Magic Find and its efficiency: A statistical insight
#1061
Posted 18 October 2012 - 10:32 AM
#1062
Posted 19 October 2012 - 01:13 PM
HuiTzi, on 18 October 2012 - 10:32 AM, said:
well, it took me like 7 full clears, but I finally found one!
And on my last off-day too
#1063
Posted 19 October 2012 - 06:49 PM
#1064
Posted 20 October 2012 - 10:13 PM
I think I can provide plain texts of items like this:
Edit: We should check the color distribution for the bonus drop: Similar to slot 1/4? Similar to slot 2/3? Similar to NV slot?
Edited by Lexikon, 22 October 2012 - 12:21 PM.
#1065
Posted 23 October 2012 - 06:18 PM
#1066
Posted 23 October 2012 - 06:50 PM
ztking, on 23 October 2012 - 06:18 PM, said:
It looks to me to be identical to the existing trash item slots. It feels like it's better than elites slot 2, but not quite as good as elites slot 1.
In any case I am not sure how we can figure it out. Does it apply to elite/boss kills? I think I read somewhere that it only applies to "normal" monster kills, meaning pack members of elite packs that isn't the last/the leader and other trash. If that's true it'll be difficult to determine.
For the spreadsheet I treat it like an additional trash item-drop.
#1067
Posted 24 October 2012 - 03:07 AM
Not sure if anyone pointed out this on 54 pages but;
update on the max MF
- Amulet 45
- Ring 30 (Nagelring)
- Quiver / Orb / Mojo 20
and you may add Weapon 45 (Sun Keeper)
This is relevant to section 2,7
#1068
Posted 24 October 2012 - 06:49 AM
CamogaFly, on 24 October 2012 - 03:07 AM, said:
Not sure if anyone pointed out this on 54 pages but;
update on the max MF
- Amulet 45
- Ring 30 (Nagelring)
- Quiver / Orb / Mojo 20
and you may add Weapon 45 (Sun Keeper)
This is relevant to section 2,7
I updated section 2.7 with new numbers. I used to have weapons on the list too, but I decided to leave it for armor only for the time being and see if blizzard ends up completely removing the affix from items.
Thanks for the input.
#1069
Posted 03 November 2012 - 12:55 PM
#1071
Posted 21 November 2012 - 02:18 PM
#1072
Posted 24 November 2012 - 08:15 PM
Or maybe that is much more complex than a mf.
Reason why I ask this is because I noticed that on plvl90-95 (no additional mf on mp1) i was getting at least 5 times a day gladiators gauntlets, out of 15-20 leg/set items.
on plvl90-95 (no additional mf on mp1) i was getting at least 5 times a day the gidbinn ceremonial knife, out of 15-20 leg/set items.
On plvl100 I never got any of those not even once and I played on all mp's.
Also one more thing I noticed is set chest armor, on 10 natalya's chest I am getting 2 tal rasha chest (got arount 30 nataly and 5 tal rasha's, 1 inna's and 1 zunnimasa chest all of that is in lifetime playing cant really give some avrage mf/mp)
#1073
Posted 25 November 2012 - 09:15 PM
#1074
Posted 28 November 2012 - 12:02 PM
Hi, I've only read initial post, sry can't handle 54 pages, but question is very simple. in 1.0.5 legendary drop was doubled, is this reflected in graphs/tables in initial post? 0.001 drop rate you use for legendary is for 1.0.4 or 1.0.5? also where this number comes? i doubt you have big enough data pool to get that specific on legendarily, like you totally can on rares/blues.
tnx for answer :)
#1075
Posted 28 November 2012 - 12:16 PM
"The following presented data have been collected in Diablo III v. 1.0.3.10235 - v. 1.0.4.11327."
=> It's based on pre-1.05.
Many of the relevant sections have been updated, e.g., section 2.8, as mentioned at the beginning of the post. However, as you said, I don't think this study is representative for the drop rate of legendaries. It's mainly to find out about the affix rolls on rares - and there's good reason to believe that nothing has changed here since 1.05. The only way to find out if all of this is still true is of course to collect new data...
Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?
Answers to these and many other questions in the Wizard Gear Guide.
#1076
Posted 28 November 2012 - 01:18 PM
#1077
Posted 28 November 2012 - 05:45 PM
#1078
Posted 28 November 2012 - 09:01 PM
Qwaygon, on 28 November 2012 - 12:02 PM, said:
Hi, I've only read initial post, sry can't handle 54 pages, but question is very simple. in 1.0.5 legendary drop was doubled, is this reflected in graphs/tables in initial post? 0.001 drop rate you use for legendary is for 1.0.4 or 1.0.5? also where this number comes? i doubt you have big enough data pool to get that specific on legendarily, like you totally can on rares/blues.
tnx for answer
The drop rate that is given in the calculation is the one that has been doubled.
We estimated it to be approximately 1/2000 chance for each item slot in pre-1.05. When 1.05 hit I simply doubled it to 1/1000 (= 0.001).
We have no legitimate way of saying this is near the true value. As a matter of fact, the random deviation there is for our data around the legendary drops is, simply speaking, huge compared to the approximated distribution. We did, however, narrow down the options and eventually we settled with a nice round number (being 1/1000 at 0 MF atm).
Keep in mind that the legendary drops are only directly reflected in the model system and this model system is, well, a model! It will never be able to actually show the true nature of the drops, only come close to it, and I believe the approximation of 1/1000 chance for legendary item at 0 MF is reasonable.
If there is a disagreement on this then of course I will take it into consideration, but as people have already mentioned this study does not answer the underlying questions that are of legendaries. It's more about showing the trends.
Glad you read it though, and don't worry, just reading the original post is a task in itself.
- - -
Bagstone, on 28 November 2012 - 12:16 PM, said:
"The following presented data have been collected in Diablo III v. 1.0.3.10235 - v. 1.0.4.11327."
=> It's based on pre-1.05.
Updated to:
The following presented data have been collected in Diablo III v. 1.0.3.10235 - v. 1.0.4.11327.
The doubled drop chance for legendaries in 1.05 have been considered for the calculations.
Like a ninja...
- - -
dulac84, on 24 November 2012 - 08:15 PM, said:
No.
I believe there is no relation between mf/mp and the actual legendary roll. I believe that is totally up to iLvl and randomness to a certain degree.
Edited by Cyeron, 28 November 2012 - 09:06 PM.
#1079
Posted 29 November 2012 - 08:28 AM
Cyeron, on 28 November 2012 - 09:01 PM, said:
The following presented data have been collected in Diablo III v. 1.0.3.10235 - v. 1.0.4.11327.
The doubled drop chance for legendaries in 1.05 have been considered for the calculations.
Like a ninja...
this solves everything, and somehow reflect what i was expect things to be :) i do agree that 1/1000 looks reasonable assumption
tnx for answer )
Edited by Qwaygon, 29 November 2012 - 08:29 AM.
#1080
Posted 02 December 2012 - 08:31 AM
I would also like to think investigations into legendary drop locations could be pursued(woudl take months of data but not alot of work depending on amount of participants). Doing alkaizerish runs dayin and dayout there seems to be something going on with legendaries dropping in first 5 stacks NV/whites-in-amungst usually at the end of zones(going backwards in alkaizer run its your start into that zone). I even do arreat 2 from cursed tower 1 wp + backtrack from arreat2 wp to that hotspot at end of heart zone +go keep dephs3 clear to keep dephs 2. But again maby the nature of my runs is just feeding into that perception(more reason to look into it can you say better farming routes for legendary gathering specifically) without tracking all the data from many people theres no way to tell.
Edited by omnom, 02 December 2012 - 08:35 AM.
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