A Few Questions Answered
Bashiok took the time to answer a few questions, however please keep in mind This system is a work in progress, this information can easily change while the system is being worked on!
Originally Posted by
They will drop gear as good as champions and elites with this buff (because you have to kill champions and elites to get it, which was the point). With the buff active you’re guaranteed one extra item drop from the boss, and it’s likely that it’ll be 1 item per stack of the buff. Up to X stacks. We don’t know how many it’ll be, probably a handful.
How many stacks will there be if any?
We're not totally sure but probably a number you can count on one hand.
Do you lose the buff when you die?
It lasts through death currently, and we like it. I know some people will also want it to be a punishment for death, but repair costs are already extremely impactful.
Does the buff split between players?
Like someone joins after you've been killing and they have less stacks? It's a direct increase to your MF/GF, so it uses the same mechanics.
Do you lose it on disconnect?
There's a small grace period, similar to WoW where you can get back into the game before your character is actually logged out (ie a timeout), but yes if your character times out you would lose the buff.
What is the Time limit on the stack, if any?
We're messing with times from about 15 minutes to an hour. We don't know yet.
Do Stacks get removed after a boss?
We don't really think it needs to. Your focus is still going to be seeking out champions and rares. If you want to get full stacks, kill a boss, and then try to rush to kill another boss before the buff falls off... have fun? It's not going to be the most lucrative way to play, so it's likely a non-issue hypothetical.
Nephalem Valor Buff
Blizzard just posted an article describing the mechanics and the goal of the new Nephalem Valor buff!
- We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
- While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
- We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
- While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
- Bosses should still feel worth killing
The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.
We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.
Originally Posted by Blue Tracker / Official Forums)(
Diablo 3 Beta Screenshots
Today we have some 4 player screenshots with a lot of action! Enjoy