Currently we do not, no. Unsure whether we will either : )
Shouldn't be too much coding, it's simply displaying the cumulative values you're already using in the DPS calculation.
Yes, 0.5 is going to be a version mainly focussed on the UI. This will be part of it.
EDIT: Just upgraded an item (increased primary stat by 130) and now it's off by 660.
Calculations are always going to be off because you don't know the exact values that D3 uses. You just see rounded values in-game. We decided that an error margin of about 500 DPS above or below is acceptable. However 660 is a bit much. Do you think you can create an issue on our google code page and attach your save file to it? That way we can look where the inflation is going on.
If you do, please be so kind to include your in-game stats too. Thanks!
I have an error margin of 20,000 damage with sharpshooter on and 30,000 with sharpshooter off... I cant save you the file because when i save my character it crashes the program...
There's clearly a math issue somewhere as i rechecked my stats a dozen times.
That makes me think you added in your +elemental damage too. Don't do that, it is already incorporated in the weapon damage values you see itself. If this is not the case then please let us know