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Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, Premium


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#1 Molster

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Posted 12 April 2012 - 02:11 AM

Diablo III Armor Set Previews
Over the last few months we have had pictures of a good deal of the armor sets found in the beta files. However with much thanks to Kirisu and Relaxation, we are able to show you these great videos showing off the sets. Keep in mind just like with all Blizzard betas. These armors can easily change in the retail version of the game. Let us know in the comments here which ones you like!

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Buying Items and the RMAH
It looks like this topic is back for some action. Bashiok took the time to give some more thoughts on the subject

Originally Posted by Blizzard (Blue Tracker / Official Forums)

It's interesting to think about, for sure. There's certainly a separation for most people in that obtaining currency outside of the game, and obtaining items worth currency within the game are exclusive concepts. That if you're playing the game and obtaining items, they are of a higher value than having a job and being paid for it. Which is kind of strange as real world currency is by far more widely valuable and usable than an in-game item. Obviously there's an exchange rate of sorts that will be worked out by players to match the two, but I think it's interesting that conceptually someone who works to obtain currency in their job and buy an item is perceived of as less than someone who was able to obtain it by playing the game. Logically it's backwards as a real world job is not the fun and enjoyment of playing a video game, but that gets turned around within the context of wanting to compare skill and aptitude.

I still think drop chance puts so much randomization into someone's acquisition of items that there's no true test of aptitude to be had, just luck and time. What's to say working to earn money to buy an item is easier than launching the game and getting that same item on your first kill? Also, I love my job, but it's still not as awesome as just playing Diablo III.

I don't even know how someone can attempt to place value on the way someone obtained their items, at what cost, in what Act and difficulty was it found, what their magic find was, are they more skilled than me, are they using a 'cheesy build' etc. There's too many variables that throw off comparison of 'skill' before currency even enters the picture.

In regards to PvP, that gear didn't just appear out of nowhere. If my opponent bought his gear that doesn't change the fact that it dropped for someone else somewhere. That gear was going to make someone beefy in PvP regardless of whether it was sold or not so what's the point? Is it really worse that I fight someone in PvP whom bought all their gear versus fighting the player for whom that gear originally dropped before they sell it? If anything, the person that bought their gear is more likely to be at a disadvantage because they haven't invested the time to get really good at their skills. Overall I think it's a moot point.


I like the way this all makes sense inside my brain.




Monster Melee Attack Range
This is a topic that has been brought up a few times on the forums. If you move out of a monsters range, you can still be hit at times. Bashiok hit the forums with a reply on the design behind this.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

It's intentional. We don't want a game where the most effective way to play is to dodge in and out of enemy attacks. It's not that difficult to do, and it's just not a very fun way to play. "Most effective" and "not fun" just can't be in the same sentence when describing part of the game. We want combat to be based on use of abilities, putting thought into builds, building up offensive and defensive stats, etc. Skill is absolutely a part of all of the systems you'll use, and kiting can be too, but it'd be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor.

Also think about just running past enemies to rush through an area and never being hit. Anyone looking to rush would love it! Which is why it's not a good idea from a design perspective. :) It's not something we'll be changing.




Blue Posts

Blizzquote

Tuning for 1.5 years?
Obviously back then we didn't know that our testing and polishing would reveal that we were unhappy with some of game systems, which were either removed for redundancy (or being sucky), reworked for various improvements, or we needed to add completely new ones. But I dont think anyone was surprised. We test, we iterate and refine, we test some more, etc.

But yes. Along with continued development and iteration on the game as a whole we're constantly and continually tuning and testing.

I recommend enjoying these as in-progress looks into the development process, and yes, even at our silliness in thinking we were anywhere close to finishing the game. :)
(Blue Tracker / Official Forums)

+X-XDmg mod
This is not a bug. The + damage affixes are rolled into the weapon's damage range. If you weapon originally had 2-4 damage, and you had +2 max damage, your weapon range would change to 2-6.

Those giant DPS numbers show you your estimated damage after all affixes are rolled into the item.
Our website will be out of date until the game comes out, and even then every item has unique stats. I would advise against comparing in-game items to items on the website right now.
(Blue Tracker / Official Forums)

Submitting  Media to Diablo III's Community Site
Many of the best updates found on our website each week were created by you! Fan Art, Screenshots, and Wallpapers all come from player submissions, and we want to thank you for your wonderful contributions.

Pieces that we post to our websites are often featured for several years . . . sometimes permanently! We've even displayed your artwork at BlizzCon and in museum exhibits alongside our own creations. Whether you're a longtime contributor or a first time hopeful, please feel free to submit your art or comics. While we can't post everything we receive, we're always on the lookout for an opportunity to share your creations with the rest of the community.
To find our submission forms, go to the Community Section, scroll down, and you'll find submission links under each category.

We're looking forward to seeing your work! (Blue Tracker / Official Forums)

Art Contest Submission Issues
We’re excited that you’re putting pencil to paper for our “Darkness Falls, Heroes Rise” promotion, Zherg!

If you’re having difficulties uploading your entry, make sure you’re using the latest versions of your browser, as well as your Flash and Java plug-ins. You can also try another browser or check your ad block settings, but if your problem persists, you should consider browsing the Website Bug Report forum as some of the other posters there have been able to find some workarounds for common issues.

But if you submitted your drawing successfully to the site and are concerned because you still don’t see it in the gallery, don’t fret. They aren’t automatically uploaded, and since we have to go through each submission individually, it can take a little while for them to show up on the website’s Art Contest Gallery. So keep checking back and pouring through the other exclusive content and submissions throughout the site in the meantime, and hopefully you’ll see your own art piece show up sometime soon. :) (Blue Tracker / Official Forums)

Launch Event
Talked about the launch event plans today. Nothing to announce, but it was super exciting. It's becoming more real! (Source)




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#2 Benegesserit

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Posted 12 April 2012 - 02:28 AM

good thing beta keys were handed out by this site before the curse premium thing started since I'm sure that would have played a role in winning one

#3 Aerisot

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Posted 12 April 2012 - 02:31 AM

View PostBenegesserit, on 12 April 2012 - 02:28 AM, said:

good thing beta keys were handed out by this site before the curse premium thing started since I'm sure that would have played a role in winning one

I don't believe so.
I just want a little bit of tenderness :(

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#4 Molster

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Posted 12 April 2012 - 02:32 AM

View PostBenegesserit, on 12 April 2012 - 02:28 AM, said:

good thing beta keys were handed out by this site before the curse premium thing started since I'm sure that would have played a role in winning one

nope (ps: the curse premium thing had already started back then ^_~ )

the giveaways is referring to http://www.curse.com/giveaways

Edited by Molster, 12 April 2012 - 02:37 AM.


#5 willofD

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Posted 12 April 2012 - 02:44 AM

So essentially, monsters are not able to hit you if you're across the screen. If you step within melee range of a monster, a 'hit' will be sent at the beginning of the attack animation regardless of how fast you may run away. Once that 'hit' is acknowledged, it will damage you even if it appears that you moved away from the monster.


Edited by willofD, 12 April 2012 - 02:44 AM.


#6 ScyberDragon

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Posted 12 April 2012 - 03:03 AM

awesome moving tentacle armor FTW

WD remains to be the coolest class.

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#7 omgTurtles

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Posted 12 April 2012 - 03:33 AM

Best armor set is hands-down the demon hunter angelic-looking set. Second to last tier I think.

#8 Nuggetz

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Posted 12 April 2012 - 03:44 AM

What in the world would constitute a 'cheesy build' in Diablo 3?
"The Unchosen" Pain of Admirance Sigil (For those without -Feat of Strength-):

http://i.imgur.com/O7Oeo.png

I received TWO beta keys.  Eat it and like it.

#9 slipknotjake

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Posted 12 April 2012 - 03:45 AM

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1 barren wasteland
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#10 Adon

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Posted 12 April 2012 - 04:07 AM

Mmm I don't like that monster melee thing if it is what I think it is. If I can't manually dodge in and out of monsters attacks like D2 and they will hit me regardless of where I am before their attack actually hits then that is going to piss me off. I hate games that do that, like every MMO for instance where something dumb is smacking me 20 feet away over a hill and behind a rock. I liked the ability to manuver my character around attacks in D2 and hope you can do same in D3.

#11 antioch18

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Posted 12 April 2012 - 04:11 AM

View Postslipknotjake, on 12 April 2012 - 03:45 AM, said:

  • New, exclusive premium only forum added.
  • Premium title on forums
  • Ability to use the curse client
  • NO ads
  • More features are coming soon.
1 barren wasteland
2 who cares
3 already can use curse client
4 adblock plus
5 lol
lol, yup.

I'm underwhelmed by most of the Barb armor (especially the later tiers). The DH armor looks pretty good over all, a bit repetitive though. WD is unique and has great helms. Monk armor was disappointing, it was mostly big WoW shoulder armor (which is sad because monk will be my main). Wizard armor is nice, but repetitive, and I'm hating the WoW lock shoulders at the end. Blegh.

I'm sure the armor will all look quite different when we apply dyes to it, but on the whole I'm a bit disappointed in the armor sets. They're not as epic as I would have liked (as are most WoW armor sets, garbage).

#12 lorien1973

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Posted 12 April 2012 - 04:12 AM

The armor sets look a lot better when you see them from all directions.

#13 PapiLouis

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Posted 12 April 2012 - 04:27 AM

View PostScyberDragon, on 12 April 2012 - 03:03 AM, said:

awesome moving tentacle armor FTW

WD remains to be the coolest class.

View PostScyberDragon, on 12 April 2012 - 03:03 AM, said:

awesome moving tentacle armor FTW

WD remains to be the coolest class.

So true, but i like the eagle looking one the most, 2nd to last I believe. Also the set with the big green headdress is pretty sweet.
Still gonna start with the barb though :D his final armor set is also pretty boss.

#14 Zic

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Posted 12 April 2012 - 04:30 AM

View Postantioch18, on 12 April 2012 - 04:11 AM, said:

View Postslipknotjake, on 12 April 2012 - 03:45 AM, said:

  • New, exclusive premium only forum added.
  • Premium title on forums
  • Ability to use the curse client
  • NO ads
  • More features are coming soon.
1 barren wasteland
2 who cares
3 already can use curse client
4 adblock plus
5 lol
lol, yup.

I'm underwhelmed by most of the Barb armor (especially the later tiers). The DH armor looks pretty good over all, a bit repetitive though. WD is unique and has great helms. Monk armor was disappointing, it was mostly big WoW shoulder armor (which is sad because monk will be my main). Wizard armor is nice, but repetitive, and I'm hating the WoW lock shoulders at the end. Blegh.

I'm sure the armor will all look quite different when we apply dyes to it, but on the whole I'm a bit disappointed in the armor sets. They're not as epic as I would have liked (as are most WoW armor sets, garbage).

The monk really doesn't have that many big shoulderpads, I counted maybe two in there. On the whole, pretty much all the monk sets look really good to me.

#15 yazwashere

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Posted 12 April 2012 - 05:43 AM

There seem to be fewer monk armor sets than the others.  Definitely less than the Demon Hunter, is there less Monk gear or have we just found less?

Also does anyone know if  the armor is in order of level?

#16 Xebu

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Posted 12 April 2012 - 06:15 AM

View Postslipknotjake, on 12 April 2012 - 03:45 AM, said:

3 already can use curse client

I assume they mean the premium client, the one which lets you update all addons at once, etc. Otherwise yeah, that would be a pretty useless perk.

I agree with you on #1, though.

#17 diabolikro

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Posted 12 April 2012 - 06:17 AM

The armor sets are just .... awesome, everything else is frosting. Great job guys, keep the info coming, i want to be as prepared as possible for 15.05.

#18 pikke

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Posted 12 April 2012 - 06:33 AM

Some really nice sets there, can't wait to see them in game.
Thanks for sharing! :)
Thanks Diablofans! :)

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#19 arvismetoo

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Posted 12 April 2012 - 07:01 AM

Blizzard seems to be a demonic cult, ALL high lvl armours from ALL characters have horns! I mean wtf, i understand for witchdoctor, maybe even the barbarian to an extent, but monk and wizzard with horns????
They could have use more the angelic theme for monk, more asian oriented for wizzard, more warpaint primal for barbarian, instead they seem that all armours are for wd or dh.

#20 macray

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Posted 12 April 2012 - 07:32 AM

I don't like the style of these armours. they are far to extravagant and some of them hardly functional in real life. You are down in the dungeons, fighting for your life - not trying to impress some prince/princess when riding in a tournament!

Why not something a bit less exaggerated? less horns and spikes on the arms/ helms?


Looking forward to see my char change with the equipment, but I cannot say I like what I see here...

Edited by macray, 12 April 2012 - 07:33 AM.

monster + explosion = awesome!




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