Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
#61
Posted 31 March 2012 - 02:44 AM
They never said anything about DECREASING difficulty, where are people getting this idiotic notion from?
They said they're INCREASING the difficulty on Acts 3 and 4 to make it an ELITE level.
TL;DR You can't satisfy everyone. Might as well stop arguing with the fools that think this is a bad change.
Let's put it this way. Would you rather have the Skeleton King and the LORD OF TERROR have the exact same difficulty? No.
#62
Posted 31 March 2012 - 02:49 AM
Shrieker, on 30 March 2012 - 11:55 PM, said:
Bogatog, on 30 March 2012 - 11:47 PM, said:
I'm still not convinced that the overall level of difficulty in inferno has increased or decreased. All we know is that Acts 3 and 4 are more difficult than 1 and 2 right now. Maybe they tweaked it to be harder and then decided it was too hard for the whole game, but wanted the end to be even more difficult than originally planned.
Personally, I was fine with the static difficulty and was a fan of it as well. But I actually prefer the later acts to be more difficult.
Hopefully you're right about not being sure if the difficulty is increased or decreased.
Sorry for quoting this again but:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
The "that" does in my opinion confirm that the other acts was as hard as the last act is now, but they've been decreased.
This is stupid logic. They never said a decrease, all I read is that they made Acts 3 and 4 now BRUTALLY hard. AKA, they wanted to increase the difficulty even more to give a ladder effect on the progressing acts difficulty.
Let's remember. All monster in inferno are 61+. How would they lower the monster level in acts 1 to make it harder than hell if they had to go to level 60 or lower for inferno. Doesn't make sense.
I approve the change, haters gonna hate.
See you at release lol.
#63
Posted 31 March 2012 - 03:26 AM
#64
Posted 31 March 2012 - 03:48 AM
Official Blizzard Quote:
Ok, ok, well I don't underestimate our players, potentially not weeks for Act 1. I'd bet on weeks for Act 2, though.
Weeks? I doubt it. I'll get that done quickly enough
#65
Posted 31 March 2012 - 05:27 AM
I really hope in the future once you complete Act 4 on Inferno you can hit a switch in the UI before making a game that sets everything equal. I was so looking forward to not having to see the same environments over and over again. After having said goodbye to those days, I'm forced to go there again =(
I understand their reasoning and agree with it, but especially Act 2 areas look so cool I could see myself venturing there for some sessions to farm.
Oh well. I suppose any future Acts that come out with future expansions will be together with 3 4 and Inferno. But dang, really blows.
#66
Posted 31 March 2012 - 07:09 AM
It's fun to read across all these posts and see many different reactions.
I should send a "thank you for your hard job" card to Blizzard staff, keeping so many people happy sure is an impossible job, still they manage it quite well.
Legendaries: 43 Set: 0 lvl 60 char: 10/10 99.9% SP
http://eu.battle.net...ile/pikke-2100/
#67
Posted 31 March 2012 - 07:15 AM
#68
Posted 31 March 2012 - 07:37 AM
yes, the increase difficulty in inferno does make sense... this is how it would "normal" be...
but it has its downside also...
now, all people who farm inferno, while it would be a challenge to get to the final fights... it will get repetitive after, because the farming will be focused only in acts III and iV... and thats not a good thing...
instead of having a variety of places to visit, fight, and farm, now u will be restricted only to the acts which give out the best loot...
the best option i see for this, and i agree with "Kashim" above, is to give u the option to make all acts even in inferno, after u beat it once...
Edited by Vagelis4VP, 31 March 2012 - 07:42 AM.
#69
Posted 31 March 2012 - 09:05 AM
#70
Posted 31 March 2012 - 09:09 AM
Vagelis4VP, on 31 March 2012 - 07:37 AM, said:
yes, the increase difficulty in inferno does make sense... this is how it would "normal" be...
but it has its downside also...
now, all people who farm inferno, while it would be a challenge to get to the final fights... it will get repetitive after, because the farming will be focused only in acts III and iV... and thats not a good thing...
instead of having a variety of places to visit, fight, and farm, now u will be restricted only to the acts which give out the best loot...
the best option i see for this, and i agree with "Kashim" above, is to give u the option to make all acts even in inferno, after u beat it once...
#71
Posted 31 March 2012 - 09:10 AM
#72
Posted 31 March 2012 - 09:26 AM
I bet there will still be a lot of challenge in all Inferno difficulty Acts and if Act1 and Act2 is not enough for you you can just farm 3 and 4.
60 Barb
RIP:
50 Demon Hunter
#73
Posted 31 March 2012 - 09:27 AM
Lets hope they learn from the oddity in D2 Hell difficulty though, and avoid issues such as an Act 1 area having better loot then a Act 4 one (area level thing) and that both loot and difficulty improve roughy at the same rate as you progress through the acts.
Edit:
It is also pretty damn funny of having people who may or may not have seen the first 13 levels of the game rant about "nerfs!" based on testing and feedback done by players who has actually played the content in question.
Edited by Drachar, 31 March 2012 - 09:29 AM.
#74
Posted 31 March 2012 - 09:49 AM
Drachar, on 31 March 2012 - 09:27 AM, said:
Not to mention the many different definitions of what an "hardcore" or a "casual" player is!
Each one of us has his/her own perception of what the requirements are to fall in one of the two categories and often they differ a lot.
Legendaries: 43 Set: 0 lvl 60 char: 10/10 99.9% SP
http://eu.battle.net...ile/pikke-2100/
#75
Posted 31 March 2012 - 10:20 AM
#76
Posted 31 March 2012 - 10:37 AM
I just wish that inferno act 1 would be hard enough that it wouldnt be viable to progress to inferno immediately you beat hell.
And I also wish inferno would be so difficult that it wouldn´t be viable to farm it continously, that ultimately cost of repairs would force you to back off for a while. UNLESS you are uber skilled and geared.
but I think the reality might be different. Now all I can do is wish... See you at the release!
Edited by KalikooJack, 31 March 2012 - 10:38 AM.
#77
Posted 31 March 2012 - 10:53 AM
#78
Posted 31 March 2012 - 11:08 AM
Blizzard 2 said all enemies will be 61 so I think they'll just add more mobs and throw in maybe more champions but thats about it. I think its so funny whiners complained about Baalruns (simple don't do them?!) now you have basically the same just as inferno act runs.
But hardly surprising I expect them to tweak things a lot even after release.
If Blizzard 2 wants inferno to be really outstanding:
- add champions which only spawn in inferno based on the act difficulty
- add custom states for inferno
- add special abilities which can be learned from fighting mobs in inferno
- give them debuffs that will decrease your stats
- completely randomize the whole inferno acts no linearic handcrafted dungeons
sadly it will come down to:
normal - farm gear - defeat nightmare - farm gear - defeat hell - farm gear longer - defeat inferno act 1 - farm gear even longer - defeat act 2 - farm gear - defeact act 3 ...
Edited by Odin, 31 March 2012 - 11:25 AM.
#79
Posted 31 March 2012 - 12:05 PM
FistOfZakarum, on 31 March 2012 - 02:44 AM, said:
They never said anything about DECREASING difficulty, where are people getting this idiotic notion from?
Quote
Read it again. Clearly states that the beginning of Inferno is easier and more casual-friendly.
FistOfZakarum, on 31 March 2012 - 02:44 AM, said:
TL;DR You can't satisfy everyone. Might as well stop arguing with the fools that think this is a bad change.
Let's put it this way. Would you rather have the Skeleton King and the LORD OF TERROR have the exact same difficulty? No.
Quote
He's not actually saying it's gotten any harder, just that it felt wrong to make all of Inferno as brutally hard as act III and IV. For all we know, the level distribution is now 60/60/61/61.
And yes, being able to farm wherever you want is kinda nice. I guess you didn't play a lot of end-game Diablo 2.
#80
Posted 31 March 2012 - 12:08 PM
"They nerfed Act I and II of inferno to accomodate more casual player needs" is an equally true statement compared to "They buffed act III and IV of inferno to accomodate the more hard-core crowd".
It all boils down to the trust and expectations we have on Blizzard. Personally I have been a bit jaded with the direction WoW has taken so if I had to guess I would lean towards the first statement above and not the second (and I would dislike that). But I do not know what they have done of course.
Edited by Zaagazug, 31 March 2012 - 12:09 PM.
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