New Battle.net Mockup
#141
Posted 19 December 2012 - 03:30 PM
#142
Posted 19 December 2012 - 03:45 PM
#143
Posted 19 December 2012 - 03:52 PM
AND YES GIVE PUBLIC GAMES NAOW!
#144
Posted 19 December 2012 - 04:29 PM
#145
Posted 19 December 2012 - 05:11 PM
Btw: Can't vote up on reddit, it says that topic has been moved to archives.
#146
Posted 19 December 2012 - 06:16 PM
However, I think the interface in game currently is fine and we just need added functionality. The added functionality doesn't need to include a massive, unattractive interface overhaul.
Just my opinion.
#147
Posted 19 December 2012 - 06:27 PM
Serpenth, on 19 December 2012 - 06:16 PM, said:
However, I think the interface in game currently is fine and we just need added functionality. The added functionality doesn't need to include a massive, unattractive interface overhaul.
Just my opinion.
What is so bad about v4? I'd like to hear why you think it's massive, unattractive, or cluttered. There's only like 3 main differences than what we currently have. A real chat screen (not the piece of crap we currently have), players at the bottom, and the stuff that used to be to the right is now at the top.
I actually like to be able to see who I am talking to, rather how it is now where you say something and no one responds and you get the feeling like there's no one even there.
rootpl, on 19 December 2012 - 05:11 PM, said:
Btw: Can't vote up on reddit, it says that topic has been moved to archives.
There already is a thread on the official forums right here.
Edited by Speaker, 19 December 2012 - 07:03 PM.
#148
Posted 20 December 2012 - 05:50 AM
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
Edited by OneTwoSC, 20 December 2012 - 06:01 AM.
#149
Posted 20 December 2012 - 07:56 AM
To those that think it's too cluttered, a solution could be that the interface looks exactly like it does today, but with a few added buttons that you can press to open up these features, just like we press a button to open up the auction house today.
#150
Posted 20 December 2012 - 08:49 AM
Hope that Blizzard will implement it in about 1 year
#151
Posted 20 December 2012 - 04:02 PM
OneTwoSC, on 20 December 2012 - 05:50 AM, said:
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
I couldn't agree more. You took the words out of my mouth. +1
#152
Posted 20 December 2012 - 04:30 PM
OneTwoSC, on 20 December 2012 - 05:50 AM, said:
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
I completely agree - community is what holds games together. I remember back to the days of Socom and the amount of community there was on that game. There were no forums, and not much for chatrooms.. and the gameplay was your average run of the mill counter strike gameplay but the fact that you and your friends could play together constantly finding new lobbies, and your clans could make clan lobbies so you could all hang out while you enjoy the game you bought.. it made it so much more appealing to want to come and play for years. Diablo 3 needs a community, and the practically solo experience they have running right now isn't working. The chatrooms are nice but the way Diablo 2, and Warcraft 3 had it set up allowed for a presence of population that really made you feel like you were part of a larger place. From the lobby chat rooms that had 50 different characters staring you in the face, random stupid chats and of course the public named games, where you saw hundreds of people enjoying the game you bought, all in different parts of the game.
That is really what makes the world feel alive. Sure the auction house takes away from the very personal trading and bartering (which I feel is a very strong part of Diablo) but if we had public games a lot of high end traders would be making FT games because they wouldn't lose the ridiculous cut that the auction house takes.
I really hope your screenshots spoke to them, because I know that even the starcraft community has been complaining about the overall dead feeling of their lobby since 2010, and here we are doing the same thing with no change. Even if they don't take it part for part here's hoping they'll at least consider it.
#155
Posted 23 December 2012 - 03:25 PM
#156
Posted 23 December 2012 - 05:08 PM
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
#157
Posted 23 December 2012 - 08:59 PM
Good times:
Edited by Thunderz, 23 December 2012 - 09:03 PM.
#158
Posted 23 December 2012 - 09:37 PM
BUILD GUIDES
Barbarian | Demon Hunter | Monk | Witch Doctor | Wizard
Latest Guide: "Multi-Strafe Demon Hunter" | YouTube | Twitter
#159
Posted 24 December 2012 - 01:20 PM
Edited by Geniii, 24 December 2012 - 01:21 PM.
#160
Posted 24 December 2012 - 10:13 PM
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