We are now done with our Build contest! We want to personally thank all of you for taking the time to try to win a key! We were so impressed with the dedication of people with this contest that we threw in another 10 keys in the build contest, giving a total of 60 random winners a key! We hope everyone had fun during the contests.
Patch 13 Class Changes
We have a rather...large change list for patch 13 for you to take a look at! Keep in mind with patch 13 runes were changed, if you see anything that looks off (number wise), please let us know in the comments.
DiabloFans Quote:
Weapons Master Swords and Daggers have 15% increased damage, up from 10%, Maces and Axes now have 10% Crit hit, up from 5%, and mighty weapons now give 3 fury per hit, up from 1.
Berserker Rage Now does 25% damage, up from 20%
Tough as Nails Increases armor by 50%, down from 100%, thorns damage now deals 50% damage, down from 100%
No Escape Increases damage by 10%, down from 15%, and now has a chance to restore 14 fury, down from 20
Brawler Now only needs 3 monsters, down from 5
Bash now deals 150% weapon damage, up from 145%
Onslaught: Now does 22% weapon damage, up from 15%
Punish: Increases damage by 6%, down from 10%, and stacks up to 3 times, down from 5
Clobber : Stuns the target for 3 seconds, up from 2.8
Instigation: Adds 6 fury, up from 4
Pulverize: Now deals 38% weapon damage, up from 24%
Cleave now deals 120% weapon damage, up from 115%
Broad Sweep: now increases weapon damage by 156%, up from 149%
Gathering Storm: now reduces movement speed by 80%, up from 58% for 1 second, down from 4
Scattering Blast: Now knocks back enemies 14 yards, down from 16, and deals 60% weapon damage, down from 65%
Reaping Swing: Now generates 3 fury, up from 1
Rupture: Now always, up from a chance, explodes for 110% weapon damage, up from 39% to all enemies in 8 yards, down from 13
War Cry Now increases armor by 50% down from 100%
Hardened Wrath: Increases bonus by 100%, down from 200%
Veteran's Warning: now grants 15% dodge, down from 16%
Charge!: now increases fury gained by 60, up from 42
Invigorate: now increases life by 10%, down from 16%
Threatening Shout reduces damage taken by 25% down from 50%
Demoralize: duration is now 3 seconds, down from 6
Intimidate: Reduces movement speed by 30% down from 56%
Grim Harvest:Used to be called Terrify increases chance to drop loot by 5%, down from 16%
Falter: reduces attack speed by 15%, down from 40%
Grim Harvest: Now has a 20% chance, up from 19% and always last 2 seconds instead of 2-6 seconds.
Ground StompNow lasts for 4 seconds, up from 3
Trembling Stomp: enemies now take 75% weapon damage.
Avalanche: now does 55% weapon damage, down from 156%, and now does AoE damage
Foot of the Mountain: Increases fury to 30, down from 31 per stomp.
Deafening Crash: Reduces movement speed by 60%, up from 50% for 3 seconds, down from 6 seconds.
Hammer of the Ancients now deals 200% weapon damage, up from 180%
Smash: now deals 270% weapon damage, up from 234%
Rolling Thunder: now deals 155% weapon damage, down from 208%
The Devil's Anvil: now deals 60% weapon damage, up from 40%
Birthright: now has a 10% chance to drop treasure or orbs, down from 18%
Thunderstrike: Now has a 100% chance to stun, up from 50%
Ignore Pain
Iron Hide: now increases duration by 5 seconds down from 8
Bravado: now has a 12 yard radius, up from 8
Ignorance is Bliss: now 20% of damage dealt goes to life, down from 21%
Sprint Now lasts for 3 seconds, down from 6
Marathon: now increases movement speed by 50% down from 60% and last for 5 seconds, down from 14 seconds
Rush: now increases dodge by 12%, down from 16%
Run Like the Wind: now does 60% weapon damage, up from 58%
Forced March: now has a radius of 20 yards, down from 25 and last for 3 seconds, down from 6
Gangway: now deals 25% weapon damage, down from 97
Ancient Spear
Grappling Hooks: now uses 3 spears, down from 5
Dread Spear: now gains life equal to 60% of damage, down from 175%
Skirmish: now increases fury gained by 30, up from 29
Rage Flip: now deals 213% weapon damage, up from 188%
Furious Charge now deals 195% weapon damage, up from 190%
Battering Ram: now deals 283% weapon damage, down from 445%
Bull Rush: now lasts 2.5 seconds, down from 3.5
Stamina: now generates 8 fury, up from 5
Merciless Assault: cooldown is now reduced by 2 seconds, up from 1, and can now reduce it up to 10 seconds, up from 5
Battle Rage Increases damage by 15%, down from 20%, and crit chance by 3% down from 4%
Marauder's Rage: now increases damage by 30%, down from 40%
Swords to Ploughshares: now has up to a 5% chance, down from 6%
(golden): Now generates 15 fury, up from 4
Bloodshed: now does 20% of the damage, down from 21%
Wrath of the Berserker now increases attack speed by 25%, down from 45%
Insanity: now increases damage by 100%, up from 26%
Arreat's Wail: now deals 430% weapon damage, down from 455%
Mountainous Form: now increases dodge by 60%, up from 45%
Thrive on Chaos: now needs 25 fury every second, down from 26
Slaughter: now deals 155% weapon damage, up from 78%
Earthquake
Chilling Earth: now reduces movement speed by 80% up from 56%
The Mountain's Call: now removes all fury cost (instead of setting to 30) and reduces cooldown to 105 seconds, up from 85
Leap Attack Now deals 125% damage, up from 100%
Call of Arreat: now increases the base radius by 16 yards instead of setting a new destination at 33.8 yards away
Toppling Impact: now sends enemies 20 yards, up from 6, and deals 15% weapon damage, down from 30%
Launch: now has a radius of 8 yards, up from 7.5 and deals 75% weapon damage, down from 260%
Iron Impact: now increases armor by 300%, down from 400%
Death from Above: now has a 50% chance, down from 70% and lasts for 2 seconds, down from 3
Weapon Throw now deals 145% weapon damage, down from 180% and reduces movement speed by 60%, down from 70% and last for 2 seconds, down from 4 seconds.
Mighty Throw: now deals 189% weapon damage, down from 234%
Ricochet: now hits up to 3 targets, down from 5
Throwing Hammer: now has a 75% chance, up from 55% and last for 2 seconds, down from 2.3
Dread Shot: now does 3% weapon damage, down from 6% and has a radius of 12 yards, down from 16
Stupefy: now has a 20% chance, down from 40%
Rend
Frenzy now deals 110% weapon damage, up from 100%
Maniac: now increases damage by 4%, down from 15%
Sidearm: now has a 25% chance, down from 40% and deals 110% weapon damage, up from 100%
Relentless:now increases movement speed by 15%, down from 16%
Smite: now has a 20% chance, up from 11% and lasts for 2 seconds, down from 3
Triumph: now heals you for 12%, down from 13%
Call of the Ancients now deals 60% weapon damage, down from 100%
Korlic's Might: now deals 200% weapon damage, down from 220%
The Council Rises: now deals 66% weapon damage, down from 200%
Madawc's Madness: now deals 180% weapon damage, up from 160%
Duty to the Clan: now increases duration by 20 seconds, down from 24
Talic's Anger: now deals 250% weapon damage, down from 270%
Seismic Slam now deals 155% weapon damage, down from 230%
Shattered Ground: now increases damage by 202%, down from 299% and increases knockback by 100%, down from 150%
Stagger : Now lasts for 1.5 seconds, down from 3
Strength from Earth: now reduces cost by 15 fury, down from 20
Cracking Rift: now deals 255% weapon damage, down from 359%
Whirlwind now does 100% weapon damage, down from 110%
Volcanic Eruption: now deals 130% weapon damage, down from 143%
Dust Devils : now does 40% weapon damage, down from 104%
Hurricane: now increases run speed to "your full run speed" (up? down?) from 55%
Eye of the Storm: instead of reducing whirlwind by 14 fury a second, now refunds 1 fury each time an enemy is hit.
Blood Funnel:now restores .5% life, down from 1.3%
Revenge
Retribution: now deals 286% damage, down from 343%
Provocation: now has a 30% chance, up from 27%
Grudge: now has a radius of 24 yards, up from 23
Vengeance is Mine: now gains 5 fury, up from 4
Best Served Cold: crit chance is now increased by 10%, down from 21% and lasts for 12 seconds, up from 10
Overpower
Killing Spree:Crit is now increased by 10%, down from 16% and last for 6 seconds, up from 4.5
Storm of Steel: now throws 3 axes, down from 6 and deals 50% weapon damage each, down from 78%
Revel: now heals for 7% of your maximum life, down from 8%
Momentum: now generates 12 fury, up from 4
Crushing Advance: now deals damage over 6 seconds, down from 11
Vengeance hatred increased by 25, down from 50, and now gain 20 hatred and 2 discipline, up from 10 and 1
Steady Aim now increases damage by 20%, up from 10%
Cull the Weak now slows enemies by 15%, down from 20%
Night Stalker now restores 2 Discipline, up from 1
Hot Pursuit now increases movement speed by 15%, up from 10%
Archery bow: now 15%, up from 10%, Crossbow: now 50% down from 100%, Hand Crossbow: now 10%, up from 5%
Numbing Traps now reduces damage by 25%, down from 30%
Multishot no deals 115% weapon damage, down from 140%
Full Broadside: now deals 150% weapon damage, down from 182%
Burst Fire: now deals 45% weapon damage, down from 143%
Arsenal: now deals 40% weapon damage, down from 78%
Fire at Will: now reduces cost by 10 hatred, up from 7 and deals 115% weapon damage, down from 140%
Fan of Knives now slows enemies by 60% down from 65% for 2 seconds, down from 4
Hail of Knives: now only increases radius by 20 yards, down from 18 yards.
Assassin's Knives: now deals 70% damage, down from 85%
Fan of Daggers: now has an 80% chance to stun, down from 20% and now lasts for 2 seconds, down from 2.8
Crippling Razors: now increases slow ammount by 80% up from 73% and last for 2 seconds, down from 4
Retaliate: now deals 464% weapon damage, down from 468% and last 10 seconds, down from 20
Bola Shot now explodes for 130% weapon damage, up from 100% and does 110% AoE Damage, up from 80%
Volatile Explosives: now increases radius by 14 yards, up from 11
Acid Strike: now shows 3 shots, down from 6 for 130% weapon damage, up from 75%
Thunder Ball: now deals 130% weapon damage, up from 100% and now lasts 1.5 seconds, down from 2.3
Bitter Pill:now has a 35% chance, up from 30% to gain 3 Descipline down from 5
Imminent Doom: now deals 182% up from 143% and another 154%, up from 107%
Entangling Shot Cost reduced to 3 hatred, down from 4 and does 75% weapon damage, down from 100% and reduces movement speed by 60% down from 70%
Heavy Burden: now lasts 4 seconds, down from 6
Chain Gang: now hits up to 4 targets, down from 6
Electrified Chain:
Justice is Served: now does 18% weapon damage, up from 15%
Vault
Trail of Cinders: now deals 100% weapon damage, down from 144%
Acrobatics: now longer increases distance by 55 yards, instead removes Discipline cost but adds 15 seconds to cooldown
Action Shot: now does 75% weapon damage, down from 78%
Tumble: now last 6 seconds up from 5 and reduces cost by 50% down from 65%
Rattling Roll: now lasts for 1.5 seconds down from 3
Spike Trap now generates 4 Hatred, down from 5 and does 135% weapon damag, up from 100%
Long Fuse: now increases weapon damage by 182% up from 156%
Bandolier: now increases max traps by 6 down from 7
Sticky Trap: now deals 196% weapon damage, up from 117%
Scatter: no longer increases the damage of the traps by 117%
Lightning Rod: now still explodes, hits up to 3 enemies, down from 7 for 135% weapon damage, up from 100%
Grenades Now deals 95% weapon damage, up from 85%
Gas Grenades: now deals 95% weapon damage, up from 85%
(indigo): now deals 112% weapon damage, up from 88%
Fire Bomb: now deals 123% weapon damage, down from 144%
Tinkerer: now increases Hatred generation by 6 down from 7
Stun Grenades: now has a 15% chance, up from 10% to stun for 2 seconds, up from 1.8
Chakram now does 150% weapon damage, up from 135%
Twin Chakrams: now deals 101% weapon damage, down from 105%
Boomerang: now deals 188% weapon damage, up from 158%
Serpentine: now deals 203% weapon damage, up from 88%
Razor Disk: now deals 165% weapon damage, up from 123%
Shuriken Cloud: now last for 120 seconds, up from 40, and deals 30% weapon damage, down from 105%
Caltrops now slows by 60% down from 65%
Jagged Spikes: now deals 45% weapon damage, down from 52%
Hooked Spines: now slows by 80% up from 73%
Torturous Ground: now lasts for 2 seconds down from 3.5
Bait the Trap: now has a 10% chance up from 8%
Cluster Arrow now deals 290% weapon damage, down from 350%
Loaded for Bear: now deals 290% weapon damage, down from 350%
Shooting Stars: now shoots 3 rockets, down from 6 and deals 175% weapon damage, up from 85%
Cluster Bombs: now deals 230% weapon damage, up from 65%
Maelstrom: now deals 145% weapon damage, down from 156% and heals for 4% of damage, down from 42%
Dazzling Arrow: now has a 65% chance up from 35%, and last for 2 seconds, up from 1.8
Marked for Death now adds 15% damage, down from 20%
Grim Reaper: now adds an additional 15%, down from 30%
Contagion: now spreads to 2 enemies, down from 5
Valley of Death: now has a radius of 12 yards, down from 15 and lasts for 15 seconds down from 16 and ands 15% damage, down from 20%
Mortal Enemy: now generates 3 Hatred, up from 2
Sentry now deals 20% weapon damage, down from 40%
Chain of Torment: now deals 40% weapon damage, down from 84%
Vigilant Watcher: duration is now 30 seconds, down from 36
Spitfire Turret: now does 40% weapon damage, down from 52%
Aid Station: now heals for 1% down from 1.3%
Guardian Turret: now reduces damage by 20% down from 26%
Hungering Arrow now does 115% weapon damage, up from 85%
Cinder Arrow: now does 35% weapon damage, up from 30% and last for 3 seconds, down from 5
Shatter Shot: now shoots 3 arrows, down from 5
Devouring Arrow: now increases damage by 70% up from 24%
Piercing Arrow: now increases chance by 55% up from 46%
Spray of Teeth: now does 50% weapon damage, up from 39%
Smoke Screen
Choking Gas: now does 70% weapon damage, down from 100%
Lingering Fog: now lasts for 3 seconds, down from 3.25
Breathe Deep: now gains 20 hatred, down from 30
Special Recipe: now reduces cost by 12, down from 12.5
Displacement: now increases movement speed by 35% down from 40%
Shadow Power no longer increases attack speed by 30% but instead 20% of all damage done goes to life for 3 seconds, down from 8 seconds
Night Bane: now gains 15 hatred, up from 4
Gloom: now increases dodge by 65% up from 40%
Blood Moon: now increases life gained by 30% of all damage, up from 4.5%
Rain of Vengeance *****
Beastly Bombs: now deals 150% weapon damage, down from 500%
Dark Cloud: now deals 42% weapon damage, down from 300%
Anathema: now lasts for 10 seconds, down from 14 and deals 140% weapon damage, down from 289%
Flying Strike: now has 8 shadow beats, down from 9 and deals 75% weapon damage, down from 601% (but the word "each" was added, so still about 600%)
Stampede: now summons 10 shadow beats, down from 11 and deals 100% weapon damage, down from 500% (but now has the world "each" so now does 1000% weapon damage?)
Elemental Arrow now deals 155% weapon damage, up from 145%
Frost Arrow: now splits into multiple arrows after hitting first target, instead of doing conal damage out the back of first targic. Now deals 170% weapon damage, up from 104% and reduces movement by 60% down from 75% and lasts for (1 or 4 seconds) down (or up?) from 3
Ball Lightning : now deals 155% weapon damage, up from 65%
Screaming Skull : now has a 40% chance, up from 28% and lasts for 2 seconds, down from 5-6
Nether Tentacles: now deals 155% weapon damage, up from 91% nad returns 3% life, down from 4%
Lightning Bolts: now lasts for 2 seconds, down from 2.8
Rapid Fire
Bombardment: no longer is 3 times normal attack speed, but does 276% weapon damage, up from 42%
High Velocity: now has a 40% chance, down from 55%
Fire Support : now shoots 3 rockets down from 4
Withering Fire: now costs 5 Hatred down from 6
Web Shot: now reduces speed by 80%, up from 62% for 1 seconds, down from 2
Preparation cooldown is no 45 seconds, down from 120
Punishment: now costs 20 Discipline, down from 21 and now restores both Hatred and Discipline instead of just Hatred
Invigoration: increases Discipline by 10, down from 12 for 5 seconds, down from 120 (?)
Focused Mind: now gains over 15 seconds, down from 30 seconds
Battle Scars: now regains 60% life, down from 70%
Backup Plan: now grants a 30% chance, down from 40%
Impale now deals 250% weapon damage, down from 275%
Overpenetration: now has same damage has main spell, down from 268% weapon damage
Impact: now lasts for 1.5 seconds down from 2.75
Liquid Flame: now deals 100% weapon damage, up from 91%
Awareness: now deals 75% weapon damage, down from 104
Grievous Wounds: now gain 100% damage, up from 75%
Companion
Spider Companion: now slows by 60% up from 50%
Boar Companion: now deals same damage as raven, instead of 29% weapon damage
Wolf Companion: now last for 25 seconds, down from 40 and deals 60% weapon damage, down from 78%
Bat Companion: now grans 3 hatred, up from 2.5
Ferret Companion: now increases gold by 10% down from 25%
Strafe now costs 15 Hatred down from 19 and deals 120% weapon damage, down from 140%
Demolition: now deals 144% weapon damage, up from 41%
Equilibrium: now increases rate by which you fire by 30% down from 520% attack speed
Rocket Storm: now deals 60% weapon damage, down from 65%
Stinging Steel: now deals 100% damage, up from 75%
Evasive Fire now deals 125% weapon damage, up from 115%
Shrapnel: now deals 30% weapon damage, down from 39% and radius of 6 yards, up from 5
Covering Fire: now hits 3 targets, down from 6 and deals 125% weapon damage, up from 69%
Parting Gift: now does 45% weapon damage, down from 84% and has a 12 yard radius down from 15% after 1.2 seconds, up from .7
Surge: reduces cost to 2 Discipline down from 2.4
Displace: now has a radius of 30 yards up from 27
Fundamentals was removed
Resolve now reduces damage by 25% down from 30%
The Guardian's Path now increases dodge by 15% up from 10% and spirit generation by 25% up from 20%
Chant of Resonance now gains 2 spirit every second, up from 1
Seize the Initiative now increases armor by 100% up from 25%
Sixth Sense now increases dodge by 30% down from 50%
Fists of Thunder
Thunderclap: now deals 35% weapon damage, up from 30%
Bounding Light: now deals 67% weapon damage, down from 156% (number of target it hits has been removed)
Static Charge: now lasts for 5 seconds, down from 7 and deals 35% weapon damage, down from 120%
Quickening: now grants 15 spirit, up from 4
Lightning Flash: now increases dodge by 16% up from 11%
Deadly Reach
Foresight: now increases damage by 18% down from 30%
Piercing Trident: no longer increases damage by 130%
Scattered Blows: now deals 150% weapon damage, up from 100%
Strike from Beyond: now generates 10 spirit, up from 4
Keen Eye: now increases armor by 50% down from 125% and last for 4 seconds down from 7
Breath of Heaven now costs 25 spirit, down from 50. Now also has a 15 second cooldown. Now restores 15421 to 20166 life up from 9490 to 14235
Circle of Scorn: now does 80% weapon damage, up from 30%
Circle of Life: now increases healing to 20047 to 26216 up from 12337 to 18505
Blazing Wrath: now increases damage you do by 15% up from 12%
Infused with Light: now gain 6 additional spirit, up from 1 and lasts for 5 seconds, down from 8
Penitent Flame: now lasts for 1.5 seconds, down from 2.25 and no longer does 20% weapon damage per second.
Cyclone Strike now deals 150% weapon damage, down from 275%
Conflagration: no longer deals 322% weapon damage
Implosion: no longer increases damage by 322%
Soothing Breeze: now heals for 4448 life down from 21352
Eye of the Storm: now reduces spirit by 45 down from 64
Slipstream: no gains a 20% chance to dodge, down from 32%
Serenity
Peaceful Repose: now heals you for 35587 to 41518 up from 34994 to 42705
Instant Kharma: now reflects 50% of attacks, down from 85%
Reap What is Sown: now explodes for 30% of damage, down from 60%
Crippling Wave now does 100% weapon damage, down from 110%, slows enemies by 30% down from 50% and lowers attack speed by 20% down from 35% and lasts for 3 seconds, down from 5
Mangle: now increases weapon damage by 130% down from 143%
Concussion: reduces enemies attack by 20%, down from 40% and lasts for 3 seconds down from 5
Rising Tide: now generates 5 spirit down from 4
(alabaster): now makes enemies take 10% additional damage, down from 15% and lasts for 3 seconds, down from 5
Mantra of Healing now for first 3 seconds heals 2372.5 down from 2965.6
Boon of Protection:now lasts for 1 second (down from 10) and absorbs 10% of each players maximum life, down from 25%
Heavenly Body: now increases Vitality by 10% down from 30%
Soothing Breeze: now grans 3 spirit per second, up from 1.4
Time of Need: now increases resistances by 20% down from 35%
Way of the Hundred Fists
Fists of Fury: targets now take an additional 10% weapon damage, down from 30%
Hands of Lightning: increases the number of strikes from 7 to 10 down from 8 to 12
Blazing Fists: now increases attack and movement speed by 5% down from 16% and 8%
Spirited Salvo: now grants 15 spirit, up from 4
Windforce Flurry: now deals 250% weapon damage, up from 175%
Mantra of Conviction now enemies take an additional 12% damage, down from 20%. Within the first 3 seconds its 24%, down from 40%
Overawe: enemies now take 25% additional damage, down from 37%. Within the first 3 seconds its up to 48%
Submission: now takes 12% weapon damage, down from 17%
Dishearten: now slows by 30%, down from 39%
Reclamation: now heals for 534 to 652, down from 1779 to 2372
Intimidation: enemies now do 10% less damage, down from 30%
Dashing Strike now deals 80% weapon damage, down from 160%
Soaring Skull: now slows movement by 60%, up from 50% and lasts for 2 seconds, down from 7
Way of the Falling Star: now increase movement speed by 25%, down from 40%
Blinding Speed: now increases dodge by 20%, down from 32% and lasts for 3 seconds, up from 2
Quicksilver: now reduces spirit by 10, down from 11
Flying Side Kick: now lasts for 2 seconds, down from 2.8
Inner Sanctuary now costs 30 spirit, up from 20 and lasts for 6 seconds, down from 8
Forbidden Palace: now deals 150% weapon damage, down from 169%
Consecration: now increases duration by 8 seconds, down from 12
Circle of Protection: now reduces damage by 35%, down from 40%
Safe Haven: now regenerates 2966 life per second, up from 771.1
Sanctified Ground: now slows enemies by 60%, up from 45%
Sweeping Wind now deals 15% weapon damage, down from 20% and can stack up for a total of 45% weapon damage, down from 60%
Blade Storm: increases the damage per tack to 25% weapon damage, down from 26% and up to 75% weapon damage, down from 78%
Fire Storm: no longer changes to 18% weapon damage per second.
Cyclone: now does 20% weapon damage, down from 43%
Inner Storm: now gains 5 spirit per second, down from 1.8
Master of Wind: no lasts for 10 seconds. up from 9
Mantra of Retribution
Retaliation: now reduces damage by 60%, down from 70%
Transgression: now increases the speed you and allies run by 8% down from 16%
Indignation :now has a 20% chance, down from 70%
Against All Odds: now restores 3 spirit, down from 4
Collateral Damage: now deals 45% weapon damage, down from 69%
Exploding Palm target now bleeds for 50% weapon damage, down from 65%
Impending Doom: now lasts for 5 seconds, down from 7
Creeping Demise: now hits up to 2 targets, down from 5
The Flesh is Weak: now takes 12% additional damage, down from 15%
Strong Spirit: now gives 5 spirit, up from 4 (no longer has "dies" and just has explodes after bleeding)
Essence Burn: now burns for 80% weapon damage, up from 78% and if enemy dies, deals 30% weapon damage, down from 39%
Seven-Sided Strike now deals 777% weapon damage, down from 160% (7 times has been crossed out, and now says "over 7 hits" so 111% per hit compared to 160% before)
Sudden Assault: now deals 1007% weapon damage, down from 208% (however, is now "over" 7 hits, instead of per hit)
Several Sided Strike: now increases number of strikes to 9, down from 11
Pandemonium: now has a 25% chance, down from 40% and lasts for 7 seconds, up from 3
Sustained Attack : now reduces cooldown by 7 seconds, down from 22
Fulminating Onslaught: no longer does 30% weapon damage, but instead explodes in a 7 yard radius
Wave of Light Both initial and addition holy damage has been changed to 150% weapon damage, down from 450%
Wall of Light: now deals 240% weapon damage, down from 585%
Explosive Light: now deals 330% weapon damage, up from 143%
Pillar of the Ancients: now deals 240% weapon damage, down from 330% and an additional 240% weapon damage, down from 429%
Empowered Wave: now reduces cost by 60 spirit, down from 75
Blinding Light: no lasts for 3 seconds, down from 3.5
Mantra of Evasion now has a 15% chance to dodge, down from 25% and grants an additional 15% chance, down from 25%
Backlash: now deals 35% weapon damage, down from 78%
Perseverance: reduces duration of all control impairing effects by 20%, down from 30%
Hard Target: now increases armor by 30%, down from 120%
Wind Through the Reeds: now increases movement speed by 5%, down from 7%
Divine Protection: now requites below 25% life, up from 20% and lasts for 3 seconds, down from 7. Each target can now only be protected once every 90 seconds, down from 120
Lashing Tail Kick now deals 200% weapon damage, down from 225%
Vulture Claw Kick: now deals 220% weapon damage, down from 292%
Spinning Flame Kick: now deals 240% weapon damage, down from 264%
Hand of Ytar: no longer smites all enemies within 5 yards of target location for 263% weapon damage, now attacks enemies at long range and slows the movement by 80% up from 60% and lasts 2 seconds, down from 4
Sweeping Armada Kick: knocks back enemies 150% farther, down from 200% and lasts for 2 seconds, down from 4
Scorpion Sting: now lasts for 1 second, down from 2.3
Tempest Rush now slows movement speed by 60% up from 50% for 2 seconds, down from 3 and deals 50% weapon damage, down from 170%
Bluster: now reduces damage by 20% down from 45%
Slipstream: damage reduction is now 25%, down from 50%
Northern Breeze: reduces cost by 10 spirit, down from 14
Flurry: now slows enemies by 80% up from 62%
Mystic Ally
Fire Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
Water Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
Earth Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
Air Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
Eternal Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
Blinding Flash now increases duration by 4 seconds down from 7
Faith in the Light: now deals 30% additional weapon damage, down from 35%
Blinding Echo: now after 6 seconds after using Blinding Flash, up from 3, a second flash will now last for .5 seconds? down from 2.5
Blind and Confused : now has a 25% chance, down from 30%
Self Reflection: now increases duration by 4 seconds down from 7
Searing Light: now increases the chance "Elite Monsters" will miss attacks to 60% up from 50% (Note: changed from "affected enemies" to "Elite Monsters")
Spiritual Attunement now regenerates 1% of maximum mana per second, down from 2%
Blood Ritual now regenerates 1% of maximum life per second, down from 2%
Bad Medicine damage reduced by 20%, down from 30%
Zombie Handler health of zombie dogs and Gargantuan is increases by 20%, down from 60%
Rush of Essence now spells return 30% of mana, down from 125%
Death Trance reduces damage taken by 50%, down from 60%
Summon Zombie Dogs now costs 30 mana, down from 295. Each dog now deals 9% weapon damage, down from 15%
Burning Dogs : now does 2% weapon damage down from 7.8%
Life Link: now 10% of damage taken goes to life, down from 40%
Rabid Dogs: now deals 9% weapon damage, down from 10% and is now over 3 seconds instead of per second
Final Gift : now only have a 15% chance, down from 55%
Poison Dart now costs 24 mana, down from 296
Flaming Dart: now deals 195% weapon damage, down from 211%
Splinters: now deals 70% weapon damage, up from 58%
Numbing Dart: now lasts for 2 seconds, down from 4.5
Spined Dart: now gain 9 mana per hit, down from 295
Snake to the Face: now has a 35% chance, up from 31% to stun for 2 seconds, down from 3
Corpse Spiders now costs 48 mana, down from 473
Blazing Spiders: now deals 33% weapon damage, down from 52
(indigo): now deal 20% weapon damage, down from 39% and last for 15 seconds, down from 16
Leaping Spiders: now deal 30% weapon damage, down from 42%
Widowmakers: now return 5 mana per hit, down from 71
Medusa Spiders: chance to slow enemies is now 25%, down from 45%
Haunt now costs 15 mana, down from 177 and deals 350% weapon damage, down from 500%
Consuming Spirit : now returns 297 life per second, changed from 16% of damage done
Lingering Spirit: now lasts for 10 seconds, down from 12
Grasping Spirit: now slows movement speed by 30% down from 37%
Draining Spirit: now returns 2 mana per second, down from 21
Resentful Spirit: now does 175% weapon damage, down from 309%
Grasp of the Dead now costs 75 mana, down from 89 and slows by 60% up from 50%
Groping Eels: now deals 52% weapon damage, down from 104%
Rain of Corpses: now deals 25% weapon damage, up from 24%
Unbreakable Grasp: now slows by 80%, up from 58%
Death is Life: now enemies killed have a 5% chance to drop health globe, down from 50%
Hex now costs 30 mana, down from 295 and now take 12% additional damage, down from 20%
Painful Transformation: now bleed for 12% weapon damage, down from 30%
Angry Chicken: now deals 215% weapon damage,down from 182%
Unstable Form: now deals 135% weapon damage, down from 156%
Hedge Magic: now heals for 3559 life, down from 8304
Jinx: targets now take 24% extra damage, down from 50%
Soul Harvest now costs 36 mana, down from 118 and gain 130 Intelligence, up from 126
Siphon: now gains 4152 life, up from 2669
Soul to Waste: now lasts for 60 seconds, up from 50
Languish: now lasts for 3 seconds, down from 8
Swallow Your Soul: now gains 24 mana per second, down from 325
Vengeful Spirit: now does 70% weapon damage, down from 273%
Sacrifice
Provoke the Pack: now increases all damage by 5%, down from 8% for 30 seconds, down from 60 seconds
For the Master: now gain 11862 life, up from 5635
Black Blood: now lasts for 8 seconds, up from 6
Pride: now recovers 180 mana, down from 886
Next of Kin: now has a 35% chance, down from 55%
Locust Swarm now costs 75 mana, down from 591
Searing Locusts: now deals 234 weapon damage over 3 seconds compared to 78% weapon damage per second
Pestilence: now has a 25% chance, down from 40%
Cloud of Insects: now increases duration for 4 seconds, down from 7
Devouring Swarm: now gains 10 mana, down from 106
Diseased Swarm: now deals 25% weapon damage, down from 27%
Spirit Barrage now costs 66 mana, down from 236 and deals 215% weapon damage, up from 120%
Phlebotomize: now regains 3% damage dealt as life, down from 6%
Well of Souls: now deals 25% weapon damage, down from 36%
Phantasm: now does 40% weapon damage, up from 33%
The Spirit is Willing: now gains 27 mana, down from 295
Manitou: now does 46% weapon damage, down from 78%
Horrify now costs 23 mana, down from 74 and lasts for 4 seconds, down from 5
Frightening Aspect: now gains 100% additional armor, down from 110%
Face of Death: now has a radius of 24 yards, up from 20
Phobia: now increases duration by 6 seconds, down from 9
Ruthless Terror: now gains 17 mana, down from 325
Stalker: now gains 20% increases movement speed, down from 35%
Firebomb now costs 24 mana, down from 443 and deals 100% weapon damage, down from 115%
Conflagration: now deals 35% weapon damage, down from 46%
Roll the Bones:now longer deals additional weapon damage.
Fire Pit: now deals 12% weapon damage, down from 24%
Pyrogeist: now deals 170% weapon damage, up from 21%
Flash Fire: now bounces to up to 6 additional targets, up from 5 and damage is reduced by 15% per jump, down from 20%
Acid Cloud now costs 120 mana, down from 886
Corpse Bomb: now does 301% weapon damage, up from 211%
Acid Rain: no longer deals 146% weapon damage
Lob Blob Bomb: now deals 25% weapon damage, up from 19% and will now last 5 seconds, down from 12
Slow Burn: increases duration by 6 seconds, down from 7
Kiss of Death: now deals 138% weapon damage, down from 146% and followed by 28% weapon damage, down from 29%
Gargantuan now costs 90 mana, down from 886 and has a 60 second cooldown, up from 45
Restless Giant: now gains 20% movement speed, down from 43% attacked speed by 35%, down from 43% and physical damage by 200%, up from 125%
Humongoid: now deals 33% weapon damage, down from 44%
Big Stinker: now deals 15% weapon damage, down from 30%
Wrathful Protector: now deals 55% weapon damage, down from 85%
Bruiser: now deals 100% weapon damage, down from 205%
Mass Confusion now costs 45 mana, down from 443 and lasts for 12 seconds, up from 8 (cooldown is now 45 seconds, up from 40 OR its 60 seconds o.o)
Paranoia: now does 20% additional damage, down from 30% and does this for 12 seconds
Mass Hysteria: now does up to 6 monsters, down from 7 and lasts for 3 seconds, down from 4
Mass Hallucination: now deals 22% weapon damage, down from 36%
Unstable Realm: now reduces cooldown by 45 seconds, up from 40
Devolution: now has a 50% chance, down from 78%
Spirit Walk now costs 30 mana, down from 295
Severance: now deals 100% weapon damage, down from 455%
Jaunt: now increases duration by 3 seconds down from 3.3
Umbral Shock: now deals 85% weapon damage, down from 234%
Honored Guest: now gains 15% of your maximum mana up from 11%
Healing Journey: now gains 10% of your maximum life, down from 11%
Fetish Army now deals 20% weapon damage, up from 0%?
Fetish Ambush: now deals 250% weapon damage, down from 286%
Legion of Daggers: now adds 3 daggers, up from 2
Tiki Torchers: now deals 15% of weapon damage, up from 0%?
Devoted Following: now decreases cooldown by 90 seconds, up from 80
Head Hunters: now does 20% weapon damage, up from 0%?
Zombie Charger now costs 86 mana, down from 384 and deals 205% weapon damage, up from 140%
Zombie Bears: now deals 236% weapon damage, up from 55%
Wave of Zombies: now summons 3 zombies, down from 5 and does 72% weapon damage, up from 70%
Leperous Zombie: now does 20% weapon damage, down from 39%
Undeath: now deals 205% weapon damage, up from 98% and can repeat up to 2 times, down from 5
Explosive Beast: now deals 267% weapon damage, down from 146%
Firebats now costs 27 mana, down from 295
Dire Bats: now deals 170% weapon damage, down from 208%
Hungry Bats: now deals 200% weapon damage, down from 273%
Plague Bats: now does 150% weapon damage, down from 162%
Vampire Bats: now 2.5% of damage goes to life, down from 3.5%
Cloud of Bats: now deals 130% weapon damage, down from 162% and increases by 10% up from 5% every second up to 50%, up from 25%
Plague of Toads now costs 21 mana, down from 355 and does 130% weapon damage, down from 150
Explosive Toads: now does 169% weapon damage, down from 195%
Rain of Toads: now deals 100% weapon damage, down from 143%
Toad of Hugeness:now deals 20% weapon damage, down from 39%
Toad Affinity: now removes the mana cost fully, instead of reducing cost by 212 mana
Addling Toads: now deals 130% weapon damage, down from 175% and lasts for 4 seconds, up from 2
Big Bad Voodoo now increase movement speed by 20% up from 15%
Jungle Drums: now increases duration to 30 seconds, down from 36
Ghost Trance: now heals for .5% of maximum life, down from 4.5
Rain Dance: now restores 75 mana, down from 591 (adding the word "standing")
Boogie Man: now has a 50% chance, down from 60%
Wall of Zombies now costs 63 mana, down from 591. Now has a 25 second cooldown and does 84% weapon damage, up from 80%
Creepers: now deals 26% weapon damage, down from 31%
Dead Rush: now deals 475% weapon damage, up from 117%
Unrelenting Grip: now lasts for 5 seconds, down from 6
Pile On: now does 800% weapon damage, up from 221%
Glass Cannon now increases damage done by 15%, down from 20%
Prodigy you now gain 4 arcane power, down from 5
Black Ice Now has Flavor text "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch ~ The Ice Queen's Tale"
Paralysis now lasts for 3 seconds, up from 2
Evocation now reduces all cooldowns by 15%, down from 20%
Arcane Dynamo you "may" now gain a flash of insight. After you have 5, down from 8 signature spells do 75% more damage, up from 50%. The restriction on how often you may earn one has been removed
Spectral Blade
Deep Cuts: now does 35% weapon damage,up from 27%
Impactful Blades: now has a 15% chance, down from 21% and lasts for 1 seconds, down from 2
Siphoning Blade: now grants 1 arcane power, down from 4
Healing Blades: now healed by 8% up from 4.5%
Shock Pulse now deals 105% weapon damage, up from 90% (or 48% down from 11%)
Fire Bolts: now deals 137% weapon damage, up from 117%
Living Lightning: now deals 37% weapon damage, down from 45%
Piercing Orb: now deals 105% weapon damage, up from 90% no longer has a chance to pierce through enemies
Lightning Affinity: now restores 2 arcane power, down from 4
Explosive Bolts now deals 70% weapon damage, down from 208%
Ice Armor now causes 80% weapon damage, up from 10%
Jagged Ice: now deals 96% weapon damage, up from 52%
Chilling Aura: now only slows movement speed by 30%, no longer slows attack speed
Frozen Storm: now deals 30% weapon damage, down from 43% over 3 seconds instead of per second for 10 seconds
Ice Reflect: now has a 35% chance, down from 40%
Wave of Force now slows enemies by 60% up from 50% and deals 220% weapon damage, down from 350%
Forceful Wave: now deals 286% weapon damage, down from 455%
Exploding Wave: now has a 40% chance, down from 70% and deals 110% weapon damage, down from 175%
Teleporting Wave: now has a 100% chance, up from 40%
Force Affinity: now reduces cost by 15 arcane power, down from 17 and reduces cooldown to 12 seconds, up from 11
Impactful Wave: now lasts for 3 seconds, down from 3.5
Mirror Image now lasts for 7 seconds, down from 9
Mirror Mimics: now deals 10% damage as your own, down from 25%
Duplicates: now summons 5 images, up from 4 and has 25% of your life, up from 20%
Simulacrum: now increases images to 100% of your life, up from 88%
Extension of Will: now increases time by 10 seconds, and increases life by 25% down from 45%
Mocking Demise: now does 45% weapon damage, down from 105% and lasts for 2 seconds, down from 4
Frost Nova Seems to no longer do any weapon damage, down from 50% weapon damage
Bone Chill: enemies now take 15% more damage, down from 33%
Shatter: now has a 50% chance, up from 17% chance, but no longer does 25% weapon damage
Frozen Mist: now deals 160% weapon damage over 8 seconds, down from 24% weapon damage per second for 8 seconds
Cold Snap: now reduces cooldown by 9 seconds, up from 8.5
Deep Freeze: now has a 15% chance, down from 30%
Electrocute now hits up to 2 additional enemies, down from 6
Lightning Blast: now deals 80% weapon damage, up from 57%
Chain Lightning: increases the number of enemies hit to 15, up from 7
Arc Lightning: now deals 80% weapon damage, up from 52%
Forked Lightning: now has 4 charged bolts, down from 5 and deals 46% weapon damage, down from 104%
Arcane Orb now deals 250% weapon damage, up from 225%
Obliteration: now deals 325% weapon damage, down from 292%
Arcane Nova: now deals 250% weapon damage, up from 205% and has a radius of 20 yards up from 16
Arcane Orbit: now deals 100% weapon damage, down from 176%
Tap the Source: now reduces cost by 23 arcane power, down from 27
Celestial Orb: no longer deals 146% weapon damage (guess it does default damage?)
Energy Twister now deals 435% weapon damage, over 6 seconds compared to 46% weapon damage per second.
Gale Force: now increases damage by 566% weapon damage, changes from 60% per second
Raging Storm: now deals 435% weapon damage, compared to 130% per second
Trail of Destruction / Storm Chaser: (now called Storm Chaser) now deals 100% weapon damage, down from 357%
Wicked Wind: now deals 305% weapon damage, over 6 seconds, changed from 41.9% per second
Explosive Blast now deals 175% weapon damage, up from 140%
Short Fuse: now deals 175% weapon damage, up from 164%
Obliterate: now deals 175% weapon damage, up from 146%
Time Bomb: now deals 228% weapon damage, up from 173%
Unleashed: now reduces cost by 35 arcane power, up from 33
Chain Reaction: now deals 61% weapon damage, up from 55%
Diamond Skin now absorbs 8897 damage, down from 14828
Mirror Skin: now returns 50% damage, up from 40%
Enduring Skin: now increases duration by 5 seconds, down by 9
Crystal Shell: increases absorb amount by 17794, down from 29656
Prism: now reduces all spells while in Diamond Skin by 15, up from 12
Diamond Shard: now deals 155% weapon damage, down from 416%
Slow Time now lasts for 8 seconds, down from 10 now reduces attack speed by 20%, and movement speed by 30%, both down from 35%
Time Warp: enemies now take 20% more damage, down from 30%
Miasma: now lasts for 3 seconds, down from 8
Time Shell: now reduces movement speed by 80%, up from 53%. However no longer effects attack speed
Perpetuity: reduces cooldown by 16 seconds, up from 15
Stretch Time: now increases attack speed by 15%, down from 30%
Hydra now does 25% weapon damage, down from 31.3%
Lightning Hydra: now deals 30% weapon damage, down from 36.6%
Venom Hydra: now deals 16% weapon damage, down from 20.3
Brimstone Serpent: now deals 20% weapon damage, up from 16.3
Arcane Hydra: now deals 25% weapon damage, up from 24.4
Blizzard now deals 175% weapon damage, over 3 seconds, up from 50% weapon damage per second for 3 seconds
Unrelenting Storm: instead of increasing duration to 5.5 seconds, it now increases the duration to deal 233% weapon damage, over 4 seconds
Stark Winter: now deals 175% weapon damage, over 3 seconds compared to 46% per second for 3 seconds
Grasping Chill: now lasts for 3 seconds, down from 4.5
Snowbound: now reduces casting cost by 30 arcane power, down from 33
Frozen Solid: now has a 20% chance, down from 30%, but no longer increases critical strike chance with blizzard by 25%
Storm Armor now deals 70% weapon damage, down from 128%
Strike Back: now deals 91% weapon damage, down from 166%
Scramble: now increases movement speed by 25%, up from 20% and lasts for 3 seconds, down from 8
Reactive Armor: now lasts for 6 seconds, down from 8 and does 50% weapon damage, up from 27%
Power of the Storm: now reduces spell costs by 3 arcane power, down from 4
Shocking Aspect: now deals 35% weapon damage, down from 116%
Magic Missile
Split: now fires 3 missiles, down from 5 and deals 50% weapon damage, down from 66%
Penetrating Blast: now has a 70% chance, down from 76%
Attunement: now gains 4 arcane power, down from 5
Seeker: now does 121% weapon damage, down from 129%
Magic Weapon now increases damage by 10%, down from 15%
Venom: now deals 15% weapon damage, down from 30%
Electrify: now arcs up to 3 times, down from 5 and deals 10% weapon damage, down from 30%
Force Weapon: now increases damage bonus to 20%, up from 19.5 and now has a 2% chance, down from 10% to knockback enemies
Conduit: now has a chance to restore 1 arcane power, down from 7
Blood Magic: now recovers 1.5% down from 3
Meteor now deals 250% weapon damage, down from 305% and does 100% weapon damage, as AoE down from 50%
Molten Impact: now deals 325% weapon damage, down from 396% and does 130% AoE damage, up from 65%
Meteor Shower: now has 7 smaller meteors, down from 13 and deals 100% weapon damage, down from 122%
Comet: now deals 300% weapon damage, up from 238% and impact site does 120% weapon damage, up from 39%
Star Pact: now reduces cost by 42 arcane power, down from 48
Disintegrate now costs 20 arcane power, down from 25 and deals 170% weapon damage, up from 135%
Intensify: now deals 221% weapon damage, down from 236%
Convergence: no longer hits for 135% weapon damage. (I guess it does 170% now, base damage of spell)
Entropy: now deals 196% weapon damage, up from 189%
Chaos Nexus: now deals 40% weapon damage, down from 50%
Volatility: now deals 425% weapon damage, up from 170%
Ray of Frost now deals 200% weapon damage, up from 155% and slows movement by 30%, down from 40% and attack speed by 20%, down from 30%. Lasts for 3 seconds, down from 5
Snow Blast: now deals 260% weapon damage, up from 212%
Sleet Storm: now deals 200% weapon damage, down from 208%
Numb: now increases slow amount by 150%, up from 46% for 3 seconds, down from 7. No longer reduces damage
Cold Blood: now reduces casting cost to 12 arcane power, down from 18
Black Ice: now deals 180% weapon damage, up from 60%
Energy Armor now increases armor by 65% up from 20%
Prismatic Armor: now increases resistances by 40%, down from 120%
Energy Tap: arcane power is now increased by 20%, down from 25%
Force Armor: now attacks that deal more than 35% of your life, will only do 35% of your life, down from 38%
Pinpoint Barrier: now increases critical hit by 5%, down from 6%
Familiar now does 20% weapon damage, up from 15% and lasts for 120 seconds, up from 60
Sparkflint: now increases damage of all attacks by 15%, down from 30%
Cannoneer: now deals 20% weapon damage, up from 9.75% in a 6 yard radius, up from 4
Dartling: now has a 100% chance, up from 70%
Arcanot: now regenerate 2 arcane power per seconds, up from 1.8
Ancient Guardian: now happens when you are below 35% health, up from 25% and can only happen every 6 seconds, down from 33 seconds
Arcane Torrent now deals 190% weapon damage, down from 200%
Disruption: now takes 15% additional damage, down from 30%
Cascade: now has a 100% chance, up from 80% and deals 200% weapon damage, up from 135%
Arcane Mines: now deals 210% weapon damage, up from 182%
Power Stone: now has a 2% chance, down from 5%
Death Blossom: now does 365% weapon damage, up from 312%
Archon
Improved Archon: increases all damage by 25%, down from 30%
Slow Time: now lasts for 8 seconds, down from 14
Teleport: cooldown is now 10 seconds, up from 6
Pure Power: now decreases the cooldown to 100 seconds, up from 95
Arcane Destruction: now does 450% weapon damage, down from 520%
Teleport
Calamity: now deals 80% weapon damage, down from 208%
Fracture: now summons 2 decoys (no longer called mirror images) that last for 8 seconds, down from 12
Safe Passage: now for 4 seconds after you teleport, down from 10, you take 30% less damage, up from 25%
Reversal : now can recast within 8 seconds, up from 5
Wormhole: the delay is now 1 seconds, down from 1.3
Virtuoso has been removed
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