Reducing cooldown with "grave injustice"
#1
Posted 17 April 2012 - 02:18 AM
1. Do you think that "grave injustice" will be effective in inferno mode (because let's face it, you will have to put yourself in much more danger when using this passive (if you wan't to quickly decrease your cd's) possibly resulting in more death's and poor effectiveness).
2. If you think that it can be effective, what build/skills will you be using in order to effectively trigger "grave injustice" (with some explanations).
#2
Posted 17 April 2012 - 02:21 AM
#3
Posted 17 April 2012 - 02:41 AM
Knucker, on 17 April 2012 - 02:21 AM, said:
http://www.d3inferno...ckUpRadius.html
#4
Posted 17 April 2012 - 05:54 AM
#5
Posted 17 April 2012 - 08:37 AM
Epicurus
#6
Posted 17 April 2012 - 12:01 PM
Grave Injustice is really good but you need to delve in pick up and health globe mechanics.
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
#8
Posted 17 April 2012 - 01:24 PM
Items > Armor
Boots
Bracers
Gloves
Pants
Shoulders
BeltMighty Belt Barb
Generic Belt
Chest ArmorCloakDH
Generic Chest Armor
HelmGeneric Helm
Spirit Stone Monk
Voodoo Mask WD
Wizard Hat Wiz
You can have up to 7 per slot, so 56 yards minimum. I say minimum because we dont know the stats on unique items. They could have a ring with the affix on it, or they could have an armour slot with higher than 7 on it. Grave injustice is a REALLY strong passive. One of the strongest if you have CD's.
for he to-day that sheds his blood with me
shall be my brother..."
#9
Posted 17 April 2012 - 04:56 PM
#10
Posted 18 April 2012 - 02:24 AM
for he to-day that sheds his blood with me
shall be my brother..."
#11
Posted 18 April 2012 - 08:15 AM
#12
Posted 23 April 2012 - 09:40 AM
But i am afraid of one thing,do enemies killed by party members count?Because if the monks and barbs rush and start pummeling the bad guys then they will be killing a lot more.However,if enemies killed by the party count then this passive just became so much more awesome!!
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobu...l?state=replace
#13
Posted 23 April 2012 - 09:48 AM
#14
Posted 23 April 2012 - 09:54 AM
#15
Posted 23 April 2012 - 03:41 PM
#17
Posted 24 April 2012 - 10:19 AM
Casanova, on 23 April 2012 - 06:21 PM, said:
I think they will since they removed pots in favor of the red balls of healing. Which means they have to be there instead.
Edited by Findulidas, 24 April 2012 - 10:33 AM.
#18
#19
Posted 24 April 2012 - 10:41 AM
As for health globes, I recall some WD skills that could produce zombie dogs aside from the straight summon. This with the chance for the dogs to drop globes could be explored by someone not 6 hours past his normal bed time..
#20
Posted 24 April 2012 - 11:42 AM
Diablo III profile: Witch doctor 60 + 10, Paragon Level Chart by me
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










