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Monster hp/dmg increase per player new info?


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#1 DiabloSin

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Posted 10 May 2012 - 11:33 PM

Ramp Up Per Additional Player:
Description | Normal | NM | Hell | Inferno
Monster HP Increase Per Additional Player | 75% | 85% | 95% | 110%
Monster XP Increase Per Additional Player | 0 | 0 | 0 | 0
Monster DMG Increase Per Additional Player | 0 | 5% | 10% | 15%

Someone posted this on the official forum, i dunno if it's true, but if so, every extra player in inferno increases mob hp 110% and damage 15%. So in a 4 player game mobs have 440% hp and 60% more dmg?

#2 soulzek

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Posted 10 May 2012 - 11:39 PM

This is consistent with their initial reasons for going with a 4 player cap, something along the lines of:

"We didn't like that you got 1-shot in an 8 player game in D2".

Also, from the beta, the hp increase was definitely more noticeable than anything.
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#3 Nuvian

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Posted 10 May 2012 - 11:42 PM

Wouldn't surprised me if this is true, i don't mind it being true either, the more challenging the better.

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#4 Emmo

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Posted 10 May 2012 - 11:45 PM

I'd be inclined to take it with a pinch of salt, but it seems pretty reasonable to me.
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#5 Red_Panda

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Posted 10 May 2012 - 11:47 PM

In the reddit article the guy said that the strat guide listed

Spoiler

Edited by Red_Panda, 10 May 2012 - 11:57 PM.


#6 Scyldragon

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Posted 10 May 2012 - 11:51 PM

View PostDiabloSin, on 10 May 2012 - 11:33 PM, said:

Someone posted this on the official forum

Unless i see a blue post on it, I'm calling this shenanigans. Seriously, it's highly unlikely that they would make the game more than 100% more difficult with each new person that joined. And 110% hp, 15% damage for the fourth people joining? People would not want a fourth player with an increase in difficulty that steep... in fact, I think that a change such as this would make far more people consider playing only solo...

75% hp increase flat might be slightly too little, but it makes far more sense than this "new system."

#7 Red_Panda

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Posted 10 May 2012 - 11:56 PM

That's not from the forum. It's actually from the limited edition strategy guide..It's on the forum because they got it from the reddit article.

#8 Molster

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Posted 10 May 2012 - 11:58 PM

View PostRed_Panda, on 10 May 2012 - 11:56 PM, said:

That's not from the forum. It's actually from the limited edition strategy guide..It's on the forum because they got it from the reddit article.


#9 wishedhehadbeta

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Posted 10 May 2012 - 11:58 PM

View PostDiabloSin, on 10 May 2012 - 11:33 PM, said:

Someone posted this on the official forum, i dunno if it's true, but if so, every extra player in inferno increases mob hp 110% and damage 15%. So in a 4 player game mobs have 440% hp and 60% more dmg?

so this means people will have to carry MORE then just their weight in order for a co-op game in inferno to go faster than a single player. this just makes me now 100% sure im going to just play solo most of the time. sure the individual loot thing made it so being in co-op was completely pointless since the only person who got loot in a co-op game was the fastest clicker/going off on their own and stealing boss loot. and since loot % drop for better gear and more gear no longer increases per person def be better off MFing alone unless u have 3 veteran friends who are great who will also give you gear that drops.

and thinking of just a MOB (not boss) with 2m HP x440% and 170k dmg x60%.... no thanks brah

Edited by wishedhehadbeta, 11 May 2012 - 12:00 AM.

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#10 DiabloSin

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Posted 11 May 2012 - 12:01 AM

Well if it's in the guide i guess it's confirmed then. It makes sense anyway, it makes 4 player games less of a roll over.

#11 Molster

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Posted 11 May 2012 - 12:02 AM

Uhh I read that as, if there are four players, then HP is 110% more  in the table, it as 1 2 3 4  so under row 4, monster have 110% more hp is what it looked like  which also dosnt add up, but 440% is.. odd as well

Edited by Molster, 11 May 2012 - 12:03 AM.


#12 T_Roc

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Posted 11 May 2012 - 12:04 AM

View PostScyldragon, on 10 May 2012 - 11:51 PM, said:

View PostDiabloSin, on 10 May 2012 - 11:33 PM, said:

Someone posted this on the official forum

Unless i see a blue post on it, I'm calling this shenanigans. Seriously, it's highly unlikely that they would make the game more than 100% more difficult with each new person that joined. And 110% hp, 15% damage for the fourth people joining? People would not want a fourth player with an increase in difficulty that steep... in fact, I think that a change such as this would make far more people consider playing only solo...

75% hp increase flat might be slightly too little, but it makes far more sense than this "new system."

You're reading it wrong.  Its not 110% hp and 15% for the 4th person.  Its 110% hp 15% damage for EVERY person in INFERNO.  Which is fine.  People who will be grouping in inferno will be bringing group buffs/debuffs with them.  Multiply that by 4, and you can start to understand why the need for the increase to 440% hp and the 60% added damage in a 4 person inferno game.

#13 Red_Panda

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Posted 11 May 2012 - 12:05 AM

View PostMolster, on 11 May 2012 - 12:02 AM, said:

Uhh I read that as, if there are four players, then HP is 110% more  in the table, it as 1 2 3 4  so under row 4, monster have 110% more hp is what it looked like  which also dosnt add up, but 440% is.. odd as well

It's 110% per additional player though. That means base 1.0 and 1.1 times three for a total of 4.3... or 430%..

I don't see why people are saying 4.4....If it's PER ADDITIONAL PLAYER and the base is 1.0, then you only get 3 1.1's, not four...O.o

Edited by Red_Panda, 11 May 2012 - 12:06 AM.


#14 Emmo

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Posted 11 May 2012 - 12:05 AM

In Inferno that table says 1 player 100%. 2 players 210%. 3 players 320%. 4 players 430%.
As opposed to normal: 1 player 100%. 2 players 175%. 3 players 250%. 4 players 325%.

Bit of a climb. Especially if they get 15% extra damage per extra player in Inferno.
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#15 Molster

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Posted 11 May 2012 - 12:06 AM

View PostEmmbrace, on 11 May 2012 - 12:05 AM, said:

In Inferno that table says 1 player 100%. 2 players 210%. 3 players 320%. 4 players 430%.
As opposed to normal: 1 player 100%. 2 players 175%. 3 players 250%. 4 players 325%.

Bit of a climb. Especially if they get 15% extra damage per extra player.
Thank you, thats what I was looking for

View PostRed_Panda, on 11 May 2012 - 12:05 AM, said:

View PostMolster, on 11 May 2012 - 12:02 AM, said:

Uhh I read that as, if there are four players, then HP is 110% more  in the table, it as 1 2 3 4  so under row 4, monster have 110% more hp is what it looked like  which also dosnt add up, but 440% is.. odd as well

It's 110% per additional player though. That means base 1.0 and 1.1 times three for a total of 4.3... or 430%..

I don't see why people are saying 4.4....If it's PER ADDITIONAL PLAYER and the base is 1.0, then you only get 3 1.1's, not four...O.o
But thats not how the table I saw was setup, which is why I was confused, the values in the table WERE the final results. but post above has more like what I saw

#16 Red_Panda

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Posted 11 May 2012 - 12:09 AM

Oh...the one on reddit that I saw just said per additional player and then listed the values by difficulty :x

#17 Molster

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Posted 11 May 2012 - 12:10 AM

View PostRed_Panda, on 11 May 2012 - 12:09 AM, said:

Oh...the one on reddit that I saw just said per additional player and then listed the values by difficulty :x
Yeah I saw the reddit one too. I think the digital one is just setup a bit different. there are some screens of that around.

To where each row is the total amount after X players. instead of PER player

Edited by Molster, 11 May 2012 - 12:10 AM.


#18 Semizzle

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Posted 11 May 2012 - 12:11 AM

this sounds great :D
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#19 Emmo

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Posted 11 May 2012 - 12:16 AM

Well the result of the table this guy posted would be:

Normal
# Players	 HP%	Damage%
1		 100%   100%
2		 175%   100%
3		 250%   100%
4		 325%   100%

Nightmare
# Players	 HP%	Damage%
1		 100%   100%
2		 185%   105%
3		 270%   110%
4		 355%   115%

Hell
# Players	 HP%	Damage%
1		 100%   100%
2		 195%   110%
3		 290%   120%
4		 385%   130%

Inferno
# Players	 HP%	Damage%
1		 100%   100%
2		 210%   115%
3		 320%   130%
4		 430%   145%

May the odds be ever in your favour.

#20 Antirepublican

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Posted 11 May 2012 - 12:19 AM

Seems legit to me.

Gives me more hope about solo play being competitive to organized groups as well.
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