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How does mobs scale in multiplayer games?


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#1 Sixko

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Posted 25 March 2012 - 06:26 PM

Anyone know how mobs scale in multiplayer, specifically how their damage is scaled?

I have been searching around for information regarding this but only found out how much their hp is buffed (75% more per player) but nothing regarding how their damage is buffed.

#2 raidenurogue

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Posted 25 March 2012 - 06:37 PM

I've only seen the hp modifier described before as well, so I'd be interested in anything anybody may have heard about damage as well, though perhaps later in the game they don't need a damage boost as they'll live longer if you're on your own.  Therefore they'd take longer to kill and get more hits on you or have more time to back you into a corner.  Keep in mind that in the beta, there's not much progression, so eventually you're in the highest level gear available vs. moving on to the next area where monsters get stronger.

#3 Sixko

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Posted 26 March 2012 - 01:54 PM

So no one has seen anything regarding this? :(

#4 Sneaker

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Posted 26 March 2012 - 02:05 PM

Tbh, the dmg doesnt really need to be increased that much, the increased hp is a big issue as it is so I'd say the dmg increase is somewhere between 10-15% per player.

#5 Nuvian

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Posted 26 March 2012 - 02:46 PM

View PostSixko, on 25 March 2012 - 06:26 PM, said:

Anyone know how mobs scale in multiplayer, specifically how their damage is scaled?

I have been searching around for information regarding this but only found out how much their hp is buffed (75% more per player) but nothing regarding how their damage is buffed.
I doubt the damage will scale, if it does it will probably be quite insignificant.

There is really no need to increase the damage done per monster.

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#6 aldrek

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Posted 26 March 2012 - 02:50 PM

Number of monsters spawning increases on a per player basis.
Health increases on a per player basis.
These combine to equal more damage going out than normal, and a tougher challenge offset by there being more players.

Aldrek - Barbarian | Elzrek - Monk


#7 Sixko

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Posted 26 March 2012 - 08:51 PM

View Postaldrek, on 26 March 2012 - 02:50 PM, said:

Number of monsters spawning increases on a per player basis.

Is that so? You got any numbers for the increased spawn rate?

#8 aldrek

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Posted 26 March 2012 - 08:54 PM

View PostSixko, on 26 March 2012 - 08:51 PM, said:

View Postaldrek, on 26 March 2012 - 02:50 PM, said:

Number of monsters spawning increases on a per player basis.

Is that so? You got any numbers for the increased spawn rate?
I don't. All I have is experience. When playing with one other person I did notice an increased number of monsters in a pack. Notably the pack in front of the gates of New Tristram when you first arrive.

Aldrek - Barbarian | Elzrek - Monk


#9 DerfOnTurf

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Posted 26 March 2012 - 11:24 PM

The only thing that increases is mob health.




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