Melee Wizards Have No Chance?
#1
Posted 07 April 2012 - 02:32 PM
Anyways we know the barbarian and monk got a flat 30% damage reduction to compensate for them being melee. So will melee wizards even be viable end game at all? In late game 30% damage reduction is a pretty huge amount.
How could they fix this? Maybe a passive you could take that would limit your spell casting to only certain melee range spells?
#2
Posted 07 April 2012 - 02:44 PM
Something like this may be viable:
http://us.battle.net...XOSh!agc!Yaaccc
It's got toughness from Blur, Prismatic Energy Armor, and Crystal Shell Diamond Skin. It's got self-healing from Blood Magic Weapon and Healing Spectral Blade, and solid melee damage from Chain Reaction Explosive Blast and Sleet Storm RoF. Between all the AoE hits/second Critical Mass should effectively remove the CD from EB and DS. Prodigy could be replaced by just about any other passive, but I wanted some AP regen in their since your cap is lower from EA.
#3
Posted 07 April 2012 - 02:48 PM
#4
Posted 07 April 2012 - 03:06 PM
#5
Posted 07 April 2012 - 03:22 PM
#6
Posted 07 April 2012 - 03:39 PM
#7
Posted 07 April 2012 - 04:17 PM
#8
Posted 07 April 2012 - 04:32 PM
Barrier, on 07 April 2012 - 04:17 PM, said:
In my opinion we should have optimal melee wizards as they can have very satisfying play style. But wizards should not have that many viable and optimal melee builds as melee characters.
#9
Posted 07 April 2012 - 05:25 PM
#10
Posted 07 April 2012 - 07:08 PM
WNxManiacMan, on 07 April 2012 - 05:25 PM, said:
Melee build for wizard of my own:
http://d3db.com/tool...or/wizard/14147
It can be modified in many ways, it's not very attractive but it should have good survivability. I'm not going to play wizard as melee though as it has no sense. It's much more fun to play melee as melee.
#11
Posted 07 April 2012 - 07:19 PM
IF i was even going to try it I would have to use death blossom.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
#13
Posted 07 April 2012 - 07:37 PM
#14
Posted 07 April 2012 - 07:48 PM
#15
Posted 08 April 2012 - 12:16 AM
This is something I might play with eventually:
http://d3db.com/tool...or/wizard/14152
#16
Posted 08 April 2012 - 03:40 AM
FluffehWuffeh, on 08 April 2012 - 12:16 AM, said:
This is something I might play with eventually:
http://d3db.com/tool...or/wizard/14152
WOW! I seriously like that build for a melee wizard dude. Actually I like it so much I saved it and really plan on trying it but the only difference I would make is instead of UNSTABLE ANOMOLY I would switch out for COLD BLOODED since it seems like you already have enough survivability (in theory) but you could use the extra dmg for RAY OF FROST and FROST NOVA. Just my opinion though but I must say I really like that melee build the best so far because I can just picture the repetitive frost nova keeping all mobs locked down and frozen regardless of size while they try to crowd around you and you just SPECTRAL BLADE and SLEET STORM them to death. In fact maybe you could replace DIAMOND SKIN with MIRROR SKIN and get just a little extra dps since you are melee after all and will probably be getting hit a lot and a 50% dmg return for a melee character is pretty powerful. Anyway thanks for the build bro!!
#17
Posted 08 April 2012 - 03:48 AM
Mysticjbyrd, on 07 April 2012 - 07:19 PM, said:
IF i was even going to try it I would have to use death blossom.
The 30% dmg reduction is big but not really a huge setback to the melee wizard seeing that wizards have quite a bit of dmg reduction themselves if they want and will still have life leech AND instead of taking less dmg they will get bigger heals from health globes then barbs and monks as well. Anyway the point I'm trying to make is that a sorc could have just as much armor or dmg reduction as a barb and possibly more depending on the build.
#18
Posted 08 April 2012 - 03:58 AM
Travincall, on 08 April 2012 - 03:40 AM, said:
FluffehWuffeh, on 08 April 2012 - 12:16 AM, said:
This is something I might play with eventually:
http://d3db.com/tool...or/wizard/14152
WOW! I seriously like that build for a melee wizard dude. Actually I like it so much I saved it and really plan on trying it but the only difference I would make is instead of UNSTABLE ANOMOLY I would switch out for COLD BLOODED since it seems like you already have enough survivability (in theory) but you could use the extra dmg for RAY OF FROST and FROST NOVA. Just my opinion though but I must say I really like that melee build the best so far because I can just picture the repetitive frost nova keeping all mobs locked down and frozen regardless of size while they try to crowd around you and you just SPECTRAL BLADE and SLEET STORM them to death. In fact maybe you could replace DIAMOND SKIN with MIRROR SKIN and get just a little extra dps since you are melee after all and will probably be getting hit a lot and a 50% dmg return for a melee character is pretty powerful. Anyway thanks for the build bro!!
Yeah that will work too for a slightly more offensive build. I suppose it depends on how hard everything hits if you'd need the extra survivability. I like the build since pretty much everything can work as either a way to slog and tear through mobs,but at the same time you can use them defensively to get the hell out of Dodge and regroup if you need to.
#19
Posted 08 April 2012 - 06:22 AM
Travincall, on 08 April 2012 - 03:48 AM, said:
Mysticjbyrd, on 07 April 2012 - 07:19 PM, said:
IF i was even going to try it I would have to use death blossom.
The 30% dmg reduction is big but not really a huge setback to the melee wizard seeing that wizards have quite a bit of dmg reduction themselves if they want and will still have life leech AND instead of taking less dmg they will get bigger heals from health globes then barbs and monks as well. Anyway the point I'm trying to make is that a sorc could have just as much armor or dmg reduction as a barb and possibly more depending on the build.
Here are the facts:
Wizard has 0% dmg reduction.
Barbarian has 30% dmg reduction.
That's a HUGE difference. Of course you could claim that Wizard has a lot of armor spells, but then it will look something like this when barbarian spends all his points not needed on armor on dps:
Wizard 30% dmg reduction, 100 dps
Barbarian 35% dmg reduction, 800 dps
This whole system regarding 30% dmg reduction is the most silly thing implemented into the world of Diablo. Blizzard speaks a lot of crap about how they want to promote "million of viable builds, each one customized just for you!!!". The changes they make speak for themselves:
- Nerfing weapon throw passive = no more good range barbs
- Removing fundamentals = no more melee dmg for dh
- Removing virtuoso = no more wand wizard
- Nerfing chakram melee rune effect from 105% dmg/sec to 30% dmg/sec = bye bye melee pros for DH
- 30% dmg reduction for "melee" classes: monk and barb = a big !@#$ you to everyone who wanted to form their own playstyle.
(These are just some of the changes I can recall, but I'm sure there have been more of them)
Blizzards speaks of how they want to promote viable builds - well, they either dont want that or they're just stupid.
Wielding a melee weapon on a "range" class brings nothing but disadvantages.
#20
Posted 08 April 2012 - 07:06 AM
Edited by Covina303, 08 April 2012 - 07:06 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









