
link: http://us.battle.net...65126?page=4#61
Quote
So if a mob has a 30% chance to drop 'something' then a 33% chance of item, 33% chance of gold, 33% chance of potion/tome....
10% of kills will drop an item in MP0.
21.3% of kills will drop an extra item in MP8.
So in essence you are more than doubling your item drops from white mobs.
My runs are pretty much spot on 1200 white mobs and 50 elites (roughly 25 packs)
So 25 packs = 5 * 3.5 + 20 * 4.5 = 108 items from elites
1200 * 0.10 = 120 items from whites
228 items per MP0 run.
MP8 would be...
Same 108 items from elites
Same 120 items from whites normally
1200 * 0.71 * 0.30 = 256 bonus items.
484 items instead of 228 item drops per run, or an increase of 2.12x as many items. Then a 200% increase to magic find is applied to all drops.
So 375 vs 575 is 42% effective improved chance of legendary drop. 2.12 * 1.42 = 3.012
That means MP8 vs MP0 you would get more legendaries an hour as long as you can do MP8 within 3x as long.
I'm using the numbers we've recieved by blizzard to do that calculation, however they have admitted that not all mobs can drop bonus items, and some have less than 30%, while others have higher, that is only the average chance to drop 'something', so I feel its not reasonable to just take it at face value.
Edited by Loroese, 29 December 2012 - 09:47 PM.
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#1106
Posted 30 December 2012 - 07:07 PM
wtf is with rng i have gotten hand crossbow set nat's in exact same spot in keep dephs 2 map 4 times now in that wood floor area with 4 metal grates by the 2 further north metalgrates perhaps its due to that skelie spawn dieing in exact same grid point and that settles what legendary it willbe? could test this by kiling stuck mobs like the big wurms that crawl up walls and spit out demons
Edited by omnom, 30 December 2012 - 07:30 PM.
#1107
Posted 30 December 2012 - 10:01 PM
omnom, on 30 December 2012 - 07:07 PM, said:
wtf is with rng i have gotten hand crossbow set nat's in exact same spot in keep dephs 2 map 4 times now in that wood floor area with 4 metal grates by the 2 further north metalgrates perhaps its due to that skelie spawn dieing in exact same grid point and that settles what legendary it willbe? could test this by kiling stuck mobs like the big wurms that crawl up walls and spit out demons
No, Bonus Items only drop from mobs. MF can affect what is dropped since it is always a gear drop, but it won't increase the chance of a bonus item to drop.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
#1108
Posted 30 December 2012 - 11:24 PM
The quoted calculation assumes that trashmob-drops and elite drops have the same quality. As legendary items are the interesting drops, this might be true (but I did not see convincing data yet).
#1109
Posted 29 January 2013 - 06:18 PM
It would be nice to know the value, so please vote for my question(s).
US
http://us.battle.net...2398?page=7#128
EU
http://eu.battle.net...85753?page=1#12
Thanks in advance.
#1110
Posted 11 February 2013 - 10:36 AM
#1111
Posted 27 February 2013 - 07:27 AM
#1112
Posted 11 March 2013 - 05:27 PM
Listing all my questions if anyone cares to vote for them, at least for some of them.
http://us.battle.net...80149?page=1#15 <- physical vs elemental weapons
http://us.battle.net...80149?page=2#27 <- legendary drop chance
http://us.battle.net...80149?page=2#35 <- affix weight changes
http://us.battle.net...80149?page=3#41 <- confusing affix display
http://us.battle.net...80149?page=3#48 <- AH affecting drops
I know I´m naive but whatever, it´s worth a try.
EDIT: same questions on the EU forums
http://eu.battle.net...640097?page=1#6
http://eu.battle.net...640097?page=1#7
http://eu.battle.net...640097?page=1#8
http://eu.battle.net...640097?page=1#9
http://eu.battle.net...40097?page=1#10
Edited by Nubtro, 11 March 2013 - 05:35 PM.
Also tagged with Magic Find, MF, Loot, Goblins, Farm, Statistic, Mechanic, Elite
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