Blizzard is considering making some major changes to Magic Find. I give my thoughts on each of the systems and which ones I find to be more viable for the game.
Force of Force Strategy Gaming is taking his leave of Diablo 3, I wish him the best of luck and talk about what might make people decide to stop playing and what drives some of us to keep going forward.
Diablo 3 Witch Doctor 4 - (Fields of) Misery Loves Company
Levels 10-11 Skills: Plague of Toads
Runes: Dire Bats (Firebats) Passives: Circle of Life, Jungle Fortitude
Next WD video went up recently. I have 2 videos recorded of a new type of series I wanted to model after the Yogscast. Basically 3 guys playing together from level 1 and keeping it mostly not serious. Occasionally talking about other games and such. Hopefully you guys might enjoy it. Will try to get it online soon™.
Diablo 3 Witch Doctor 6 - Hot Spider on Spider Action
Just when I think I can catch up, I fall behind again. Gotta love having having a disease that you wouldn't have known you have untill a doctor tells you that you have it and then you feel bad taking the stuff that's supposed to make you feel better..!!!! *deep breath* whew... In all seriousness having diabetes sucks, if a friend tells you to try some, don't do it.
Diablo 3 - Patch 1.0.4 release, level cap increased to 160
It's finally out and there are a TON of patch notes. Many thanks to the guys here at Diablofans for supplying tons of information both before and after the patch came out. Good stuff.
Okay, time to bring out some more videos. The content has been slow lately due to other projects and personal health issues, but I'm hoping to pick up the pace again.
Video will become active once the upload to YouTube is done! (9/21/12)
Here's the big one, just released today. I go over the patch notes for 1.0.5 with some slight discussion regarding the changes. If you want to go over the patch notes but don't want to read them or maybe just listen to the changes in the background while you do something else, then here you are
Diablo 3 - Patch 1.0.5 Notes and PTR
UPDATE: It was mentioned in a fansite translation (mentioned here on the Diablofans homepage) that Monster Power will be a sliding scale of 1-10. I somehow forgot this while recording. It hasn't been confirmed in english yet, but I have no reason to doubt this information.
Overview and slight discussion of major Patch 1.0.5 changes as well instructions for getting into the first ever Diablo III PTR (Public Test Realm).
The Infernal Machine and Monster Power levels are comming along with a plethora of character class changes. Not only is this the first ever Diablo III PTR, but it brings the first ever patch where skill runes will be removed and replaced with new ones.
Whirlwind Barbs will want to beware as their coefficient on Run Like The Wind is changing!
I haven't updated this thread in awhile, the 1.0.5 PTR vids getting their own topics due to the information in them. Since this is the continuation of my WD series, I'm updating this one and giving it the old bump up.
Please enjoy and sorry for the hiatus
D3 Witch Doctor 16 - Ghom with the (Breaking) Wind
50 shades of Cain: Skip past the silliness by going to 2:52
Levels 27-29 Monster Power 3
Skills: Wall of Zombies
Runes: Flash Fire (Firebomb), Life Link (Summon Zombie Dogs)
Desperate Grasp (Grasp of the Dead), Restless Giant (Gargantuan),
Honored Guest (Spirit Walk), Plague Bats (Firebats)
Using Monster Power (3:55)
Downside to more monster HP with skills (6:40)
Witch Doctor Changes since 1.0.5 (8:00)
HP of Treasure Goblins when using Monster Power (10:25)
How effective is Hell's most feared commander? (13:30)
Reasoning behind Monster Power 3, increasing for next time (35:00)
Thoughts on Monster Power 10 while leveling (36:45)
Thoughts on where to move the series after Normal (38:10)
Effective villainy and scripted posturing (59:20)
My personal aesthetic design preferences for D3 (1:04:40)
I started up a Co-Op series again. Like last time it's not very serious so we end up joking around a lot, but we are playing on MP10 trying to stick to what we find in the game or on vendors (no AH). We did let one legendary slip through at level 10, but it was for the good of the humor.