Skills that should be taken out of the game.
#1
Posted 22 February 2012 - 11:29 PM
#2
Posted 22 February 2012 - 11:48 PM
#3
Posted 23 February 2012 - 12:28 AM
Personally, I don't much like the witch doctor's "spider urns" but I'm sure there's others out there that like them. That's the nice thing about how Diablo 3 works: if you don't like it just switch to something that you do like.
#4
Posted 23 February 2012 - 12:36 AM
Only thing I'd remove is the rune skill on weapon throw that has a barb throwing bodies. It looks terrible. Comical really.
Hard to say which skill is useless at the moment. Chakram could be replaced with something more fun. It's just seems so awkward and I don't see many people using it, but we'll see how it does with runes. That's sort of the thing, if you don't like a base skill there's always a chance a rune could make it your thing.
But barbarians shouldn't throw bodies. That's stupid.
#5
Posted 23 February 2012 - 12:47 AM
Spectral Blade
Basic Attacks
Frozen Mist (Rune for Frost nova)
Teleporting Wave (Wave of Force rune)
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
#6
Posted 23 February 2012 - 12:48 AM
#7
Posted 23 February 2012 - 01:35 AM
Synnical77, on 23 February 2012 - 12:28 AM, said:
Personally, I don't much like the witch doctor's "spider urns" but I'm sure there's others out there that like them. That's the nice thing about how Diablo 3 works: if you don't like it just switch to something that you do like.
"one mans trash is another mans treasure"
jaclashflash, on 23 February 2012 - 12:47 AM, said:
Spectral Blade
Basic Attacks
Frozen Mist (Rune for Frost nova)
Teleporting Wave (Wave of Force rune)
i agree a melee sorc is no longer viable and should either be buffed or removed.
but why wave of force rune for teleport? thats kind of random....
#8
Posted 23 February 2012 - 01:57 AM
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
#9
Posted 23 February 2012 - 02:01 AM
GladHeHasBeta, on 23 February 2012 - 01:35 AM, said:
Synnical77, on 23 February 2012 - 12:28 AM, said:
Personally, I don't much like the witch doctor's "spider urns" but I'm sure there's others out there that like them. That's the nice thing about how Diablo 3 works: if you don't like it just switch to something that you do like.
"one mans trash is another mans treasure"
jaclashflash, on 23 February 2012 - 12:47 AM, said:
Spectral Blade
Basic Attacks
Frozen Mist (Rune for Frost nova)
Teleporting Wave (Wave of Force rune)
i agree a melee sorc is no longer viable and should either be buffed or removed.
but why wave of force rune for teleport? thats kind of random....
I don't know why you think it's not viable anymore. What has changed ? Magic Weapon enhance the damage all your physical damage abilities: Spectral Blades, Explosive Blast and Wave of Force. I believe the runed effects will proc on spectral blades too. I think the melee wizard is quite a interesting character - http://us.battle.net...cWbT!Ugh!baZabZ
I don't think any skill should be removed, but many should be reworked. My list:
Barbarian: Bash, Sprint
Monk: His whole combo system=
Witch Doctor: Hex
Wizard: Magic Weapon, all his 3 Armor abilities (screw the active-passive thing !)
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
#10
Posted 23 February 2012 - 02:01 AM
jaclashflash, on 23 February 2012 - 01:57 AM, said:
could make it a lot more interesting by doing that a lot. i think it could be fun
#11
Posted 23 February 2012 - 02:44 AM
#12
Posted 23 February 2012 - 02:47 AM
#13
Posted 23 February 2012 - 03:12 AM
Magic Weapon
Ice, Storm, Energy Armor
Mantras
War Cry, Battle Rage
The on-activate effect is an okay start, but they can do better. I like the idea of Revenge, a conditional skill you can only use when something else happens. More skills like those (but not too many). But mainly, fake passives are fake and boring. Get rid of them!
#14
Posted 23 February 2012 - 03:20 AM
Battle Rage is not very pasive either. The duration is not that big and the barbarian keep loosing all his rage between fights. Theres a real cost envolved in using that skill (you sacrifice one special attack in order to boost all the attacks you will do in the rest of the fight). Thats a fair choice imo. But i still think that skill needed a reduced duration (maybe 15 seconds?) and improved effect.
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
#15
Posted 23 February 2012 - 03:27 AM
The strong must rule if we are to survive.
#16
Posted 23 February 2012 - 03:31 AM
I don't agree with spiders, frogs, spectral blade, etc being useless. Oddball abilities promote niche builds - certain D2 abilities like Charged Bolt and Poison Dagger were garbage for most builds but pretty darn fun for very specific builds.
#17
Posted 23 February 2012 - 03:47 AM
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