Kodachii, on 25 April 2012 - 01:49 AM, said:
I'm just telling you why it shouldn't be considered a legit esport, not why the ranking system doesn't work. I'm pointing at wow and its short and declining life as an esport to make that point. The part about buying power wasn't an underlying point, it was just to show that power wasn't even necessarily a time investment, as if that should be a requirement for something to be an esport in the first place...
In wow tournaments they give you premade characters and allow you to use various items of your choosing so that power isn't a factor. Despite this FOTM (flavor of the month, or overpowering class-compositions) always exists unless it's a mirror match, and even if it is you can still lose to people of lesser skill through the process of Random Number Generation as I detailed in the post above.
Was also suggesting that arena and pvp will recieve record low balancing from blizzard because they don't want the game to become an esport, specifically pointed out during a blizzcon. They don't want to do the work and make the "sacrifices" involved in order to make it happen. So it wouldn't even be nearly as balanced as wow from the get go.
I have no problem if blizzard allows people to organize private pvp matches (and thus the creation of community based tournaments) and people make up their own rules or lack thereof, in fact I hope this is the case, but I'm simply detailing a few points as to why d3 will not become an esport.
Welcome to PvP, where x beats y, y beats w, w beats z, z beats v etc etc etc. Throw 2,3,5 of them on a team against another 2,3,5 and you think you will achieve perfect balance?
There is always fotm because pros play it, and once it's seen by the world that "insert players" played "insert comp" everyone plays it. The example of chu I gave shows that pro players set whats viable and not viable 99% of the time. Top viable builds and comps on arena junkies etc.
Everyone said meepo was shit and you couldnt play him competitively.. Chu did it. Couldnt play Maoki, Chu did it.
in regards to your WoW example, I forget what season it was (within the last 2 years) resto druids were "shit" then some pro team comp comes in with a resto druid and rapes the fuck out of everyone. FOTM should be changed to "flavour of whatever the fuck the pro players deem as awesome" because that's often what happens.
I think it comes down to 3 things.
1. they dont want to compete against sc2 for viewer numbers/popularity
2. Wilson doesnt know how to balance for PvP/ have a desire to balance for PvP which has been evident in pretty much every statement he's made with the exception of him wanting a place for HC death duels
3. They have obviously become complacent with the development of this game, and as such game systems are cut and delayed left right and centre.
They already have the SNOWS/SNOES? in place to tweak abilities to behave differently in PvP vs PvE, all they would have to do is
Open PvP - No preset gear No eSport, play with friends, open que, duel, etc.
Closed PvP - preset gear, eSport (similar to gw2 pvp take)
Then put a PvP strike team on balance, done. They have dicked around too much with the development to be anywhere close to this occurring IF they wanted it to happen which they clearly dont, that would just mean more work, which they are already months behind in, to ship an unfinished product to patch it later to be a finished product. We have to wait post launch for just regular PvP, fuck it ever being even close to eSport level. 2-6 months for just regular PvP to be out..... it's just a joke.
I honestly dont know what they do over at blizzard, but Indie teams like GGG have put blizzards d3 dev team to shame