Sabvre, on 14 March 2012 - 03:08 PM, said:
AcidReign, on 14 March 2012 - 03:06 AM, said:
Dogs certainly need a upgrade. Not a very large one though - they do what they are meant to do.
On another note, I don't think Sacrifice should kill all three at once. It's a 60 second cooldown on the dogs.
However, you have passives and other skills that give you the ability to create a continuing wave of zombie dogs. Including the chance to respawn dogs after sacrifice.
Those arent even remotely reliable...
Sabvre, on 14 March 2012 - 03:13 PM, said:
jaclashflash, on 14 March 2012 - 02:46 AM, said:
They do no damage and aren't even a viable meat shields. I know it's a beta and the game is in Normal difficulty but imagine in nightmare / hell / inferno...
Just for reference, some of the monsters in fields of misery can 1 shot your dogs, even if you're level 13.
Edit: Hopefully the double dmg is only a gimmick for beta testers, otherwise it looks kinda grim for the doggies.
You bitch too much. Zombie dogs isn't meant to be additional characters... its meant to be a spell.. something that DOES need to be be refreshed.
you get Zombie Handler + Jungle fortitude and thats 1.92x damage they can take.
And you make terrilbe comments too much. Did you even consider armor dmg reduction?
Zombie Handler + Jungle fortitude allows the dogs to take 1.5x before death.
Ohh and you can use jungle fortitude in beta.
A = (1 - dmg reduction from armor)
h = health of dogs
x= dmg dogs can take
(1-0.2)*x = 100
x = 125 dmg
Z = zombie handler = 0.8
J = Jungle fortiture increases health of dogs by 20%.
(1-0.2)*0.8*x = 100*1.2
187.5/120 = 1.5
Edited by jaclashflash, 14 March 2012 - 04:35 PM.