Demonhunter
Night Stalker Now restores 1 Discipline, down from 2
Perfectionist Now reduces cost by 10%, down from 20%
Multishot Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%
Full Broadside Now increases damage by 215%, up from 150%
Burst Fire Now does 65% weapon damage, up from 45%
Arsenal Now deals 60% weapon damage, up from 40%
Fire at Will Now reduces cost to 20 hatred, up from 10 and deals 165% weapon damage, up from 115%
Bola Shot
Bitter Pill Now has a 15% chance, down from 35% to gain 2 Discipline, down from 3.
Entangling Shot
Shock Collar Name changed from Chain Lightning
Vault Now costs 8 Discipline down from 10
Grenades
Stun Grenades Now has a 25% chance, up from 15%
Caltrops Now costs 6 Discipline, down from 8
Carved Stakes Now reduces the cost of Caltrops to 4 Discipline, down from 6
Marked for Death Now costs 3 Discipline, down from 6.
Sentry Now lasts for 30 seconds, up from 20
Vigilant Watcher Now Increases duration to 40 seconds, up from 30
Smoke Screen Now costs 14 Discipline, down from 24 and lasts for 2 seconds, down from 3
Lingering Fog Now lasts for 3 seconds, down from 4
Breathe Deep Now gains 5 hatred, down from 20
Special Recipe Now reduces the cost to 12 Discipline down from 21
Shadow Power Now costs 14 Discipline, down from 20
Night Bane Now gain an additional 4 Hatred, down from 15
Well of Darkness Now decreases the Discipline cost to 12, down from 16
Elemental Arrow
Screaming Skull Now Grants a 40% chance, up from 35% and lasts for 1.5 seconds, down from 2
Preparation
Punishment Now restore all Hatred for 25 Discipline up from 20.
Battle Scars You now gain life AFTER instead of "while".
- Demon Hunter one-handed Crossbows have received a damage buff
O.P.:
I'm really excited about the DH so I thought I'd gather everyone's thoughts on patch 16's effects on the class.
The changes are pretty straight forward--decreased discipline costs to Caltrops/Smoke Screen/Vault & a one-handed crossbow buff--but I'd be interested to see what people think considering this will may be the final iteration of DH before launch.
I considered the discp. costs of these skills a tad too high in patch 15. Now Vault and Caltrops-especially coupled with decent regen gear/passives in later gameplay--seem more spammable.
In my mind, it makes a more defensive-oriented (solo player?) DH viable in late game.
Of all the skills, Smokescreen encountered the greatest change. While losing 1 sec of its effect, the ability to both break CC and become immune to CC is huge, especially coupled with a discipline cost decrease. And 10% movement speed can't hurt. I am excited about this skill for the first time.
As for 1-handed crossbow, it remains to be seen how big the buff will be. I can't imagine it will be too large considering most people seem to think the weapon system for DH is pretty balanced already.
Edited by kimchisundae, 11 April 2012 - 01:02 AM.









