Harison07, on 20 February 2012 - 12:48 AM, said:
Its not THAT bad, its just casual, and clearly worse than it could have been, on many levels.
How is that casual? you actually have to level up more to get the stuff you want where as before (if you assume runes were common to drop) you could have every build you wanted early without much effort. I therefore state, by this logic, that the game is more hardcore. And honestly, every RPG has you wait for certain levels to get the cool stuff you want, I really don't see this decision being EITHER hardcore or casual.
I also think people keep misunderstanding what casual means in games now adays...
Harison07, on 20 February 2012 - 12:48 AM, said:
It means exactly that - game will have less cool drops to find. Your comparison with D2 has nothing to do with the topic, we comparing D3 old runes vs D3 new runes.
About game doing just fine - sure, game will do "just fine" with runes removed completely, and gems too. Mystic already gone, so are cube and cauldron. Blizz could remove Inferno too, D2 did just fine without it, right?

Ah, but less cool drops to find compared to... what exactly? Diablo 3? So you're comparing Diablo 3 to Diablo 3 but not to Diablo 2. There are more items in this game than in Diablo 2 just with the basic armor types. And with random affixes this means there are already a lot of loot options.
As for removing inferno, yes I think D3 could be fine without it because then act 4 would be the difficult act, however blizzard saw fit to give us inferno for cool factor and to give us more content. This alone should show that there's plenty of items and stuff to find without even needing runes.
The implementation of over 3500 runes also took up game space/memory that could be used for other projects and features. Granted you could bring it down to 35 runes (7 levels x 5 runes) but I honestly don't think I want to clutter my inventory with a bunch of runes every time I want to experiment with a new build.
Also, to compare Diablo 2 + Xpack to Diablo 3's base game is kind of unfair. Diablo 3 can always re-add any of these features in expansion material. The game doesn't need to have EVERY cool idea come out at once.
I think if blizzard had never told us any of this stuff.. if none of you knew what was being "taken away" from you, you would have played diablo 3 on release day perfectly happy. Unfortunately this is the consequence of open game design, people start to feel like they are losing something in a game when in fact we never really had them, because they were never in the real game and never in the beta. There's a sense of entitlement that occurs and I think it really throws off people's judgement.
Edited by KageKaze, 20 February 2012 - 01:11 AM.