It looks like we might be seeing the article about champion/elite kills effecting boss kills and magic find soon. This would hopefully cover some of the information such as Nephalem Valor resting on skill switching, along with new information on how this ties to bosses.
Originally Posted by
Yup, I know exactly when! (Source)
The History of the Follower's Updates
With the recent discussions about the Templar changes seen in patch 14, people seem to be really interested in what the followers have to bring. We have decided to recap the last 3 patches of follower changes for you! Enjoy
DiabloFans Quote:
Scoundrel
Hysteria Whenever you or the Scoundrel land a critical hitCritical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.
Disorient Cast a flash of Confusion on a group of enemies in an area, causing them to stumble around disoriented for 84 seconds. / Cooldown:3045 seconds
Templar
Heal Heals you or the Templar for 450 Life. / Cooldown: 1530 seconds
Charge Charges a target, dealing 15050% weapon damage and stunning all enemies within158 yards for32 seconds. / Cooldown:1530 seconds
Intimidate Enemy units are slowed by 3060% for 3 seconds when they hit the Templar.Does not stack with other slows.
Inspire Increase resource generation for all allies that the Templar is following. / Mana: 13 per second. / Arcane Power: 1 per second. / Hatred: 1 per second. / Discipline: 1 per second. /Fury: 1000% generated. / Spirit: 1000% generated.
Intervene Taunts enemies attacking youplayer for53 seconds whenyou arehero is below 50%healthLife. / Cooldown:3060 seconds
Onslaught Delivers a massive blow to an enemy for 300200% weapon damage. / Cooldown: 15 seconds
Hysteria Whenever you or the Scoundrel strikeland a critical hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.
Crippling Shot Ranged attack that slows the target by 5060% for 3 seconds. / Cooldown:46 seconds
Dirty Fighting Blinds enemies in front of the Scoundrel for 60 seconds. Any hit will break the effect./ Cooldown:1530 seconds
Powered Shot Powerful ranged attack that explodes on impact, dealing 20025% weapon damage as Arcane damage to targets within156 yards and has a 50% chance tostunStun them for32 seconds. / Cooldown:1020 seconds
Vanish The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 0 seconds. While vanished, he will heal himself for 450 Life. / Cooldown: 30 seconds
Disorient Cast a flash of confusionConfusion on a group of enemies in an area, causing them to stumble around disoriented for208 seconds.Damage done to confused targets will break the effect./ Cooldown:1530 seconds
Charm Charms an enemy to fight for you for 64 seconds. / Cooldown:1525 seconds
Powered Armor Enchantress buffs herself and her allies, increasing Armor by 515%. Attackers are slowed by 30% for 3 seconds.
Focused Mind An aura that increases attack speed by 53% to allies within 40 yards.
Erosion Conjures a pool ofarcaneenergy that deals 50% Arcane weapon damage per secondas Arcane. Affected enemies take an extra2515% damage from all attacks for 3 seconds. / Cooldown: 15 seconds
Mass Control The Enchantress lobs a bulb of magical energy at the player that will hex all enemies within 15 yards into chickens for 45 seconds. Hexed enemies are unable to perform offensive actions. / Cooldown:3060 seconds
Forceful Push Summon an arcaneArcane explosion158 yards around an enemy, dealing200100% weapon damage as Arcane damage and knocking back all monsters caught within it. / Cooldown: 10 seconds
Templar
Intimidate Enemy units are slowed by 5030% for 3 seconds when they hit the Templar. Does not stack with other slows.
Loyalty Loyalty
- desc :
Regenerates 365 Life per second for you and the Templar.
- desc :
Intervene Intervene
- desc : Taunts enemies attacking you for 5 seconds when you are below 50% health. / Cooldown: 30 seconds
Onslaught Onslaught
- desc : Delivers a massive blow to an enemy for 300% weapon damage. / Cooldown: 15 seconds
Crippling Shot Ranged attack that slows the target by 7050% for 3 seconds. / Cooldown: 4 seconds
Dirty Fighting Blinds enemies in front of the Scoundrel for 60 - 8060 seconds. Any hit will break the effect. / Cooldown:1015 seconds
Powered Shot Powerful ranged attack that explodes on impact, dealing 250200% weapon damage as Arcane damage. The impact also causes an explosionto targets within 15 yardsaround the target, knocking back enemies caught in it, withand has a 50% chance to stun them for53 seconds. / Cooldown:610 seconds
Poison Bolts Poison Bolts
- desc :
Ranged attack which deals 50% weapon damage as Poison damage over 3 seconds. / Cooldown: 4 seconds
- desc :
Multishot Multishot
- desc : The Scoundrel's ranged attacks fire 1 bolts at a time.
Vanish Vanish
- desc : The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 0 seconds. While vanished, he will heal himself for 450 Life. / Cooldown: 30 seconds
Disorient Cast a flash of confusion on a group of enemies in an area, causing them to stumble around disoriented for 20 - 40seconds. Damage done to confused targets will break the effect. / Cooldown: 15 seconds
Charm Charms an enemy to fight for you for 8 - 116 seconds. / Cooldown: 15 seconds
Reflect Missiles Place a shield on the Enchantress and her allies that reflects incoming projectiles for 5 seconds. This effect can only occur when you are below 50% of your maximum health./ Cooldown: 20 seconds
Powered Armor Enchantress buffs herself and her allies, increasing Armor by 105%. Attackers are slowed by4030% for 3 seconds.
Focused Mind The Enchantress places a buff on her allies increasingAn aura that increases attack speed by105%for 10 seconds. / Cooldown: 30 secondsto allies within 40 yards.
Erosion Erosion
- desc : Conjures a pool of arcane energy that deals 50% weapon damage per second as Arcane. Affected enemies take an extra 25% damage from all attacks for 3 seconds. / Cooldown: 15 seconds
Mass Control Mass Control
- desc : The Enchantress lobs a bulb of magical energy at the player that will hex all enemies within 15 yards into chickens for 4 seconds. Hexed enemies are unable to perform offensive actions. / Cooldown: 30 seconds
Forceful Push Forceful Push
- desc : Summon an arcane explosion 15 yards around an enemy, dealing 200% weapon damage as Arcane damage and knocking back all monsters caught within it. / Cooldown: 10 seconds
Blue Posts
Blizzquote
We'll be continuing to invite people into the beta, yes. As far as who, what regions, or how many, that's information we don't release beforehand (mostly because we don't know). (Blue Tracker/Official Forums)
Digital Collector's Edition
Our Collector's Editions are traditionally retail-exclusive, and while we appreciate that there's some desire for digital versions of our CE's, we have no plans to do so for Diablo III.
Best of luck though in getting a hold of a physical one! I think it's the coolest CE we've put together. (Blue Tracker/Official Forums)
Any reason our characters are doomed to first names, and cannot have last names via spaces or underscores?
You're such a bad ass that you just go by one name. Like Cher. (Source)
YES or NO servers on release date will turn at 3am eastern?
We don't know yet. (Source)
Will you release a wallpaper for 2 million likes on Facebook, pretty please?
Oh man... MAYBE! If you're lucky. (Source)
Hey Bash. How are the loot tables handled in D3? Is it like D2, or do all monsters share the same loot table?
There are types of loot monsters can drop, and then varying chances. It's not a single gigantic item pool, but it's close. (Source)
If we already have the beta client, do we still need to download the retail client?
Yes, they're different. (Source)
Curse Weekly Roundup
For those who like to play other games and see what else our Curse family is up to, we have this week's Curse Weekly Roundup.














