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General
- All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
- A new feature has been added that allows players to view their FPS while in game
- To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
- The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds
I'm still not sure why there was a character wipe. It doesn't look like any of the changes found here would require it.
What I find interesting here is the Cooldown on swapping skills in Normal difficulty. So we can expect to play around with our skills all we want on normal.
The FPS feature, kind of neat. Good for those who don't have FRAPs or the like.
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Classes
- Barbarian
- Active Skills
- Bash
- "Clobber" rune now has a 35% chance to stun the target for 1.5 seconds
- Revenge
- Heal decreased from 6% to 5%
- Bash
- Active Skills
From this we can see the beginnings of a CC tuning pass. Looks like CC abilities will not last as long but have an increased chance to happen. This is probably to make the skills useful even when CC reduction comes into play. If you only proc a CC ability once in awhile, it's not fun when it only lasts half a second, so they want it to happen more often so it still feels good.
Also we can see that healing has been nerfed yet again, but not as drastically as last time.
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- Demon Hunter
- Active Skills
- Caltrops
- Discipline cost decreased from 8 to 6
- Smoke Screen
- Discipline cost decreased from 18 to 14
- Duration decreased from 3 seconds to 2 seconds
- Now provides a 10% movement speed boost while invisible
- Can now be used while under the effects of crowd control abilities:
- Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
- Discipline cost decreased from 18 to 14
- Vault
- Discipline cost decreased from 10 to 8
- Caltrops
- Active Skills
Mobility buff to Demon Hunters? Yes, please! Less discipline costs for Caltops, Vault, and Smoke screen are nice to see, Discipline felt kind of starved before with the high costs.
Interesting to see what happened to smoke screen. Cheaper, but lasts one less second, but during that time you cannot be CC'd and you can use it to break CC, as well as move faster. Seems like a much better defensive ability now.
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- Witch Doctor
- Active Skills
- Haunt
- Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
- Sacrifice
- Weapon damage increased from 200% to 275%
- Haunt
- Active Skills
Haunt buffed with more Damage per Second. 15 seconds was a pretty long time, most groups die faster than that.
While I still won't be using sacrifice, it definitely hits hard now. 825% weapon damage natural, 1100% weapon damage with 4 dogs.. Yikes!
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Crafting
- Gold and material costs for crafting recipes have been adjusted
- The chance of salvaging Rate materials from Magic items has been increased
More 'adjustments'. So we don't know if they're increased, reduced, or both. Probably both. Will look forward to seeing what it'll cost for low level armor and weapons. Plus, it looks like they reverted the rare item proc rate for salvage. I imagine this is due to the removal of legendary crafting materials being removed from Normal - Hell. Only inferno has legendary materials listed on the official page now.
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Items
- Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
- For example, "Increased Hatred Regeneration" will no longer appear on Wands
- Demon Hunter one-handed Crossbows have received a damage buff
- Spirit regeneration on Monk items has been increased
I didn't know class specific items could still get those kind of affixes...
Not sure I like one handed crossbows getting a damage buff, they seemed to do good damage already while having increased weapon speed. I'll reserve judgement until I get to play around with it.
Monk spirit generation increases are always welcome.
Speaking of which, they didn't mention the spirit buff to wave of light. That alone is a major boon to monks in my opinion.
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Monsters
- Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
- In response, Treasure Goblins will now sprint away for a moment after being hit
- Scavenger monsters will now burrow less often
- Zombies will no longer feast on corpses unless they are full health
- This is to address an issue which was preventing zombies' enrage timer from resetting correctly
Anyone quite get what they are talking about with zombies? I don't think I've seen them eat corpses except when first running into them. Maybe it's a coop thing I never got to see? I'm also not sure what this enrage timer thing is all about for zombies. I know what it is in WoW.....
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Bug Fixes
- For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players can now queue for Public Games on "Reign of the Black King" after killing the Skeleton King
- Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
- Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
- Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
- There should no longer be a delay when accessing the Auction House
- The female monk should now properly play her "Not Enough Resources" error message instead of her "Invalid Location" error message when attempting to perform an ability without the required amount of resources available
- Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
- Several Simple and Advanced tooltips have received grammar corrections
Aaaaaand this is included for completeness sake
Edited by KageKaze, 10 April 2012 - 05:40 AM.












