[quote name='GladHeHasBeta' timestamp='1330639936' post='781050']1. a sense of progression from forcing to re-lvl? you mean a sense of redundancy?
2. you obviously have not spent much time on the skill calc. i have spent hundreds of hours with it and i can say without a doubt there are at least hundreds of possible builds that are a lot different for each class. 100x more then D2 had. considering how much fun and time ive spent just on the skill calc alone, actually using these builds will make it last infinitely longer.
3. his response doesnt side step anything. he gives the exact response he should because its the truth.
4. gear has always been the main point of longevity in diablo, and then ppl complain when its the same thing in the sequal? lol?
5. there is absolutely nothing stopping you from replaying or recreating a character. D2 FORCED you to do this which was bogus and they finally added respecs a little bit ago which made it way better. people are brain washed into thinking the permanancy of D2 was a good thing when it added nothing but an inconvenience. why? because it took a whole 3 hours to get a new char from 1-80 to test out your new build n equip all the gear you farmed from your other guy. so again i say, it added nothing. all thats changed is now people have a choice to re-level a new char to test new builds or use the same one.
people complain hard about how D3 took away choices, took away the choice of skill points and the choice of attributes. then they rage hardcore about given a choice to re-lvl or not? lol....
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You are also missing the points raised by mixing an entire fruit basket
(1) Will Diablo 3 offer more viable combinations once you are level 60 compared to Diablo 2? We cannot ofc know this but it surely looks that way from playing around with the skill calculator. Thumbs up from me to Blizzard on this point.
(2) Was the previous rune system design for Diablo 3 more free and less caged than the new one? Clearly! Right now each character you roll will look quite similar to each other for the first 30 levels and first after that slowly move apart. I cannot for my life understand why Blizzard went for the 'rail shooter' approach while levelling - and please note that this has nothing to do with whether runes are drops or learned. Just hand us one 'rune point' at each point where they now give us a rune and let me choose which rune to unlock.
(3) Runes as loot or learned. Blizzard took out a large part of the game (since it is about loot hunting after all) by making runes learned instead of loot. Personally I can live with it however. There is still plenty of loot to be had.
Net-net: The key point in the criticism of the new system is that it is not allowing all the customization options that really is already in the game - and much less about whether runes are loot or learned. From the UI to the pre-selected runes at specific levels Blizzard creates a very linear skill/rune progression path. And me with many others cannot understand why (this is especially relevant for HC progression).
A great thread on this very specific topic: [url="http://us.battle.net/d3/en/forum/topic/4079843827"]http://us.battle.net/d3/en/forum/topic/4079843827[/url]