I would also like to say thanks to everyone who have made my "Name In Game" Topic the biggest on Diablo Fans. Be sure to check out: http://www.diablofan...1-name-in-game/
Background: There are three difficulty levels in Diablo II; Normal, Nightmare, and Hell. The difficulty levels are essentially identical; characters replay the same acts and quests on each. The difference comes from increased monster hit points and damage, some changes in monster variety and skills, and heaps of new, higher level equipment.
Though the difficulty levels are the same game x3, they were clearly not just tacked on to extend the game's longevity; Diablo II was designed with them in mind, and the knowledge that most players would hardly get to experiment with their highest level (30) skills before finishing the game for the first time.
In Diablo III we have will have four difficulty levels. They'll even still be called Normal, Nightmare. Hell and Inferno.
You will be able to access the three difficulties Nightmare, Hell and Inferno after you played through the normal Difficulty.
How Hard Will It Be: We do know that many of the basic game changes in D3 have large effects on the difficulty of the game. There will not be many potions, life leech will be quite rare (or non-existent), and most healing will come from health globes. On the other hand, monsters won't be full of immunities and blessed with cheesy one-hit kills. The D3 team has discussed this issue several times, and always pointed out that the abundant potions and life leech made D2 characters essentially immortal. death came only from cheesy super damaging kills, most of which were bugs, and that's no way to balance a game.
The team has said that it will increase considerably, to the point that playing solo in a group game will be a very bad idea. But what mechanism will create this? More monster hit points? More monster damage? Improved AI?
You will die we promise:
To get a catch of how the higher difficulties will be.
Gear: A team of Diablo 3 devs hit the main stage at Blizzcon to talk about Diablo 3′s difficulty modes. The differences between Normal, Nightmare, Hell and Inferno difficulties are important for anyone looking to get near the level 60 cap, but it’s surprising just how different enemies and loot will be on higher difficulties. In fact, Blizzard revealed that 70% of the game’s loot won’t even appear in Normal mode.
The devs said that the reason for this is that there are a number of resistance bonuses and defensive attributes that aren’t needed on the much easier Normal difficulty tier, so instead of confusing players with unnecessary stats, they stripped those weapons out altogether.
Item drops improve with each difficulty mode, of course, but once you reach Inferno mode, top level items are divided into increasingly devastating tiers. Blizzard say that Inferno difficulty is designed to always provide a challenge, even to those who have hit the level cap. It will be possible to run it solo, though, and in the wake of beta feedback, Blizzard are upscaling the Followers system. Previously, Followers were only useful in Normal mode, now they’ll be able to fight alongside you in the hottest corners of Inferno difficulty.
Normal: The Normal Difficulty is the easiest one of the four available difficulties. Characters that are created will be placed in this difficulty. When you play normal you will have a couples of laughs. It's fun and you are clicking around. Bosses wont be that hard until the end of the difficulties. It's stated that you have a chance of dying with if the group splits up in the later "The end" of the difficulty.
Nightmare and Hell: There is not so much information about the Nightmare and Hell difficulty. Because the only thing people is focusing on is the easiest difficulty and the hardest one.
Inferno: Diablo 3 will have a fourth difficulty mode, Inferno, that will feature enemies at levels higher than the player character level cap. During Gamescom 2011, Blizzard's game director Jay Wilson revealed that Diablo 3 will feature a fourth difficulty mode called "Inferno" for those who thrive on extreme punishment. Featuring monsters with a minimum level of 61, this mode is aimed at players who have maxed out their character at the level 60 cap.
Blizzard promises you that how good you are at games, you will still die in Inferno.
When you get to Inferno the monsters will have different abilities, such as "Freeze time, wall- blocking, shackle." The higher leveled monster will of course hit harder and do a lot of damage.
For just a month Blizzard announced that they had a difficult that was static. Which means that it was "This hard" from the beginning to the end. But they figured that it wasn't so fun. Because the first boss was as hard as the last one. So they changed the difficulties so that they will scale through out the acts.
Jay Willson says: You die and fight through Act 1 in Inferno for weeks before you can move on. Just so you can gather better gear.
"This post is still under construction, so be aware that more information will be put up in time."
Edited by Nuvian, 08 April 2012 - 02:08 PM.