kimchisundae, on 29 March 2012 - 12:53 PM, said:
I really like vault, I wont lie, and any excuse to try it while keeping the basic structure of my build is definitely welcomed. I do like the marked for death alternate glyph as well, something I overlooked, but I think it would really come down to preference at this point. One glyph is more disc efficient and the other leads to more raw damage. Also it was not my intention to make the build usable by level 30 but it did just kind of happen that way minus caltrops. xD
Casanova, on 29 March 2012 - 03:03 PM, said:
I understand your thinking but as I said before, marked for death is definitely a toss up glyph picker. The more I think of it the better all of its glyphs look. Imagine if Grim Reaper allowed critical strikes on all of the mobs around the target. I am sure that the discipline regen would be almost abusive.
Mesija, on 29 March 2012 - 06:30 PM, said:
If you get a teleporter or snare immune group in higher difficulties you are screwed, i think it needs more dmg to be honest, can't see the point in so many snares.
But it's just my taste...
I agree, I would like some more proactive avoidance, but if you come across a group that is immune to snares you were screwed from the start unless you planned out your attack on them. The only moves that are not direct snares that would help you out of a tough patch are Vault and Evasive Fire and while I love vault, if I can't get away with using Contagion on Marked for death due to their health pools, odds are your vault will have eaten your discipline quite quickly. Also Evasive Fire is a very clunky looking skill, while its a nice damage and dodge you spend less time damaging and more time dodging. Problem being that you will still encounter large health pool mobs not taking much damage and hunting you down as you hop away.
In summary, lets just hope we don't find non boss packs like this.
Ill make adjustments to my build to reflect the marked for death adjustments.








