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Haunt can affect more than 3 targets.


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#1 Knucker

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Posted 22 March 2012 - 05:37 PM

Not sure when this changed, but now haunt can affect more than 3 targets.  I remember back in Patch 9 or so you could only cast it on 3 before they overwrote another one.
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#2 Casanova

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Posted 22 March 2012 - 05:48 PM

This happened because they turned it into a primary spell. Now it is back to a Secondary, but it seems you can still "spam" it.

Edited by Casanova, 22 March 2012 - 05:49 PM.

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#3 sacridoc

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Posted 23 March 2012 - 12:28 AM

It's better without the limit.

As enemies get more life it's going to make sense for players to put it on 3-4 heavier targets and then try and kill them within 15sec so that the Haunt can spread and reset. Or if Haunt is powerful enough to kill enemis in like 10sec you can just throw a few out and have it spread.

My point is that it doesn't really make sense to cast like 10 Haunts anyways because you aren't taking advantage of the spreading effect that it has. The runes can change this of course but I'm not sure how good of a build you'd have if you relied on having 10 Haunts out at one time.

#4 Kiserai

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Posted 23 March 2012 - 07:07 PM

I'm still not sure Haunt functions really well. The spreading is its core mechanic / what makes it compelling but 15 seconds is an eternity in Diablo, I'm not sure I've ever seen it spread more than once or twice a game, stuff dies too fast.
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#5 maka

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Posted 23 March 2012 - 07:14 PM

It should be reduced to, like, 10 seconds.  As Kiserai said, 15 seconds is a bit of an eternity.

#6 Casanova

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Posted 23 March 2012 - 07:15 PM

It will be really really nice for PvP with the slow rune, It will be like how GotD is in PvE.

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#7 Antirepublican

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Posted 23 March 2012 - 07:19 PM

At least haunt has a use now.  I could at least see myself using this spell in certain builds now.
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#8 NothingButSharp

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Posted 23 March 2012 - 07:21 PM

I don't think enemys dies as easy in inferno and hell. So In late game the chance that it will last for its entire duration is much greater. So it will be fun to see how ppl will use haunt in the later difficulties, cuz in normal its a bit lame :S :(

#9 sacridoc

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Posted 23 March 2012 - 07:35 PM

I've noticed it's kind of hard to fit Haunt into builds because it's not going to be useful against single targets. Against bosses that spawn minions it'll be pretty good I think, but if you get it you find yourself needing a single target Primary spell... and then you end up wanting another single target spell that does more damage than the primary ones.

I dunno.. it does seem like it needs some tweaking somehow.and 15sec is a long time.

#10 Knucker

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Posted 23 March 2012 - 07:37 PM

I personally really like using Haunt in the beta.  It may not be "Optimal," but it's really fun to use.  I'm probably going to use it or locust swarm on release.
My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.




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