Patch 16 Information
In case you missed it, patch 16 is going live tonight. We will be updating this post with any goodies we find, including the Official patch notes once posted.
Patch 16 Official Patch notes
Blizzquote
General
- All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
- A new feature has been added that allows players to view their FPS while in game
- To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
- The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds
Classes
- Barbarian
- Active Skills
- Bash
- "Clobber" rune now has a 35% chance to stun the target for 1.5 seconds
- Revenge
- Heal decreased from 6% to 5%
- Bash
- Active Skills
- Demon Hunter
- Active Skills
- Caltrops
- Discipline cost decreased from 8 to 6
- Smoke Screen
- Discipline cost decreased from 18 to 14
- Duration decreased from 3 seconds to 2 seconds
- Now provides a 10% movement speed boost while invisible
- Can now be used while under the effects of crowd control abilities
- Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
- Discipline cost decreased from 18 to 14
- Vault
- Discipline cost decreased from 10 to 8
- Caltrops
- Active Skills
- Witch Doctor
- Active Skills
- Haunt
- Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
- Sacrifice
- Weapon damage increased from 200% to 275%
- Haunt
- Active Skills
Crafting
- Gold and material cost for crafting recipes have been adjusted
- The chance of salvaging Rate materials from Magic items has been increased
Items
- Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
- For example, "Increased Hatred Regeneration" will no longer appear on Wands
- Demon Hunter one-handed Crossbows have received a damage buff
- Spirit regeneration on Monk items has been increased
Monsters
- Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
- In response, Treasure Goblins will now sprint away for a moment after being hit
- Scavenger monsters will now burrow less often
- Zombies will no longer feast on corpses unless they are full health
- This is to address an issue which was preventing zombies' enrage timer from resetting correctly
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players can now queue for Public Games on "Reign of the Black King" after killing the Skeleton King
- Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
- Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
- Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
- There should no longer be a delay when accessing the Auction House
- The female monk should now properly play her "Not Enough Resources" error message instead of her "Invalid Location" error message when attempting to perform an ability without the required amount of resources available
- Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
- Several Simple and Advanced tooltips have received grammar corrections
Client Strings Changes
This will be updated as we find the goodies
DiabloFans Quote:
Shop Warning
- This is a special item that cannot be replaced. Are you sure you want to sell this?
- Terror Spawn (shadowverminSoulstoneevent)
- Fallen Magus
- Demented Fallen
- Fallen Mutt
- Fallen Fighter
- Fallen Commander
- Priest_Male_B_NoLook
- Priest_Caldeum
- Priest_BastionsKeep_Healer
- This player does not have a starter edition.
- You cannot join a player that does not have a starter edition.
- Playing with a starter edition
- Not playing with a starter edition
- You are unable to create hardcore hero with a starter edition.
- This feature is unavailable in the Starter Edition.
- No Quests available. Please play through the campaign to unlock quests.
- Unable to Start Game: party member {s1} is still selecting a hero.
- Only charged if item sells and funds are transferred to a third party.
The transfer fee is automatically deducted from the selling price.
Tax for Cash Out Fee included - New Taiwan Dollars
- Attempt to cancel {s1} failed with error code {s2}.
- Transaction was denied after review. (ManualReviewDenied)
- Your bid for {s1} was accepted pending manual review.
- You may have up to {s1} |4item:items; stored in Completed.
- Buyout price must be no more than {s1}.
- Power_Damage_Percent_Bonus
- Power_Resource_Reduction
- Power_Duration_Increase
- Power_Cooldown_Reduction
- Power_Crit_Percent_Bonus
- On_Hit_Immobilize_Proc_Chance
- On_Hit_Knockback_Proc_Chance
- On_Hit_Slow_Proc_Chance
- On_Hit_Chill_Proc_Chance
- On_Hit_Freeze_Proc_Chance
- On_Hit_Fear_Proc_Chance
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Patch 16 Unofficial Class Changes
Here are the class changes that will be coming in patch 16. As always keep in mind there could be a few odd numbers here and there. Let us know if you see anything.
DiabloFans Quote:
Tough as Nails Now Increases Armor by 25%, down from 50%.
Juggernaut Now also triggers when Immobilized.
Bash
Clobber Now has a 35% chance, up from 20% to stun for 1.5 seconds, down from 3
Cleave
Scattering Blast Now has a 9 yard radius, down from 14
War Cry Now has a 50 yard radius, up from 30.
Sprint
Forced March Now has a 50 yard radius, up from 30
Frenzy
Smite Now adds a 20% chance, up from 10% and stuns for 1.5 seconds, down from 2
Revenge Now heals for 5%, down from 6%
Vengeance Is Mine Now heals for 8%, down from 10%
Overpower
Revel Now heals for 8%, down from 10%
Crushing Advance Now lasts for 4 seconds, down from 6
Night Stalker Now restores 1 Discipline, down from 2
Perfectionist Now reduces cost by 10%, down from 20%
Multishot Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%
Full Broadside Now increases damage by 215%, up from 150%
Burst Fire Now does 65% weapon damage, up from 45%
Arsenal Now deals 60% weapon damage, up from 40%
Fire at Will Now reduces cost to 20 hatred, up from 10 and deals 165% weapon damage, up from 115%
Bola Shot
Bitter Pill Now has a 15% chance, down from 35% to gain 2 Discipline, down from 3.
Entangling Shot
Shock Collar Name changed from Chain Lightning
Vault Now costs 8 Discipline down from 10
Grenades
Stun Grenades Now has a 25% chance, up from 15%
Caltrops Now costs 6 Discipline, down from 8
Carved Stakes Now reduces the cost of Caltrops to 4 Discipline, down from 6
Marked for Death Now costs 3 Discipline, down from 6.
Sentry Now lasts for 30 seconds, up from 20
Vigilant Watcher Now Increases duration to 40 seconds, up from 30
Smoke Screen Now costs 14 Discipline, down from 24 and lasts for 2 seconds, down from 3
Lingering Fog Now lasts for 3 seconds, down from 4
Breathe Deep Now gains 5 hatred, down from 20
Special Recipe Now reduces the cost to 12 Discipline down from 21
Shadow Power Now costs 14 Discipline, down from 20
Night Bane Now gain an additional 4 Hatred, down from 15
Well of Darkness Now decreases the Discipline cost to 12, down from 16
Elemental Arrow
Screaming Skull Now Grants a 40% chance, up from 35% and lasts for 1.5 seconds, down from 2
Preparation
Punishment Now restore all Hatred for 25 Discipline up from 20.
Battle Scars You now gain life AFTER instead of "while".
Cyclone Strike
Sunburst Now has a 35% chance, up from 25% chance and lasts for 1.5 seconds, down from 2
Dashing Strike
Flying Side Kick Now has a 60% chance, up from 50% and lasts for 1.50 seconds, down from 2
Inner Sanctuary Cooldown is now 20 seconds, down from 30 and lasts for 5 seconds, down from 6
Consecration Now increases duration by 7 seconds, down from 8
Exploding Palm
Impending Doom Now deals 220% weapon damage as Physical over 6 seconds.
Wave of Light Now costs 75 spirit, down from 100 and deals 215% weapon damage, up from 150% and followed by an additional 45% weapon damage, down from 150%
Wall of Light Now Increases damage of the initial strike to 312%, up from 240%
Explosive Light Now does 285% weapon damage, down from 330%
Pillar of the Ancients Now does 210% weapon damage, down from 240% and an additional 210% weapon damage, down from 240%
Empowered Wave Now reduces cost by 40, down from 60
Poison Dart
Snake to the Face Now has a 30% chance, up from 25% and lasts for 1.5 seconds, down from 2
Haunt Now deals the damage over 12 seconds, down from 15.0
Draining Spirit now returns 10.2 mana, up from 8.20
Resentful Spirit Now lasts for 2 seconds, down from 3.
Grasp of the Dead
Rain of Corpses Now deals 80% weapon damage, up from 76%, but now deals it over 8 seconds
Hex Now has a 15 second cooldown, up from 10, and lasts for 12 seconds, up from 8.
Sacrifice Each now deal 275% weapon damage, up from 200%
Locust Swarm Now costs 196 mana, down from 392 and deals 360% weapon damage, up from 320%.
Searing Locusts Now does 468% weapon damage, up from 416%
Gargantuan
Wrathful Protector Now just does 55% weapon damage, and not an additional 55% weapon damage
Firebats
Hungry Bats "per second" was removed for the description.
Ice Armor
Crystallize Now lasts for 30 seconds, up from 10 seconds.
Explosive Blast Now does 225% weapon damage, up from 205%
Short Fuse Now does 225% weapon damage, up from 205%
Obliterate Now does 225% weapon damage, up from 205%
Time Bomb Now deals 293% weapon damage, up from 267.0%
Chain Reaction Now does 97% weapon damage, up from 89%.
Diamond Skin
Prism Now reduces arcane cost by 7, down from 15
Hydra Now costs 14 Arcane Power, down from 40 and does 28% weapon damage, down from 33%
Frost Hydra Now does 31% weapon damage, down from 36%
Lightning Hydra Now does 34% weapon damage, down from 40%
Venom Hydra Now does 18% weapon damage, down from 21%
Mammoth Hydra Now does 22% weapon damage, down from 26%
Arcane Hydra Now does 28% weapon damage, down from 33%
BlizzardNow does 210% weapon damage, down from 255%.
Unrelenting Storm Increases the duration of Blizzard to deal 280% weapon damage, down from 340%
Stark Winter Now does 210% weapon damage, down from 255%.
Magic Weapon Now lasts for 5 minutes, up from 120 seconds
MeteorNow deals 200% weapon damage, up from 180%
Molten Impact Now Increases the damage of the Meteor impact to 260% weapon damage, up from 234%
Meteor Shower Now deals 80% weapon damage, up from 72%.
Comet Now deals 240% weapon damage, up from 216%
Familiar Now lasts for 5 minutes, up from 120 seconds














