Unlisted Passive Changes:
Blood Ritual has its passive regen also nerfed to 1% from 2%.
Bad Medicine has been reduced to 20% from 30%.
Zombie Handler has had its hp buff lowered to 20% from 60%.
Rush of Essence now restores 30% of the cost over 10 as opposed to 125%.
Death Trance now reduces damage taken by 50% down from 65%.
Unlisted Skill Changes:
Zombie Charger damage has been increased to 205% up from 140%.
Spirit Barrage damage has been increased to 215% (HOT) up from 120%.
Wall of Zombies damage has been increased to 86% up from 80%.
Big Bad Voodoo now increases attack and movespeed by 20% up from 15%.
Runes:
Poison Dart (24 Mana):
Splinters - Level (6) - Shoots 3 darts that deal 70% weapon damage each as poison. (This skill is quite nice)
Numbing Dart - Level (13) - 60% slow for 2 seconds.
Spined Dart - Level (19) - 9 mana gained every time the dart hits a target.
Flaming Dart - Level (27) - 195% weapon damage as fire.
Snake to the Face - Level (35) - 35% chance for a 2 second stun.
Haunt (15 Mana):
Consuming Spirit - Level (16) - Spirit returns 2 life every second.
Resentful Spirit - Level (24) - 175% weapon damage over 3 seconds.
Lingering Spirit - Level (34) - Spirit will look for new targets for 10 seconds before disappearing.
Grasping Spirit - Level (44) - Slows targets movement speed by 30%
Draining Spirit - Level (54) - Spirit returns 2 mana per second.
Basically outside of maybe Draining Spirit, Haunt is plain terrible now.
Firebomb (24 Mana):
Fire Pit - Level (18) - 36% additional fire damage over 3 seconds in the area.
Flash Fire - Level (26) - Firebomb bounces to up to 6 targets, each bounce reduces its damage by 15%.
Roll the Bones - Level (33) - Firebomb bounces up to 2 times.
Pyrogeist - Level (41) - 170% weapon damage over 3 seconds to the closest target.
Conflaguration - Level (52) - 35% additional fire damage to all targets within 28 yards.
Corpse Spiders (48 Mana):
Leaping Spiders - Level (?) - Spiders will leap up to 25 yards to reach their target, dealing 30% weapon damage.
Spider Queen - Level (17) - 20% poison damage in the area every second for 15 seconds.
Widowmakers - Level (29) - 4 mana returned per spider bite.
Medusa Spiders - Level (38) - 25% chance for a 60% slow per spider bite.
Blazing Spiders - Level (48) - 32% weapon damage as fire.
Grasp of the Dead (75 Mana):
Groping Eels - Level (?) - 73% Weapon damage per second.
Unbreakable Grasp - Level (15) - 80% slow.
Rain of Corpses - Level (21) - 35% weapon damage in the area.
Desperate Grasp - Level (27) - 6 second cooldown.
Death is Life - Level (35) - Every enemy that dies to Grasp has a 5% chance to produce a health globe.
Plague of Toads (21 Mana):
Explosive Toads - Level (14) - 169% weapon Damage as fire.
Toad of Hugeness - Level (23) - Toads swallows the target for 5 seconds dealing 28% weapon damage per second.
Toad Affinity - Level (33) - Plague of Toads costs no mana.
Addling Toads - Level (42) - Affected enemies are confused for 4 seconds.
Rain of Toads - Level (51) - 200% weapon damage over 2 seconds in the area as poison.
Firebats (27 Mana):
Dire Bats - Level (19) - Firebats range increased to 40 yards and the damage increased to 170%.
Vampire Bats - Level (29) - 2.5% of the damage done is converted into health.
Plaguebats - Level (37) - 100% weapon damage ramping up to 150% weapon damage over 5 seconds as poison.
Hungry Bats - Level (44) - Bats seek their target and deal 200% weapon damage as fire.
Cloud of Bats - Level (52) - 130% weapon damage ramping to 180% over 5 seconds as fire.
Zombie Dogs (30 Mana):
Soul Link - Level (?) - 10% of all damage taken is transfered to your dogs instead. (NOOOO!!!!!!)
Rabid Dogs - Level (21) - Dogs now deal an additional 9% weapon damage over 3 seconds when they bite a target.
Final Gift - Level (29) - When a dog dies, it has a 15% chance to spawn a health globe.
Burning Dogs - Level (34) - Dogs now deal 2% weapon damage as fire to all nearby enemies.
Leeching Beasts - Level (42) - Dogs now gain 50% of their damage dealt as life, half of which heals you.
Dogs basically suck.
Hex (30 Mana):
Hedge Magic - Level (16) - Fetish will now heal periodically for 28 health.
Jynx - Level (25) - Hex'd targets now take 24% additional damage.
Angry Chicken - Level (33) - Transform into a chicken for up to 5 seconds, dealing 215% weapon damage to all targets within 12 yards of you.
Painful Transformation - Level (38) - Causes hex'd targets to bleed for 12% weapon damage.
Unstable Form - Level (47) - Hex'd targets will explode for 135% weapon damage as poison to all enemies within 8 yards when slain.
Horrify (22 Mana):
Phobia - Level (18) - Increases fear duration to 6 seconds.
Stalker - Level (27) - Gain 20% move speed for 4 seconds after casting Horrify.
Face of Death - Level (37) - Increases the radius to 24 yards.
Frightening Aspect - Level (43) - Gain 100% armor for 8 seconds after casting Horrify.
Ruthless Terror - Level (51) - Gain 16 mana for each target affected by Horrify.
Some runes I've already unlocked and it no longer shows me the level at which they came available, I'll try to update them later to the current values.
At request I've included the full list of mana costs for all Witch Doctor spells.
Full Spell List Mana Costs:
Spells are sorted from cheapest to most expensive.
Big Bad Voodoo - Free
Fetish Army - Free
Haunt - 15 Mana
Plague of Toads - 21 Mana
Horrify - 22 Mana
Poison Dart - 24 Mana
Firebomb - 24 Mana
Firebats - 27 Mana
Hex - 30 Mana
Spirit Walk - 30 Mana
Zombie Dogs - 30 Mana
Soul Harvest - 36 Mana
Mass Confusion - 45 Mana
Corpse Spiders - 48 Mana
Wall of Zombies - 63 Mana
Spirit Barrage - 66 Mana
Grasp of the Dead - 75 Mana
Locust Swarm - 75 Mana
Zombie Charger - 86 Mana
Gargantuan - 90 Mana
Acid Cloud - 120 Mana
Edited by Ellixmaji, 22 February 2012 - 11:54 PM.











