The fundamental idea is to keep Vision Quest on as much as I can so I get ridicolous mana regeneration and then use this mana on very strong but costy spells in order to get huge damage. My abilities that will keep Vision Quest trigger on are:
Zombie Dogs & Gargantua: Pets are just ideal to trigger vision quest. Unlike most cooldowns that you should save for crucial situations, pets are better used if you keep then out all the time. I can keep both those cooldowns without loosing the defensive power of those abilities. My only loss is thet that i can't ressummon pets immediately after they die. This is why i got Zombie Handler, to reduce the amoutn of time this incovenience will happen.
Grasp of the Dead: Another good spell to trigger Vision Quest. Runed it has slows enemies by 80%, which is awesome to help me when my pets die and will be on cooldown. I can use it to break barreels when i'm out of combat in order to keep the mana juice flowing.
Spirit Walk: My last Vision Quest trigger. This last spell is actually the "true trigger", the one i've to activate to boost my mana regen. I imagine myself spending everything i have on bats and zombie chargers and then using spirirt wlak to quickly regen my mana.
I was between this and soul harvest. I opted for it because it's good spell to defend myself against bosses, since pet's sucks at those situations.
I choosed Firebats because it's the strongest WD single target spell and Charger the strongest AoE (i particulary think that Undeath rune is very powerfull). Since both my damage abilities are physical realm, i think I will make an good use of Sycophants. Also this WD will very likely use an Mojo and an Ritual Knife in order to have two mana reen affixes and Sycophants are better with knives (because of the fast attack speed).
I don't have any primary attack because my mana regen should be enough to make firebats and chargers spammables:
MRVQ = (20+x)*4
(20+x)*4 = 140, x = 15
were MRVQ is my mana regen when Vision Quest is functional and x is the mana regen from affixes I need in order to make Zombie Chargers fully spammable. Since I can draw mana regen from mojos, ritual daggers and masks I think I might reach this thresehold. Even if I only hit 30 or something, I can still cast firebats non stop and zombie chager will be already really cheap.
Any suggestions ? I think i'm not sure about ZD's rune yet.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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http://us.battle.net...YTZU!Ude!YZaYZZ
The fundamental idea is to keep Vision Quest on as much as I can so I get ridicolous mana regeneration and then use this mana on very strong but costy spells in order to get huge damage. My abilities that will keep Vision Quest trigger on are:
Zombie Dogs & Gargantua: Pets are just ideal to trigger vision quest. Unlike most cooldowns that you should save for crucial situations, pets are better used if you keep then out all the time. I can keep both those cooldowns without loosing the defensive power of those abilities. My only loss is thet that i can't ressummon pets immediately after they die. This is why i got Zombie Handler, to reduce the amoutn of time this incovenience will happen.
Grasp of the Dead: Another good spell to trigger Vision Quest. Runed it has slows enemies by 80%, which is awesome to help me when my pets die and will be on cooldown. I can use it to break barreels when i'm out of combat in order to keep the mana juice flowing.
Spirit Walk: My last Vision Quest trigger. This last spell is actually the "true trigger", the one i've to activate to boost my mana regen. I imagine myself spending everything i have on bats and zombie chargers and then using spirirt wlak to quickly regen my mana.
I was between this and soul harvest. I opted for it because it's good spell to defend myself against bosses, since pet's sucks at those situations.
I choosed Firebats because it's the strongest WD single target spell and Charger the strongest AoE (i particulary think that Undeath rune is very powerfull). Since both my damage abilities are physical realm, i think I will make an good use of Sycophants. Also this WD will very likely use an Mojo and an Ritual Knife in order to have two mana reen affixes and Sycophants are better with knives (because of the fast attack speed).
I don't have any primary attack because my mana regen should be enough to make firebats and chargers spammables:
MRVQ = (20+x)*4
(20+x)*4 = 140, x = 15
were MRVQ is my mana regen when Vision Quest is functional and x is the mana regen from affixes I need in order to make Zombie Chargers fully spammable. Since I can draw mana regen from mojos, ritual daggers and masks I think I might reach this thresehold. Even if I only hit 30 or something, I can still cast firebats non stop and zombie chager will be already really cheap.
Any suggestions ? I think i'm not sure about ZD's rune yet.