about Haunt question!
#1
Posted 19 February 2012 - 03:56 PM
When Haunt kills a mob it jumps to a new one but with full duration or the remaining one?
Example:
Haunt on Mob A -> (5sec) -> Mob A Die -> Jump to Mob B -> Haunt duration on Mob B 15 or 10 sec ?
In my opinion it really changes the power of this skill.
Thank you in advance and forgive my noobsness!
#2
Posted 19 February 2012 - 04:44 PM
#3
Posted 19 February 2012 - 07:30 PM
#4
Posted 21 February 2012 - 11:16 PM
#5
Posted 22 February 2012 - 08:52 PM
#6
Posted 22 February 2012 - 09:12 PM
GladHeHasBeta, on 22 February 2012 - 08:52 PM, said:
It has its use as a mana tool, but that's basically it.
#7
Posted 22 February 2012 - 09:16 PM
Rush of Essence now restores 30% of the cost over 10 as opposed to 125%.
Draining Spirit - Level (54) - Spirit returns 2 mana per second.
http://www.diablofan...ills-and-runes/
My bad, RoE was nerfed, draining spirit still returns mana as long as it lasts 8secs or more.
Edited by Ashitaka, 22 February 2012 - 09:22 PM.
#8
Posted 22 February 2012 - 09:39 PM
Ashitaka, on 22 February 2012 - 09:16 PM, said:
Rush of Essence now restores 30% of the cost over 10 as opposed to 125%.
Draining Spirit - Level (54) - Spirit returns 2 mana per second.
http://www.diablofan...ills-and-runes/
My bad, RoE was nerfed, draining spirit still returns mana as long as it lasts 8secs or more.
I think Haunt fills a specific role as a single target support skill, it probably could do with a buff. But for a single click the only thing that can out damage it is maybe particular builds running Corpse Spiders. Once the 15 second duration runs its course you will have done more damage than without it.
#9
Posted 23 February 2012 - 08:01 AM
It deals damage and allow you to manage resources/slow mobs.
Also is a "can't miss fire 'n forgot" skill.
I still consider it a good choice.
Legendaries: 43 Set: 0 lvl 60 char: 10/10 99.9% SP
http://eu.battle.net...ile/pikke-2100/
#10
Posted 23 February 2012 - 08:20 AM
Haunt was on the tipping scales for me at 500 over 15, so if they nerfed it to 350 then I am having some serious doubts about this thing.
Edited by Mysticjbyrd, 23 February 2012 - 08:22 AM.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
#11
Posted 23 February 2012 - 08:37 AM
Mysticjbyrd, on 23 February 2012 - 08:20 AM, said:
Haunt was on the tipping scales for me at 500 over 15, so if they nerfed it to 350 then I am having some serious doubts about this thing.
its still 15. it just really blows now. waste of a skill with or without mana regen from it. theres just so many better skills u can cast for much more dmg and better CC / mana regen so its literally a complete waste now
#12
Posted 23 February 2012 - 08:50 AM
GladHeHasBeta, on 23 February 2012 - 08:37 AM, said:
Mysticjbyrd, on 23 February 2012 - 08:20 AM, said:
Haunt was on the tipping scales for me at 500 over 15, so if they nerfed it to 350 then I am having some serious doubts about this thing.
its still 15. it just really blows now. waste of a skill with or without mana regen from it. theres just so many better skills u can cast for much more dmg and better CC / mana regen so its literally a complete waste now
I agree. it's basically free but It's only a 23.3% DPS ability (unruned). Basically on par with dogs (inferior, since dogs deals 27% dps), but at least dogs have an inherently tanky function
Edited by DenkaSaeba25, 23 February 2012 - 08:50 AM.
#13
Posted 23 February 2012 - 09:29 AM
Ellixmaji, on 22 February 2012 - 09:39 PM, said:
Thats IF it stays on a target for 15 secs, IMO from what I've seen of beta it will only be useful in later difficulties when you have to run around alot to avoid damage and the mobs don't die so easy or on boss fights. Thats why I suggested a higher damage, lower time and maybe a timer reset to make it more useful on weaker mobs. As I understand it, Haunt spends half its time finding new targets, isn't that half the dps gone? Plus 15secs is along time.
#14
Posted 23 February 2012 - 09:32 AM
Ashitaka, on 23 February 2012 - 09:29 AM, said:
Ellixmaji, on 22 February 2012 - 09:39 PM, said:
Thats IF it stays on a target for 15 secs, IMO from what I've seen of beta it will only be useful in later difficulties when you have to run around alot to avoid damage and the mobs don't die so easy or on boss fights. Thats why I suggested a higher damage, lower time and maybe a timer reset to make it more useful on weaker mobs. As I understand it, Haunt spends half its time finding new targets, isn't that half the dps gone? Plus 15secs is along time.
I may be mistaken about this, but doesnt it jump instantly or just not at all?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
#15
Posted 23 February 2012 - 09:34 AM
Mysticjbyrd, on 23 February 2012 - 09:32 AM, said:
I may be mistaken about this, but doesnt it jump instantly or just not at all?
instantly. lol
#16
Posted 23 February 2012 - 11:16 PM
Haunt on the other hand does its dmg slowly over time, and then hops to the next target to do the same. Therefore its dmg will always be quite efficient.
Just a guess.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
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