Monster hp/dmg increase per player new info?
#1
Posted 10 May 2012 - 11:33 PM
Description | Normal | NM | Hell | Inferno
Monster HP Increase Per Additional Player | 75% | 85% | 95% | 110%
Monster XP Increase Per Additional Player | 0 | 0 | 0 | 0
Monster DMG Increase Per Additional Player | 0 | 5% | 10% | 15%
Someone posted this on the official forum, i dunno if it's true, but if so, every extra player in inferno increases mob hp 110% and damage 15%. So in a 4 player game mobs have 440% hp and 60% more dmg?
#2
Posted 10 May 2012 - 11:39 PM
"We didn't like that you got 1-shot in an 8 player game in D2".
Also, from the beta, the hp increase was definitely more noticeable than anything.
#3
Posted 10 May 2012 - 11:42 PM

#4
Posted 10 May 2012 - 11:45 PM
#5
Posted 10 May 2012 - 11:47 PM
Edited by Red_Panda, 10 May 2012 - 11:57 PM.
#6
Posted 10 May 2012 - 11:51 PM
DiabloSin, on 10 May 2012 - 11:33 PM, said:
Unless i see a blue post on it, I'm calling this shenanigans. Seriously, it's highly unlikely that they would make the game more than 100% more difficult with each new person that joined. And 110% hp, 15% damage for the fourth people joining? People would not want a fourth player with an increase in difficulty that steep... in fact, I think that a change such as this would make far more people consider playing only solo...
75% hp increase flat might be slightly too little, but it makes far more sense than this "new system."
#7
Posted 10 May 2012 - 11:56 PM
#9
Posted 10 May 2012 - 11:58 PM
DiabloSin, on 10 May 2012 - 11:33 PM, said:
so this means people will have to carry MORE then just their weight in order for a co-op game in inferno to go faster than a single player. this just makes me now 100% sure im going to just play solo most of the time. sure the individual loot thing made it so being in co-op was completely pointless since the only person who got loot in a co-op game was the fastest clicker/going off on their own and stealing boss loot. and since loot % drop for better gear and more gear no longer increases per person def be better off MFing alone unless u have 3 veteran friends who are great who will also give you gear that drops.
and thinking of just a MOB (not boss) with 2m HP x440% and 170k dmg x60%.... no thanks brah
Edited by wishedhehadbeta, 11 May 2012 - 12:00 AM.
#10
Posted 11 May 2012 - 12:01 AM
#11
Posted 11 May 2012 - 12:02 AM
Edited by Molster, 11 May 2012 - 12:03 AM.
#12
Posted 11 May 2012 - 12:04 AM
Scyldragon, on 10 May 2012 - 11:51 PM, said:
DiabloSin, on 10 May 2012 - 11:33 PM, said:
Unless i see a blue post on it, I'm calling this shenanigans. Seriously, it's highly unlikely that they would make the game more than 100% more difficult with each new person that joined. And 110% hp, 15% damage for the fourth people joining? People would not want a fourth player with an increase in difficulty that steep... in fact, I think that a change such as this would make far more people consider playing only solo...
75% hp increase flat might be slightly too little, but it makes far more sense than this "new system."
You're reading it wrong. Its not 110% hp and 15% for the 4th person. Its 110% hp 15% damage for EVERY person in INFERNO. Which is fine. People who will be grouping in inferno will be bringing group buffs/debuffs with them. Multiply that by 4, and you can start to understand why the need for the increase to 440% hp and the 60% added damage in a 4 person inferno game.
#13
Posted 11 May 2012 - 12:05 AM
Molster, on 11 May 2012 - 12:02 AM, said:
It's 110% per additional player though. That means base 1.0 and 1.1 times three for a total of 4.3... or 430%..
I don't see why people are saying 4.4....If it's PER ADDITIONAL PLAYER and the base is 1.0, then you only get 3 1.1's, not four...O.o
Edited by Red_Panda, 11 May 2012 - 12:06 AM.
#14
Posted 11 May 2012 - 12:05 AM
As opposed to normal: 1 player 100%. 2 players 175%. 3 players 250%. 4 players 325%.
Bit of a climb. Especially if they get 15% extra damage per extra player in Inferno.
#15
Posted 11 May 2012 - 12:06 AM
Emmbrace, on 11 May 2012 - 12:05 AM, said:
As opposed to normal: 1 player 100%. 2 players 175%. 3 players 250%. 4 players 325%.
Bit of a climb. Especially if they get 15% extra damage per extra player.
Red_Panda, on 11 May 2012 - 12:05 AM, said:
Molster, on 11 May 2012 - 12:02 AM, said:
It's 110% per additional player though. That means base 1.0 and 1.1 times three for a total of 4.3... or 430%..
I don't see why people are saying 4.4....If it's PER ADDITIONAL PLAYER and the base is 1.0, then you only get 3 1.1's, not four...O.o
#16
Posted 11 May 2012 - 12:09 AM
#17
Posted 11 May 2012 - 12:10 AM
Red_Panda, on 11 May 2012 - 12:09 AM, said:
To where each row is the total amount after X players. instead of PER player
Edited by Molster, 11 May 2012 - 12:10 AM.
#18
Posted 11 May 2012 - 12:11 AM
#19
Posted 11 May 2012 - 12:16 AM
Normal # Players HP% Damage% 1 100% 100% 2 175% 100% 3 250% 100% 4 325% 100% Nightmare # Players HP% Damage% 1 100% 100% 2 185% 105% 3 270% 110% 4 355% 115% Hell # Players HP% Damage% 1 100% 100% 2 195% 110% 3 290% 120% 4 385% 130% Inferno # Players HP% Damage% 1 100% 100% 2 210% 115% 3 320% 130% 4 430% 145%
#20
Posted 11 May 2012 - 12:19 AM
Gives me more hope about solo play being competitive to organized groups as well.
Epicurus
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