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Fence Sells Rings (Beta Patch 16)


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#1 aldrek

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Posted 10 April 2012 - 04:05 AM

Anyone else notice this? Honestly I never check him so I wouldn't know if this is new or not. Check it out.
Uploading pictures.

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Edited by aldrek, 10 April 2012 - 04:09 AM.

Aldrek - Barbarian | Elzrek - Monk


#2 overneathe

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Posted 10 April 2012 - 04:07 AM

It is new. We'll be posting some unofficial changes to the game in a few short moments. This is one of them. :)

#3 dEbaser

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Posted 10 April 2012 - 04:10 AM

Cool. For redundancy sake:

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#4 aldrek

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Posted 10 April 2012 - 04:11 AM

Good to know. None of the other merchants have any new tabs, as far as I can tell.

On a different topic, anyone notice a slight difficulty increase this patch? Or am I just being reckless?

Aldrek - Barbarian | Elzrek - Monk


#5 VioletSkye

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Posted 10 April 2012 - 04:18 AM

View Postaldrek, on 10 April 2012 - 04:11 AM, said:

Good to know. None of the other merchants have any new tabs, as far as I can tell.

On a different topic, anyone notice a slight difficulty increase this patch? Or am I just being reckless?
I noticed that too. I certainly noticed in the fight with Captain Daltyn (not sure of spelling.) It wasn't like a struggle or anything but it was definitely more difficult.
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#6 Mccormick

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Posted 10 April 2012 - 04:57 AM

Probably seems harder because you have no gear anymore really.

#7 aldrek

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Posted 10 April 2012 - 05:04 AM

View PostMccormick, on 10 April 2012 - 04:57 AM, said:

Probably seems harder because you have no gear anymore really.
Could be, but I swear even when I was at the same relative level in patch 15 they didn't hit as hard. Again, could just be my imagination. Or maybe another stealth buff? I'm not complaining.

It'll definitely be noticeable at Skeleton King.

Aldrek - Barbarian | Elzrek - Monk


#8 m8harry

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Posted 10 April 2012 - 07:58 AM

This is a nice change.
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#9 garnok

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Posted 10 April 2012 - 12:32 PM

View Postaldrek, on 10 April 2012 - 05:04 AM, said:

View PostMccormick, on 10 April 2012 - 04:57 AM, said:

Probably seems harder because you have no gear anymore really.
Could be, but I swear even when I was at the same relative level in patch 15 they didn't hit as hard. Again, could just be my imagination. Or maybe another stealth buff? I'm not complaining.


Is it me, or does he move alot faster? Same goes for all rare mobs really. All of them seem to move faster. Noticed that when playing a DH

I can see what you see not. Vision milky, then eyes rot.

When you turn, they will be gone. Whispering their hidden song.


Then you see what cannot be. Shadows move where light should be.

Out of darkness, out of mind. Cast down into the Halls of the Blind


#10 BaconizedCream

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Posted 10 April 2012 - 12:37 PM

Got two rings, each with 2-4 dmg.
2.2k gold a pop.  =)

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#11 sooru

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Posted 10 April 2012 - 12:54 PM

<conspiracy>Might this be a gold sink mechanic introduced to keep people actively spending more gold while levelling? It seems like a small investment for +5 dps but if one keeps upgrading them every few levels from new vendors it starts to add up...</conspiracy>

#12 Red_Panda

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Posted 10 April 2012 - 01:25 PM

View Postsooru, on 10 April 2012 - 12:54 PM, said:

<conspiracy>Might this be a gold sink mechanic introduced to keep people actively spending more gold while levelling? It seems like a small investment for +5 dps but if one keeps upgrading them every few levels from new vendors it starts to add up...</conspiracy>

I don't know. It's not just +5 DPS though. If you find two perfect balanced daggers with 1.7 attack speed...It's...ridiculous how much of a jump it is.

#13 Doez

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Posted 10 April 2012 - 01:50 PM

Less than 5 weeks to go until this shiz gets real!

#14 abu11

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Posted 10 April 2012 - 01:54 PM

"mending ring of wounding" is a funny oxymoron Posted Image




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