Blizzard is considering making some major changes to Magic Find. I give my thoughts on each of the systems and which ones I find to be more viable for the game.
Force of Force Strategy Gaming is taking his leave of Diablo 3, I wish him the best of luck and talk about what might make people decide to stop playing and what drives some of us to keep going forward.
Diablo 3 Witch Doctor 4 - (Fields of) Misery Loves Company
Levels 10-11 Skills: Plague of Toads
Runes: Dire Bats (Firebats) Passives: Circle of Life, Jungle Fortitude
Next WD video went up recently. I have 2 videos recorded of a new type of series I wanted to model after the Yogscast. Basically 3 guys playing together from level 1 and keeping it mostly not serious. Occasionally talking about other games and such. Hopefully you guys might enjoy it. Will try to get it online soon™.
Diablo 3 Witch Doctor 6 - Hot Spider on Spider Action
Two new videos coming your way! One is part 7 for the Witch Doctor, the other is a light hearted co-op with some friends that may continue into other games, with luck.
Diablo 3 Witch Doctor 7 - Out of the darkness, A Zombie did call
Levels 13-15 Skills: Zombie Charger Runes: Phobia (Horrify), Groping Eels (Grasp of the Dead), Swallow Your Soul (Soul Harvest)
Topics-
1.0.3b released - Commodities on the RMAH
Contemplating changes to zombiedogs More Survival vs Shorter Cooldown
Pets scaling with other survival stats
Risk of using Sacrifice builds with pets that die quickly
The occasional Contradictory unlocks while leveling
NPC AI - Inability to move out of obvious damage sources
Possible Suggestion of AoE reduction to pets (comparable to WoW pets)
Blizzard responce to fixes that need to happen fast through hotfixes
New Co-Op series comming soon (Tentative title: The REDcast)
Possible branching out into other games with the Co-Op series
A not-so-serious play through of Diablo 3 with KageKaze, Thinkflight, and Snook. Follow the Red-Heads as they kill demons, smash zombies, and rescue lecherous old town prophets along the way.
Please thumb up the content if you're interested in more like this, we'll try to make more regular updates if we know you guys want to see it.
New video, a recording from Twitch TV that I did where some friends wanted to talk about the new patch announcement.
Diablo 3 - Patch 1.0.4 discussion
This is a recording of a video podcast I did with 2 friends who I've known from my stream. We go over all the stuff announced in the 1.0.4 system preview blog post.
Just when I think I can catch up, I fall behind again. Gotta love having having a disease that you wouldn't have known you have untill a doctor tells you that you have it and then you feel bad taking the stuff that's supposed to make you feel better..!!!! *deep breath* whew... In all seriousness having diabetes sucks, if a friend tells you to try some, don't do it.
Diablo 3 - Patch 1.0.4 release, level cap increased to 160
It's finally out and there are a TON of patch notes. Many thanks to the guys here at Diablofans for supplying tons of information both before and after the patch came out. Good stuff.
Okay, time to bring out some more videos. The content has been slow lately due to other projects and personal health issues, but I'm hoping to pick up the pace again.
Video will become active once the upload to YouTube is done! (9/21/12)
Here's the big one, just released today. I go over the patch notes for 1.0.5 with some slight discussion regarding the changes. If you want to go over the patch notes but don't want to read them or maybe just listen to the changes in the background while you do something else, then here you are
Diablo 3 - Patch 1.0.5 Notes and PTR
Description:
UPDATE: It was mentioned in a fansite translation (mentioned here on the Diablofans homepage) that Monster Power will be a sliding scale of 1-10. I somehow forgot this while recording. It hasn't been confirmed in english yet, but I have no reason to doubt this information.
Overview and slight discussion of major Patch 1.0.5 changes as well instructions for getting into the first ever Diablo III PTR (Public Test Realm).
The Infernal Machine and Monster Power levels are comming along with a plethora of character class changes. Not only is this the first ever Diablo III PTR, but it brings the first ever patch where skill runes will be removed and replaced with new ones.
Whirlwind Barbs will want to beware as their coefficient on Run Like The Wind is changing!
If you want to learn more and/or discuss changes in the patch, I highly recommend visiting http://www.diablofans.com for constantly updated information and news.
Edit: Yes I know I say the word "Interesting" too much. -.-; gotta work on that.
Looks like I forgot to post the last 2 WD videos here! OOPS! Let me fix that for you.
D3 Witch Doctor 13 - Blood in the Sand Levels: 22-24
Runes: Resentful spirit (Haunt), The Spirit is Willing (Spirit Barrage),
Jaunt (Spirit Walk)Next of Kin (Sacrifice), Toad of Hugeness (Plague of Toads)
Passives: Zombie Handler
Topics-
Love for Witch Doctor AoE capability
Increased drop for under ilvl 50 Legendaries
"Fire and Forget" Spells
Ground effects, lack of player triggered 'traps' after act 1
Playing to your build, adjusting playstyle based on capability
Upcomming PvP patch and possible end game changes
Legendaries being the best 'average' item, but rares get a (rare) chance to be better
Creating a Sacrifice/summon build based around summoning cooldown reduction
Saving summons untill after a sacrifice to maximize summon mana/damage capability
The Zombie Dog that could NEVER die! Sacrificed FIVE TIMES! (47:10)
All dogs show their might and refuse to die. (48:30)
Kulle and Kormac's banter, Switching roles of good and evil
Using skills and builds that were passed over before thanks to 1.0.4
Points of Interest-
Vile Cavern 1 & 2 (3:05)
Spoiler
D3 Witch Doctor 14 - Kulle and the Gang Levels: 24-25
Skills: Big Bad Voodoo
Runes: Death is Life (Grasp of the Dead), Spined Dart (Poison Dart)
Topics-
Appreciation for Kulle's Lab
Environment destruction and reconstruction
Prominent zones of Act 2, respect for the art
Return of item drops from destructible objects
Audio fade outs on conversations even when your character is talking
Sand barriers in Kulle's Lab and their affects on ranged skills
The allure of manipulative characters, the art of the half-lie
I haven't updated this thread in awhile, the 1.0.5 PTR vids getting their own topics due to the information in them. Since this is the continuation of my WD series, I'm updating this one and giving it the old bump up.
Please enjoy and sorry for the hiatus
D3 Witch Doctor 16 - Ghom with the (Breaking) Wind
50 shades of Cain: Skip past the silliness by going to 2:52
Levels 27-29 Monster Power 3
Skills: Wall of Zombies
Runes: Flash Fire (Firebomb), Life Link (Summon Zombie Dogs)
Desperate Grasp (Grasp of the Dead), Restless Giant (Gargantuan),
Honored Guest (Spirit Walk), Plague Bats (Firebats)
Topics:
Using Monster Power (3:55)
Downside to more monster HP with skills (6:40)
Witch Doctor Changes since 1.0.5 (8:00)
HP of Treasure Goblins when using Monster Power (10:25)
How effective is Hell's most feared commander? (13:30)
Reasoning behind Monster Power 3, increasing for next time (35:00)
Thoughts on Monster Power 10 while leveling (36:45)
Thoughts on where to move the series after Normal (38:10)
Effective villainy and scripted posturing (59:20)
My personal aesthetic design preferences for D3 (1:04:40)
I started up a Co-Op series again. Like last time it's not very serious so we end up joking around a lot, but we are playing on MP10 trying to stick to what we find in the game or on vendors (no AH). We did let one legendary slip through at level 10, but it was for the good of the humor.