More Diablo Animations?
#61
Posted 17 February 2009 - 12:19 AM
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
#65
Posted 17 August 2009 - 07:16 PM
Thanks a lot Anakyn for putting all these things up. From what I understood you said, it's not easy to do and the time you invested in doing this must have been fairly long. We all really appreciate it. I loved the monster deaths and Tremain the Priest seems so wonderfully archetypal, it's awesome. I wouldn't mind seeing a Pit Lord death by the way if you can manage it. Those Lava Thrower guys had a pretty cool death sequence too if I remember right.
#67
Posted 15 December 2009 - 12:26 AM

I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.
#68
Posted 15 December 2009 - 01:57 AM
RedNick27 said:

I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.
I think you?re not using the correct pallete, if i?m not wrong Diablo 1 models had
a different file to handle the colours
#69
Posted 15 December 2009 - 02:08 AM
RedNick27 said:
I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.
Rykker's the expert at extracting these images. I would ask him about it.
#70
Posted 15 December 2009 - 02:40 PM
Clew said:
a different file to handle the colours
The mpq editor I'm using came with a diablo.pal file and the Diablo 2 option under palette is unticked by default so I'm assuming it's the correct palette. I'm gonna try with some other mpq editors, if there are any.
#71
Posted 15 December 2009 - 02:43 PM
Check that
Quote
As I said earlier in the thread, each monster-type has multiple color palettes; each one corresponding to a different variant of the monster. They do something apparently more complex for the Uniques, and I haven't discovered what that is, yet.
I found something about the Unique monsters colors
"Uniques have their own set of TRN files that will not work for normal monsters. Use of normal monster TRN files on uniques is unknown."
Seems Unique colors are on those .trn
source: Mod Making guide
This post has been edited by Clew: 15 December 2009 - 02:47 PM
#73
Posted 15 December 2009 - 11:03 PM
Mordor said:
all TRNs just have to be picked very carefully
regarding that white colors: they used to be pure black originally (RGB data 000000h in .PAL file), but got converted to white in the process of extraction/conversion
Ah ofcourse, I see white and black has been switched in the palette file. I'm not sure if pure black is the right color though, looks a little too dark.
#74
Posted 16 December 2009 - 06:56 AM
However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.
#75
Posted 16 December 2009 - 05:01 PM
http://www.Sixen.org
#76
Posted 16 December 2009 - 05:30 PM
Mordor said:
However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.
Hmm, I guess I'll just have to try some of the colors in the palette file and find one that fits, I'm just such a perfectionist that I can't rest unless I know I have the right colors. :P
Sixen said:
I'm using cv5, it lets you view and save cel and cl2 files as gifs.
#77
Posted 17 December 2009 - 09:25 AM
RedNick27 said:
Ah, pretty handy tool...
http://www.Sixen.org
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